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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

LukeFF 04-21-08 06:11 PM

Quote:

Originally Posted by John W. Hamm
I have been playing around with the Beta for a few hours now, and i noticed that when I am on the surface and I go to Battle stations all of my officers go on the deck, I'm not an expert at sub warfare by any means but if you are gettting attacked while on the surface, there is a good chance you would kiss you whole command staff good bye, I also noticed that that if I dive while at battle stations one of my junior officers is in the command room with me, (this I like) however when I surface (like i said all officers are on deck) and I have no one standing behind the desk in the center (my chief goes somewhere not sure where though) (though the chief is there under normal conditions

So I have 2 questions

one: where are these points edited at,
two: is it possible to maybe have all but the Sr deck officer down below, and when dived have the sr officer on the command room instead of no one.

For the fleet boats, the battle station assignments for officers are as follows (for the 3D slots):
  • Bridge: two officers
  • TDC: one officer
  • Control Room: one officer at the diving station, one at the navigator's desk.
A CPO is always as the trim manifold.

In answer to your questions, you can edit the location of any crewman in the UPC files located in /Data/Submarine (for the below-decks positions) and /Data/UPCData (and UPCDataGE)/UPCUnits Data for the bridge positions. They are very powerful files, and a lot can be done with them. The UPC files for RFB are heavily modified from stock, because they also cover more than just the crew setups. They also cover things like Upgrade Pack schedules, crew and equipment exposure, fatigue rates, etc.

John W. Hamm 04-21-08 06:44 PM

Thank you
 
Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by John W. Hamm
I have been playing around with the Beta for a few hours now, and i noticed that when I am on the surface and I go to Battle stations all of my officers go on the deck, I'm not an expert at sub warfare by any means but if you are gettting attacked while on the surface, there is a good chance you would kiss you whole command staff good bye, I also noticed that that if I dive while at battle stations one of my junior officers is in the command room with me, (this I like) however when I surface (like i said all officers are on deck) and I have no one standing behind the desk in the center (my chief goes somewhere not sure where though) (though the chief is there under normal conditions

So I have 2 questions

one: where are these points edited at,
two: is it possible to maybe have all but the Sr deck officer down below, and when dived have the sr officer on the command room instead of no one.

For the fleet boats, the battle station assignments for officers are as follows (for the 3D slots):
  • Bridge: two officers
  • TDC: one officer
  • Control Room: one officer at the diving station, one at the navigator's desk.
A CPO is always as the trim manifold.

In answer to your questions, you can edit the location of any crewman in the UPC files located in /Data/Submarine (for the below-decks positions) and /Data/UPCData (and UPCDataGE)/UPCUnits Data for the bridge positions. They are very powerful files, and a lot can be done with them. The UPC files for RFB are heavily modified from stock, because they also cover more than just the crew setups. They also cover things like Upgrade Pack schedules, crew and equipment exposure, fatigue rates, etc.

LukeFF your Mods and your effort is as always Stellar!!, thank you for your prompt and precise response, :up:

I look forward to the finished RFB MOD!!

John W. Hamm 04-21-08 07:13 PM

Very cool
 
Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by John W. Hamm
I have done a bit of work with the crew ranks here and there, and i have have played a patrol or two, but never lived long enough to see a guy promoted to Commander let alone R. Adm, Now i have edited the game to make such things happen, and with the stock version if you make them anything higher than a Lt they get an Icon of a sailor and no shoulder board on the Crew management screen, so my question is... when they make these high ranks that you have seen, how do their icons appear and what shoulder boards are used in the crew management slot? (as I believe in the stock version they only go up to Lt.) This answer will greatly further my work on uniforms and characters thank you in advance.

John,

I have RFB set up so the highest rank a crewman can achieve is Lieutenant. Given the problem you encountered (which I also ran into) and the fact that the overwhelming majority of real-world crew rosters "stopped" at Lieutenant (below the CO), I left the promotion system like it currently is. The only modifications I've done to the rank structure for RFB is to eliminate the Senior Chief and Master Chief ranks and to prevent CPOs from being promoted to Ensign.

I Had seen a post of yours outlineing the warrant officer addition and thought that it was a very good idea, and incorporated the idea into my newest version of my Uniform Mod, Originially I had dealt with the CPO issue by eliminating the 2 ranks and adding Ltcdr and Cdr, but that caused other issues, (mainly when replacing crew) SO after seeing your WO idea that helped a great deal, so thanks !! for the idea:)

And BTW I can't thank you guys enough for all the hard work you are doing on this Mod it Rocks:rock:

John H.

swdw 04-23-08 07:43 AM

Quote:

Originally Posted by John W. Hamm

And BTW I can't thank you guys enough for all the hard work you are doing on this Mod it Rocks:rock:

John H.

