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-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

gap 01-28-14 04:20 PM

Quote:

Originally Posted by Raven_2012 (Post 2169066)
Funnel smoke would be much better, then ship explosion. I tried messing around with the smoke in GoblinEditorApp in SH5, I might not have loaded something right. It didn't allow me. I loaded the sim and GR2, It brought up a window and said something couldn't load. Then program closed, something about memory ran out.

This usually happens when you open a GR2 file by double clicking on it, or when you open/merge a file containing a type of controller not recognized by Goblin Editor.

If you prefer funnel smoke for chimneys, you can use it as is, rather than hassling with the cloning and twekaing of a new effect. Just open the GR2 file that the said sim file is pointing to in Goblin, merge the sim file, merge particles.dat, look for the smoke controller in the sim file and replace explosion smoke with whatever you prefer. :up:

THE_MASK 01-28-14 05:50 PM

I just figured how to have less chimney smoke . Give us a day to do it and it can be included in the next OH2 patch .

Raven_2012 01-28-14 05:53 PM

You mean for the Harbor mod? That will be nice!

Quote:

Originally Posted by sober (Post 2169107)
I just figured how to have less chimney smoke . Give us a day to do it and it can be included in the next OH2 patch .


Raven_2012 01-28-14 08:23 PM

When I removed this file, I ran validator and I get errors showing up. I can't verify the main mod is fine, I don't have version with the terrain folder, but I assume it's OK. Best thing is not to remove that terrain folder to fix chimney smoke.

Quote:

Originally Posted by Trevally. (Post 2169047)
To remove this effect - uninstall the harbour mod and delete the terrain folder (it only has the sim files for these affected ports)
reinstall mod (I'm sure this can be done from a bunker save game and not a carer restart:hmmm:)

:up:


Trevally. 01-30-14 10:43 AM

Quote:

Originally Posted by sober (Post 2169107)
I just figured how to have less chimney smoke . Give us a day to do it and it can be included in the next OH2 patch .

Quote:

Originally Posted by Raven_2012 (Post 2169108)
You mean for the Harbor mod? That will be nice!

:up: thanks Sober

THE_MASK 01-30-14 02:36 PM

The smoke looks bad if I adjust it . Leave it as is or take it out . I don't like a lifeless harbor but its up to you if you want it in OH2 or not . It doesnt effect frame rates or cause ctds LOL .

Raven_2012 01-30-14 09:44 PM

It's OK sober, thanks for trying. I know sometimes these mods can be frustrating.

Quote:

Originally Posted by sober (Post 2169723)
The smoke looks bad if I adjust it . Leave it as is or take it out . I don't like a lifeless harbor but its up to you if you want it in OH2 or not . It doesnt effect frame rates or cause ctds LOL .


Serge65 01-31-14 02:06 PM

Quote:

Originally Posted by Trevally. (Post 2167736)
Looking into issue with patrol objectives where map marker is not shown.
I remember this issue when making campaign MG and had to use sink objectives as patrol = no marker.

So far I have tried:-
forcing objective 9 (patrol) to object icon 0 (sink) = ctd
using hidden objectives and adding goto (reach) as an update to objective = too much work
testing icons in menu editor = all look ok (C:\Ubisoft\Silent Hunter 5\data\Menu\Gui\StrategicMap.dds) all icons set correctly

So as things stand - I may have to return all patrol objectives back to sink objectives:wah:

Anyone got any suggestion:06:

These days I experimented with ME2 and missions.
In ME2 we have 11 Obj types:
Obj=0-Destroy Units class; Obj=1-Reach zone; Obj=2-Sink tonnage; Obj=3-Generic; Obj=4-Base stop; Obj=5-Sink speciefic; Obj=6-Intercept convoy; Obj=7-Photo recon; Obj=8-Lifeguard duty; Obj=9-Patrol Area; Obj=10-Special operations.
In the bunker, map marker is shown on map for all types (naturally, other than Obj=2-4).
In the mission, map marker is shown only for these: Obj=0, Obj=1, Obj=5, Obj=7, Obj=10.:hmmm:
In the Ubisoft's original missions used only these types:
Obj=5-Sink speciefic (Sink and Intercept convoy missions-not Obj=6!)
Obj=7-Photo recon (Recon missions)
Obj=10-Special operations (Infiltrate spy and Infiltrate commando missions)
I think the reason in the SimData.dll, anyway Obj in it. Maybe the reason of non-functional minefields also here?

By the way, in OH2 Black_May's missions also is not shown a map marker (Obj=9).

Quote:

Originally Posted by Trevally. (Post 2167841)
This would be good Gap as I am sure that the patrol missions work ok (map will centre on area if you click on the icon beside your campaign progress box - here you can then mark your map yourself. If you save your game and exit, then reload your save - your map marks are removed)

To use the MQK - I would need to add it to OHII and then edit all missions with:-

New trigger, event for message to tell player where to go
A template could be used to speed this up but the actual co-ordinates will have to be looked up. That is three per mission with about 20 to 40 missions per campaign - all in all over a months work

Some day perhaps....

