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-   -   [REL] SteelViking's Interior Mod (https://www.subsim.com/radioroom/showthread.php?t=171415)

Abd_von_Mumit 09-20-10 03:30 AM

Quote:

Originally Posted by SteelViking (Post 1497388)
AvM, PM sent with a link to your personal picture mod. Hope you like it:up:

My persobnal picture on the desk looks WAY better than the stock Painted-Lady-With-Much-Too-Much-Clothes-On-Her - it simply looks real. Thank you.

Click to go big:
http://img27.imageshack.us/img27/794...rtnastatku.jpg

BigBANGtheory 09-20-10 03:31 AM

Yeah the bump maps in vanilla (not added by InteriorMod) are plastered everywhere, look at the electrical/battery panel in the aft section. Its bump map city there where as the material should be somekind of smooth pressed steel, especially the dial cases.

I guess this is where you need to remove or change the bump map association with the mesh in the Granny object using Hex editing, atleast that is how I understand it from reading other posts (e.g. Privateer's).

SteelViking you should maybe show some comparative screen shots between vanilla and the InteriorMod to demonstrate how good it is...

SteelViking 09-20-10 09:18 AM

Thanks for the pointers guys, that stuff can be done pretty easily, but it will have to wait until V1.3. I am finishing up the last few tests I wanted to run now. I should have V1.2 released within the next few hours, so the wait is almost over.

I will get around to making the manual for what dials do what, and which ones are still not working some time in the next few days.

The General 09-20-10 10:43 AM

Quote:

Originally Posted by SteelViking (Post 1497994)
I should have V1.2 released within the next few hours, so the wait is almost over.

Woohoo! :yeah:

DavyJonesFootlocker 09-20-10 11:20 AM

Way cool, Dude! Can't wait myself.:rock:

tonschk 09-20-10 12:58 PM

Thank you :DL SteelViking :woot:

SteelViking 09-20-10 03:42 PM

V1.2 released!
 
:rock::woot:

V1.2 is done, and uploaded folks. Information and the link to it can be found on the first post, and in the download section.:|\\

Enjoy:sunny:

DarTMauK 09-20-10 03:48 PM

Wohooo :woot:

thanks for the great work you do, you just :rock:

Abd_von_Mumit 09-20-10 04:26 PM

And you call this midday? I've been waiting whole day for it! :har:

Thank you. :salute:


Any notes regarding compatibility of the 1.2 (as compared to 1.1) with:
- Compatible Conus00's Graphic Mod+SV's work,
- Capthelms Audio+SV Touch Ups?

Do I understand it well, that I should uninstall 1.1+1.1.1?

When you say "- Completely redid the observation scope [...] replaced the lens with a real texture." do you mean you changed the periscope's reticules? If so, will they be fixed for me if I install MRP (More Realistic Periscope by Arclight) on top of your mod?

SteelViking 09-20-10 04:36 PM

Quote:

Originally Posted by Abd_von_Mumit (Post 1498306)
And you call this midday? I've been waiting whole day for it! :har:

Thank you. :salute:


Any notes regarding compatibility of the 1.2 (as compared to 1.1) with:
- Compatible Conus00's Graphic Mod+SV's work,
- Capthelms Audio+SV Touch Ups?

Do I understand it well, that I should uninstall 1.1+1.1.1?

When you say "- Completely redid the observation scope [...] replaced the lens with a real texture." do you mean you changed the periscope's reticules? If so, will they be fixed for me if I install MRP (More Realistic Periscope by Arclight) on top of your mod?

:haha: sorry, I got held up by some RL issues.

Those mods are totally compatible with V1.2. So, you can install Capthelms mod, Conus00's mod(my compatible version), and V1.2 in any order.

No. There is no need to install V1.1 or V1.1.1. The only thing that you need to install for V1.2 is the newest download that I provided a link for at the bottom of the first post. V1.2 contains all my work on the interior.

I still recommend installing all the other things that I still have links for on the first post of course.

No. I did not touch the periscope station itself. So MRP is still totally compatible(JSGME won't even throw an error I am pretty sure). What I changed was the textures for the actual 3D model that you see when you walk around the command room.

nozaurio 09-20-10 04:37 PM

:salute:Thanks, downloaded and installed...

reaper7 09-20-10 04:48 PM

Hi steelviking, haven't been around for a while due to broadband exchange being upgraded - no internet :down:.
But I return to find you've a new version out - it was a bit like christmass :woot:.
I like the new scope textures and will definitly make an addon for my mod to use them :yeah:.
Should have my new version released in the next 2 days as long as net stays up and lets me access the menu editor :DL.

Again excellent work my friend. :up:

7thSeal 09-20-10 05:16 PM

Thanks SteelViking for the update, so many changes listed I'll probably be running around the sub for a few days just checking things out. :DL

SteelViking 09-20-10 06:23 PM

Quote:

Originally Posted by reaper7 (Post 1498334)
Hi steelviking, haven't been around for a while due to broadband exchange being upgraded - no internet :down:.
But I return to find you've a new version out - it was a bit like christmass :woot:.
I like the new scope textures and will definitly make an addon for my mod to use them :yeah:.
Should have my new version released in the next 2 days as long as net stays up and lets me access the menu editor :DL.

Again excellent work my friend. :up:

Awesome, I can't wait for your new version.:ping:

Quote:

Originally Posted by 7thSeal (Post 1498371)
Thanks SteelViking for the update, so many changes listed I'll probably be running around the sub for a few days just checking things out. :DL

I love making mods that have that affect:arrgh!:

In fact, at the bottom of the change log, where I say that there are a lot of minor changes, those will be the most fun to find. They are the little touches that are hard to find, but when you do, you'll love it.:yep:

THE_MASK 09-21-10 02:14 AM

Fantastic , just installed .:yeah:


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