If you wanna jump in on the dev forum, it's at http://forum.kickinbak.com

Registering requires admin authorization to keep spammers from posting.

Suggestions, tips, questions, criticisms always welcome.

Also, on the rank issue, there were actually some boats that left port with a LT as the skipper. Often they were promoted to LtCdr sometime during the first patrol.

Don't think that ever happened again after WWII. Nowadays most skippers are either a Cdr or Capt.

RFB Team 04-27-08 06:01 PM

Coming with the next release of RFB will be a re-work of all the ship flags. These flags sport a more realistic-looking fabric texture and fix errors in the old National Flags mod with the flags of Brazil, New Zealand, and India:

http://img.photobucket.com/albums/v2...153937_250.jpg

http://img.photobucket.com/albums/v2...154011_203.jpg

http://img.photobucket.com/albums/v2...154037_156.jpg

http://img.photobucket.com/albums/v2...154104_250.jpg

http://img.photobucket.com/albums/v2...160115_734.jpg

In a future release we will be adding flags from nations not in stock SH4 to support the campaign mods of lurker_hlb3.

M. Sarsfield 05-02-08 08:52 AM

Nice. How is the beta testing going?

ustahl 05-02-08 03:35 PM

Ship flag sizes
 
Will the new ship flags, pretty as they look, remain as abnormally huge as before or will they be reduced somewhat to a more realistic looking smaller size (for my taste at least)?:o
That would also increase the challenge of identification a little.;)

LukeFF 05-02-08 03:37 PM

Quote:

Originally Posted by ustahl
Will the new ship flags, pretty as they look, remain as abnormally huge as before or will they be reduced somewhat to a more realistic looking smaller size (for my taste at least)?:o
That would also increase the challenge of identification a little.;)

I'm still trying to figure out how to reduce the size of the flags, so for now they will remain in their abnormally huge state. ;) (which I agree they are too large in many cases).

ustahl 05-02-08 06:01 PM

Just read in the Ubi German modding forum abt the upcoming SH4 mod pack by the AOTD team, called "Fall of the rising sun". In that thread AOTD_MadMaxU48 (who occasionally also participates here at Subsim) states that one of many features are reduced size ship flags in place of what he calls huge bed sheets. That means that MadMax or somebody in their team has solved that flag size problem. How about you talking to each other?:yep:
On the other hand, maybe they want to keep that knowledge for themselves.:shifty:

LukeFF 05-03-08 02:24 AM

Quote:

Originally Posted by ustahl
Just read in the Ubi German modding forum abt the upcoming SH4 mod pack by the AOTD team, called "Fall of the rising sun". In that thread AOTD_MadMaxU48 (who occasionally also participates here at Subsim) states that one of many features are reduced size ship flags in place of what he calls huge bed sheets. That means that MadMax or somebody in their team has solved that flag size problem. How about you talking to each other?:yep:

I'm not overly inclined to ask him for help after the way he openly insulted and accused the devs of plagarism right here on this very forum.

dc1962 05-03-08 01:05 PM

Any idea when you anticipate RFB for 1.5 will be out? Also, will it be compatible with Operation Monsun?

Thanks for all your work!

RFB Team 05-03-08 02:56 PM

Quote:

Originally Posted by dc1962
Any idea when you anticipate RFB for 1.5 will be out? Also, will it be compatible with Operation Monsun?

Thanks for all your work!

We're still testing everything out to make sure everything's working together properly. Best estimate I can give right now is we're about 1-2 weeks away from an official release.

And yes, Operation Monsun will be compatible with the mod.

Hitman 05-04-08 03:39 AM

Quote:

I'm still trying to figure out how to reduce the size of the flags, so for now they will remain in their abnormally huge state. ;) (which I agree they are too large in many cases).
Luke,

would it be possible to make the flag smaller inside its graphic and then turn the surronding empty area transparent? May be with an Alpha Channel? :hmm:

Nisgeis 05-04-08 07:00 AM

In my experience, the game doesn't read alpha for textures and interprets transparency as black.

LukeFF 05-04-08 05:10 PM

Nisgeis is right. I tried creating swallowtail flags for nations like Sweden by creating a an alpha channel in the appropriate area, but the game didn't like it.


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