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Was praying it wasn't Japanese shores. |
:har: How do you think half of the mistakes I make are introduced?... lol - would you believe, the old forehead to the keyboard trick?
https://i.giphy.com/media/3ov9jIoFd00talgv72/giphy.webp That's my excuse, and I'm stickin' to it... but yes, I am retired while the other fellows work at regular jobs. So I get to assemble the parts, and I do try to not mess it up... :roll: |
Guc patch for interior
Hey Beanie :salute: something must be wrong with Guc patch...
I tested several assemblies and it seems that the mechanics are bored with new caps.. I'm looking at the moment it depends on the class of boat chosen is the periods chosen remember already the previous time there were bored..!! It would be good to have the opinion of other MM or Fitz ..BH http://image.noelshack.com/fichiers/...-08-05-395.png my list mod [MODS] 100_FalloftheRisingSun_Ultimate_v1.8=1 Nippon_Maru_v1.8_FotRSU=2 Nihon Kaigun v1.2_FotRSU=3 Combined Roster=4 305_LessJapaneseAirRadar=5 450_MoonlightzSonarLines=6 650_MoreDudz=7 801_UMark Invisible=8 802_TMO_torp_tex_FotRSU=9 803_NoPlayerSubFlags=10 805_CWC_FIOQv18=11 901_Strategic_Map_Symbols=12 Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=13 New Sounds Interior-Officer Quarters mod=14 FOTRSU_1.7_SUB_SKINS_IN_4k=15 EAX_SoundSim_FOTRSU_1.7=16 FI-OQ_FotRSU_v1.8f_upcPatch=17 Enhanced Sounds for SH4=18 |
How do you fire the SBT-1 decoys? J key no longer functions, have not located it in the F1 key guide
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:hmmm: I did a Cachalot out of Pearl, and an S-Boat out of Manila last night with the interiors and the upc patch. Let me do it again here in a few hours and take another look at it... just to be certain though, had you emptied the Save folder? This version is not backwards compatible with its earlier
:D:D I'm still on it, I've done several installs... I have had several careers..;Pearl..;Surabya.. with: s-18.. Sargo...Porpoise..Cachalot.. then the problems start... I of course took care to remove the "saves"..empty the mods backup...and all the timtim...!! I'm taking a new approach... I'll tell you more tomorrow.. we have to wait for more feedback MM...KM.. BH...Fitz let's see what they say.. :yep: http://image.noelshack.com/fichiers/...-03-58-047.png |
So the stadimeter/range dial is driving me crazy lol Can only drag the plastic "slider" on outside of the dial to about 1300 yards and it just stops. Anyone know how to fix this?
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Note: This is, a 1st run analysis, thus far... after initial set up.
Ok, that said... Am skippering the USS Seadragon (SS-194) American Sargo-class submarine, based out of the Phillipines, start date of 12/41, just after Pearl. On My install is: [MODS] FotRS-Ultimate v1.8 X Nippon_Maru_v1.8_FotRSU X Nihon Kaigun v1.2_FotRSU X N-K-M Combined Roster X Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN X FI-OQ_FotRSU_v1.8f_upcPatch X New Sounds Interior-Officer Quarters mod X Enhanced Sounds for SH4 X International Radio mod 450_MoonlightzSonarLines X 901_Strategic_Map_Symbols X FOTRSU_1.7_SUB_SKINS_IN_4k X Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter 399c2_NoScrollNavMap - OAKsSameSizedDials 802_TMO_torp_tex_FotRSU X 851_Yel_FotRSU_Logo 801_UMark Triangle 302_MoreDifficultAI001 305_LessJapaneseAirRadar X SH4-JimiMadrid Torp rework mod BATTLEFLAG_CONNING_SEADRAGON_SS194 BATTLEFLAG_WARDROOM_SEADRAGON_SS194 1-MM's Gramophone music mix Kal_Maximus_U669's mix: [MODS] 100_FalloftheRisingSun_Ultimate_v1.8=1 X Nippon_Maru_v1.8_FotRSU=2 X Nihon Kaigun v1.2_FotRSU=3 X Combined Roster=4 X 305_LessJapaneseAirRadar=5 X 450_MoonlightzSonarLines=6 X 650_MoreDudz=7 801_UMark Invisible=8 802_TMO_torp_tex_FotRSU=9 X 803_NoPlayerSubFlags=10 805_CWC_FIOQv18=11 901_Strategic_Map_Symbols=12 X Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=13 X New Sounds Interior-Officer Quarters mod=14 X FOTRSU_1.7_SUB_SKINS_IN_4k=15 X EAX_SoundSim_FOTRSU_1.7=16 FI-OQ_FotRSU_v1.8f_upcPatch=17 X Enhanced Sounds for SH4=18 X X = same mods in play Just about nearly identical... minus some mods & placement differences... of course. Thus far, have only just begun with that Sargo class sub... & 1 thing that caught My eye.... initially, was... in a couple of the crew, sporting ball caps, like they were part of a... baseball team, or something. :o After getting over the... intial shock of that, figured that I'd... wait & see if anyone else noted it or not. :hmmm: Not being sure of if it was part of the new innovative things added in or not. Special note: Of the mod: SH4-JimiMadrid Torp rework mod I took a look into this 1... & did do a bit of reworking of it. I gutted the original jimi torp.dat & the Torp_US.dat files in the /Library folder... & replaced those with the FotRS-U EN v1.8 ones. I'll make note of the sub that seems to be... facing the crisis of the 'dueling hats' & see if it crops up on My end... :hmmm: End preliminary report. :Kaleun_Salute: M. M. P.S.: This install, is a complete fresh, out of the box, SH4 v1.5 branded, clean install... & that includes, even the save games folder... |
