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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] OLC GUI v1.2.7 (https://www.subsim.com/radioroom/showthread.php?t=124639)

jmr 01-09-08 12:32 PM

Awesome news!

Julius Caesar 01-09-08 01:13 PM

Quote:

Originally Posted by Turm

Actually, whilst on that subject, is there a quick/easy way for me to get the recognition manual to carry over to the obs scope? The zoom on the attack scope is less (well, I know it's the same at 6x, but as the scope window is smaller the ships are physically smaller on the screen) so I tend to switch back and forth between the two scopes when trying to ID ships at medium ranges and above. I'll probably give it a go if you say it's achievable without too much work.

You can use rec manual in obs scope - just press n
I have a similar problem - I calculate speed with obs scope, but stopwatch is only available at attack scope. I didn't solve this one, yet.

donw 01-09-08 02:26 PM

Im sure this is a dumb question...but wondering why you want/need 2 watch's?

don1reed 01-09-08 02:31 PM

IIRC, Mikhayl, that problem was always there when jonz first created the SW incased in wood. You could always drag it around from screen to screen but it could only be started or stopped from the F3 screen. I believe it's hard coded.

donw 01-09-08 02:46 PM

Ahhh...I see!:hmm:
Well...there's always this option at 1.99 + shipping..
http://cgi.ebay.com/TIMEX-INDIGLO-RU...QQcmdZViewItem

:rotfl: J/K Mate! I can see how it would be nice to have one on screen wherever you are...hope it can be sorted!:up:

donw 01-09-08 04:11 PM

Mikhayl
Sorry Mate...but that would not work well... That's a timepiece on the French Ebay, and would never work on a German U-boat:D

Turm 01-09-08 05:34 PM

Quote:

Originally Posted by Julius Caesar
Quote:

Originally Posted by Turm

Actually, whilst on that subject, is there a quick/easy way for me to get the recognition manual to carry over to the obs scope?
<...>

You can use rec manual in obs scope - just press n
I have a similar problem - I calculate speed with obs scope, but stopwatch is only available at attack scope. I didn't solve this one, yet.

Ah, what genius! :D I never thought of trying that ;) Many thanks, Mr Caesar!

I'm not too fussed about the stopwatch, as I just use the stopwatch function on my own wrist watch. It works in the same way, and since it's not digital it doesn't ruin the immersion for me. But I agree it would be handy to have it in the obs scope, though it looks like a tough one to crack.

joegrundman 01-09-08 07:33 PM

@Mikayl

did you remember to increase the DialsNo= line by +4 at eth beginning of the dials.cfg file?

Siara 01-10-08 05:55 AM

I just DL it and i just love the lighter clicking sound in the tutorial:lol::up:

NiKuTa 01-10-08 07:09 AM

This is really great mod. :rock:
But for me the bigger compass on right side is too small. Can anyone help me to make this compass bigger.

Something like that:

http://img156.imageshack.us/img156/3121/zmianami2.png

Maybe all instruments will looks better with bigger size.

Turm 01-10-08 09:48 AM

Quote:

Originally Posted by NiKuTa
This is really great mod. :rock:
But for me the bigger compass on right side is too small. Can anyone help me to make this compass bigger.

It's easily possible to bring back the very large slide-out compass from the default GWX 2.0 installation (provided you're using that). Check this thread for instructions:

http://www.subsim.com/radioroom/showthread.php?t=127449

I find the other 5 dials in OLC's mod to be plenty big enough for me, but the extra-large compass is very useful.

Jaeger 01-10-08 12:12 PM

i missed the big compass too, so i changed the menu_1024_768.ini and the dials.cfg

here they are, you only need to copy them in your olc folder in the mods folder. replace the original ones, ready!

http://zwenni.zw.funpic.de/sh3/Dials.cfg

http://zwenni.zw.funpic.de/sh3/menu_1024_768.ini

greetz, Jaeger

Storabrun 01-10-08 02:35 PM

This looks great! Can't wait to install this and finally be able to turn map updates off without getting frustrated. I have tried before with map updates off but the tools just weren't in this game for it to function properly, (missing marks in a heavily bouncing scope) even though i knew how to calculate AOB from my observations they were never accurate enough. And it seems way cooler to do it with that "wizard wheel" than a pocket calculator:D

I just have one question before I go ahead and try this out.

What kind of alterations to the commands_de.cfg was made in this mod? I don't need a complete list of alterations, just the general idea if it's major changes or not.

I have a swedish keyboard which is somewhat close to a german one but not quite the same. So I would prefer keeping my old modified file. I don't know a thing about those "0x77" things but at least I managed to copy and paste them around to switch one key out for another (so that I would have left and right hand rudder on the same row, and heading to view/view to heading next to each other too instead of them all placed rather arbitrary on the right hand side or my keyboard).

onelifecrisis 01-10-08 06:33 PM

Quote:

Originally Posted by Storabrun
I just have one question before I go ahead and try this out.

What kind of alterations to the commands_de.cfg was made in this mod? I don't need a complete list of alterations, just the general idea if it's major changes or not.

Not a lot of changes - in fact, no changes at all to the default key mappings - but you can't just swap it for your file.

Do you know how to use a text file comparison tool? Compare It! is one of several free ones (google it). You can use one to quickly and easily move all your keyboard mappings from your current commands cfg file into the OLC GUI cfg file. However, you cannot just use your own cfg file instead of the OLC GUI file.

HTH
OLC

Siara 01-10-08 07:12 PM

Ive instaled the sliding compass and it works good.

BTW: OLC the mod is dogs danglies. :up:


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