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Ok...but i must say that i also added IABL´s ship to other nations :03: |
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10-12 miutes without the mod... I play GWX 2.1+Schnellboot mod+various liners&ship mods...i hope that MFM wont increase that more than 5 mins:-?! |
Having trouble with MFM
Cant believe it, have waited so long for this mod and I cant get the mod to work -
Ok so I've downloaded MFM Beta 4 - placed the names in the Important text doc into my English CFG and German CFG - then put the MFM into Mods folder of JSGME Please refer to activated mods list below - have I missed something or should they be in a different order Any ideas any one? WideScreen_SH3_V1 ManosEnvironmentPro v1.1 GWX - Integrated Orders GWX - No Medals on Crew GWX 3 St Naz and Schluese and other units No Morse code Waterstream+Exhaust KombiMod V1.0 WEBSTER's Better Waterline Colors for v1.4 and v1.5 GWX - Open Hatch Mod Rbs1_SH4_Effects_GWX_30_71 MFM-Beta-4 The game loads and I can fit out a sub and crew, but when I go on patrol the game takes an age to load, the load bar goes from left to right, then, when its almost complete and I get some message from Microsoft with an offer to tell them SH3 has encountered a problem etc etc etc - Museum does the same thing, takes an age to do anything with a lot of clicking and whirring sounds and then the game just crashes HELP!! Regards Rascal |
Hi pal
1/do a clean install of the game+1.4 patch+gwx 3.0 or disable all and then enable first mfm .After enable one by one all the other mods except gwx st nazaire. try the game begining a new career i think that the prob is on st nazaire mod cause bbw had added the t3a tanker and there is a conflict at english names cfg (there are 2 ships named t13a) . hope that will work cheers:ping::haha: |
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And I forgott to move the files to my memory stick when I was at work.:wah::wah::wah: |
After some thinking I remotely controlled my pc at work and uploaded the files to my skydrive.
To iambecomelife : If you want I can share the link for people that wants to DL the mod. |
Installed MFM Beta 4 mod using readme.txt directions and found no conflicts with any other GWX mods, including the GWX3 St. Naz and Schluese v3 mod. The only requirement is that you need to start a new career. I also use the Thomsens Ships v3.1 and the CLAssemblage2(GraphPack) mods and there is some files that are overlaid. I am not sure if these two mods get broken or not. Maybe the creators of these mods can shed some light on this. I always try to take care in which mods I load in what order for them to work correctly.
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"T09A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "M35B.val" has already been altered by the "LifeBoats&Debris_v4" mod. "M35B.val" has already been altered by the "Damage immersion" mod. "M36B.val" has already been altered by the "LifeBoats&Debris_v4" mod. "M36B.val" has already been altered by the "Damage immersion" mod. "NLL_.val" has already been altered by the "LifeBoats&Debris_v4" mod. "NLL_.val" has already been altered by the "Damage immersion" mod. "NRC_.val" has already been altered by the "LifeBoats&Debris_v4" mod. "NRC_.val" has already been altered by the "Damage immersion" mod. Folder "Data\Sea\T09A" has already been added by the "GWX 3 St Naz and Schluese and other units" mod. "T09A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A.dat" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A.dsd" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A.eqp" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A.sim" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A.sns" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A.val" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A.zon" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A_en.log" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A_fr.log" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A_ge.log" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A_shp.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A_sil.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A_T01.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A_T02.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A_T03.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T09A_T04.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. Folder "Data\Sea\T13A" has already been added by the "GWX 3 St Naz and Schluese and other units" mod. "T13A.cfg" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A.dat" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A.dsd" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A.eqp" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A.sim" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A.sns" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A.val" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A.zon" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A_en.log" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A_fr.log" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A_ge.log" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A_shp.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A_sil.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A_T01.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A_T02.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A_T03.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. "T13A_T04.tga" has already been altered by the "GWX 3 St Naz and Schluese and other units" mod. I'm waiting for a soluce...Please, help! |
Outstanding work !!!
Iv'e painted some models for M$ train sim so I got some clue how much work is done for this MOD P.S. Is the stock T1 weak in explosive ? I had to put 4-5 direct hits to a medium merchant before it sank. http://i118.photobucket.com/albums/o...0518copy-1.jpg http://i118.photobucket.com/albums/o...130485copy.jpg http://i118.photobucket.com/albums/o...129788copy.jpg This last boat had some sound problems. The sound of sinking ship but I havent touched it. |
Still cant get MFM to work
Ah this is driving me nuts - still cant get MFM to work, please take a look at my activated mods list below - one thing - I'm trying to check the mod is working well by first viewing everything in the museum, and this is where I get a problem. The museum takes a hundered years to almost load then crashes with a message to tell Microsoft
Is there a chance that the mod actually works in game just not the museum? I dont want to start a career and then encounter crashes after I'm well into a career so is the museum crash telling me the mod doesnt owrk or is something else going on Can some one take a look at the list below to see if there is a conflict, or perhaps I need to do a complete clean install No Morse code WideScreen_SH3_V1 ManosEnvironmentPro v1.1 MFM-Beta-4 GWX - Integrated Orders GWX - No Medals on Crew GWX - Open Hatch Mod Waterstream+Exhaust KombiMod V1.0 Rbs1_SH4_Effects_GWX_30_71 new wakes |
First try the mod as a standalone. If there´re still problems you can be sure there´re no probs with other mods (I´ve got 25 activated together with mfm4). And IF it is so, try a clean reinstall.
@ Jail The soundproblem you´re describing is a prob which stock ships have too. It was coming up with GWX and has imho something to do with the cfg. files. Ships are deeper in the water and the flooding - level was tweaked. Hmm..how can i describe it in english.....the game is thinking the ship is sinking ´cause of the depth in the water ( even in rough weather) but the engine allows her to swim, and so sometimes the sinking sound is coming up. |
Thanks McHibbins - Good advise - Incidently with 25 mods activated may I ask what you have going - sounds impressive would be interested to know especially if your after realism
Best Regards Rascal |
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Other ueser: You have to start a new campaign to get MFM4 to work. Trying to load a saved game from before you installed MFM4 crashes. Think I unloaded lifeboats mod because of the conflict with MFM4 |
Ok got the skinpack downloaded and am looking forward to sinking a few of these ships very soon.
Looks like the problem with downloading was Filefront was doing some server maintenance on that day. |
Sorry, 21 not 25.
GWX - Axis Mediterranean Aircraft Skins GWX - Enhanced Damage Effects GWX - Late War Sensors Snorkel Antennas GWX - Merged Capaign GWX - Open Hatch Mod Phoenix Map tools Phoenix1957 New Main Screen toolbar Red U-Marker Das Boot Offiziere Offiziersmützen Torpedo damage final 2.0 (changed some files) GWX - VIIC41 Player Sub Authentic Off_Faces #2 Water_Stream_for_Uboats_V4 (changed some files) Emblem Pack Das Boot Soundmod (changed some files) Lifeboat&Debris_V4 (changed some files) MFM- Beta-V4 (changed some files) Seaform (changed some files) Smoke Mod Pascal (changed some files) Greycamo VIIB As you see some Modnames are different from the Originals. Reason is, i made some Changes in different files to get them work together. |
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