Rockin Robbins |
03-08-09 08:36 AM |
Quote:
Originally Posted by Arclight
@ Rockin
Wouldn't it be possible that they take what works well now, perhaps spy a few features from TMO, RFB and others and carry that over to a new engine? They have 3d models for all kinds of ships for several navies. Refine the models, add some new ones for more diversity, recode and refine mechanics and plug it into the new engine and you have a combo of SH 3 & 4 (oversimplified yes, but you catch my drift). All new code doesn't necessasarily mean all new bugs.
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That would be fine, but impossible. In order to do that you have to have continuity. You have to employ the same dev team through the cycles. They have not. Their retarded business model doesn't let them do what is necessary to do what you say. Remember the explanations for introducing bugs into SH4 from SH3? The developer responsible for that part of the game is gone and we don't know how it works. That's a big organizational problem caused by a bad business model.
You think this will get better for SH5? No chance! People do what they are paid to do. Ubi is paid to reinvent the wheel every two years. For every new feature there will be two new problems. Building on the past is NOT what they are being paid for, therefore they will not do it.
It's like a stockbroker. What are you paying him for? Every time he buys or sells a stock for you he gets a commission. You are not paying him to make you money, you are paying him to churn your stock. What do you think he will do? I say he does what you pay him to do and your account goes in the toilet. Why? YOU PAID HIM TO DO IT! Follow the money and all things become clear. Similarly, in this case we don't pay Ubi to make a great game, or to improve on previous versions. We pay them to make ANOTHER game, with its own issues, both good and bad. They won't fix it because we do not pay them to do so. There is no income stream to make that happen.
You want a game that is constantly improved and just gets better and better for all players? Play an on-line MMORPG! Runescape is a perfect example of an evolutionary game model. There is no Runescape version number, all game clients automatically update when Jagex issues one. There is a large income stream generated by a $5 subscription fee. Not only do they retain old developers, they HIRE NEW ONES when they need specific capabilities they don't have. The model that works for simulations is already being done by others. All Ubi has to do is study and copy them. THEN we would be paying them to do what we need for a truly great simulator.
Until then we're installing screen doors on submarines and wondering why they leak.
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