OK fellows, I have had a time of it getting laptop computer time with the wife doing her shopping, but I finally got it so I could do a fresh-fresh install on the machine. Since it is so late, I have not had time to do any more mods other than FotRSU, the Interiors and the Interiors patch, in that order, and here is my S18 out of Manila:
With gun crews placed: https://i.imgur.com/eluNB5M.jpg Same, at Battle Stations: https://i.imgur.com/mBJRihW.jpg Normal surface ops restored: https://i.imgur.com/DOPrW4v.jpg Interior: https://i.imgur.com/sKyxo5v.jpg Interior at Battle Stations: https://i.imgur.com/w4nMlTn.jpg I have not had time to load my test mission that I use to go through all three shifts on all of the boats, but I can try some of that tomorrow. First glance is that there is nothing wrong here. However, it does look like this is the pre-vickers fix version of the file, so some of the interior characters might have inappropriate gear for where they are. However, I am not seeing hats doubled anywhere thus far - not to say that they aren't somewhere, but I have not found them yet. I will try to match your mod list tomorrow Kal_Maximus_U669, and try some more. The idea with the new set-up with the hats and clothing is that even if you move a character, other than the CPO and Officers, that appropriate head gear would follow. http://www.usww2uniforms.com/USN_N3_Utility_Cap.html Speaking of which, the crew IS a team MM, like a ball team, only closer, hence the uniforms, etc.. lol - but those "ball caps" represent the N3 Utility hat, which while it did not technically come out until 1943, there were similar hats previous, and you cannot "date" dress the crew, even if they know a hot babe in the next port... sorry, bad joke... Also, jimimadrid's Torpedoes are IN THE MOD - no need to tear things apart to use them. They are really nice renditions of authentic US torpedoes. The TMO style mod was left in there for those who want that style of torpedo, but the artwork is nothing close to what jimimadrid did. Both shoot what you see - in theory... Bubblehead1980, I don't believe I have ever had an issue like that in manual-targeting, though I am not the best at it, of course. I am usually off with my stadimeter measurements anyway, and will either miss ahead or behind with that, so I am usually doing a fast 90 couple of shots instead, where no range is needed. If we find anyone else with issues, or better still, a solution, we'll let you know. I'll try to noodle some with it tomorrow when testing for the hats further. |
Just made my first torpedo attack in Dec 1941 in Marshalls on a DD. I had a perfect set up but DD changed course, forcing to fire from longer range than planned. Given Marshalls is a slow area generally and this is a full fledged DD, decided to attack. Fired from 4600 yds, excellent track. Two premature explosions ( I am using my torpedo settings from TMO), but one stayed on track. Unfortunately he spotted my wake and evaded, now closing at me.
I've set up for down the throat shot. This stadimeter now the slider will only let select between 900 and 9000 yds lol. This is definitely a leftover stock issue, I am searching to find what TMO did to correct it long ago. Really will prove problemsome for manual targeting/realistic attacks. |
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Interesting....
Dec 1941...fired torpedo "down the throat" of a oncoming Mutsuki DD. Of course torpedo prematurely detonated. I was passing 80 feet when two depth charges exploded ahead to starboard. Not super close, but close. Took some minor damage overall. Battery damage was listed as 12 percent, but after repaired, batteries will only recharge to 57 percent. I know this happens, which is fine, just surprised by the discrepancy showed on damage screen and lingering residual damage. After initial run, the DD was completely inept lol. Briefly pinged, never dropped depth charges on me again. I cruised along at 250 ft. |
Great job! :up:
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