For now I think I must go back to the sink mission - sorry

If during a patrol in the "Captain's Log" click an icon "Mission objectives", the center of the zone will be in the center of the screen, you can put a mark manually.:) Radius will inform, large deviations will not be. It may even be good for mod Real Navigation? Many are trying to remove from the game different icons (UMark, etc.), what's problem is here?

THE_MASK 01-31-14 02:50 PM

Using OH2.4
Left Memel and sunk 2 polish merchants . Sailed to Kiel and entered port . Left Kiel and sailed to british east coast . No ctds at all .

vdr1981 01-31-14 03:43 PM

Quote:

Originally Posted by vdr1981 (Post 2168277)
OK , no problem...:up:

When you have time could you create test campaign for "Black Pit" with few airplanes which will wait for me in the "red" area, 200 km from Brest, on cours 220. Pl;anes could be P-47, P-51 and B-17...""

http://s6.postimg.org/pnf134hkh/SH5_...6_15_53_10.jpg

Any chance for this Trev ?
After some messing up with my latest modlist I'm getting pretty good results regarding previously mentioned museum/p-47 test mission CTD, even with RPM hydro on board. I'm pretty much sure that test campaign wont cause CTD.

Trevally. 01-31-14 06:05 PM

making test now:salute:

THEBERBSTER 01-31-14 06:34 PM

Baltic Mission. Destroyer patrolling an area near to Mission mark depth charging and using searchlights on fire.

THE_MASK 01-31-14 06:43 PM

Quote:

Originally Posted by THEBERBSTER (Post 2170219)
Baltic Mission. Destroyer patrolling an area near to Mission mark depth charging and using searchlights on fire.

I have seen friendly planes in that area with OH2 . Also a german battleship and destroyer task force sometimes . So yeah , maybe german planes .

Trevally. 01-31-14 07:07 PM

Quote:

Originally Posted by THEBERBSTER (Post 2170219)
Baltic Mission. Destroyer patrolling an area near to Mission mark depth charging and using searchlights on fire.



Eve of the battle[edit]

The Polish Navy of the Second Polish Republic (1919–39) was prepared mostly as means of supporting naval communications with France in case of a war with the Soviet Union. However, after it became apparent that the aggressive side would be Germany, and the entrance to the Baltic Sea would be blocked, three out of four Polish modern destroyers were withdrawn from the Baltic Sea to Great Britain in what was called Operation Peking. The remaining forces, consisting of one large minelayer, one destroyer, five submarines and smaller vessels were to execute two major naval operations, both aimed at disrupting the German naval movement in the area of the Danzig Bay and transit movement between Germany and East Prussia. All submarines were dispatched for their operational zones in the southern Baltic to take part in Operation Worek, an attempt to sink as many German ships as possible.
Battle[edit]

All the remaining surface vessels were to be dispatched from the naval base in Gdynia to Hel Peninsula, from where they were to start the so-called Operation Rurka. The plan was to lay a naval mine barrier between Hel Peninsula and Danzig to prevent any enemy ship from entering the area.
At dusk ten Polish warships left Gdynia for Hel, located on the other side of the bay. There, the ships were to start the minelaying operation. Among them were the destroyer ORP Wicher, large minelayer Gryf, minelaying minesweepers Jaskółka, Czapla, Żuraw, Czajka, Rybitwa and Mewa and gunboats Komendant Piłsudski and Generał Haller.
While traversing the Danzig Bay, the flotilla was attacked by a group of 33 German warplanes, mostly Junkers Ju 87B Stuka dive bombers. The air raid was mostly unsuccessful and the Polish vessels suffered only minor losses. The backbone of the Polish flotilla, ORP Gryf with over 300 naval mines on board, remained unharmed.
However, soon after the first air raid was repelled, the German bombers returned, around 6 pm. There were no direct hits, but the Polish ships suffered minor damage from close misses and machine gun fire, mainly minelayer ORP Gryf and minesweeper ORP Mewa. The commanding officer of ORP Gryf, Cmdr. Stefan Kwiatkowski was killed by German machine gun fire, and her rudder was jammed. Her executive officer, Lt. Cmdr. Wiktor Łomidze feared that her cargo of mines (comprising over 33 tonnes of high explosives) was a danger to the ship and if it was hit by a bomb, it would explode immediately. Because of that, he ordered all the mines to be disposed of in the sea.
After the battle[edit]

After successful defence against several consecutive air raids, the Polish flotilla arrived at Hel. However, since ORP Gryf had abandoned all of its mines and was damaged, the Operation Rurka had to be called off. The only destroyer, ORP Wicher, did not receive the orders calling off the operation and went straight to the pre-designed zone of operations to cover the mine-layers. At night, Wicher, commanded by Lt. Cdr. Stefan de Walden, spotted two German destroyers, and later a ship misidentified as a light cruiser, but did not attack, not wanting to uncover the operation.
After return to Hel Peninsula, both major vessels were there deprived of most of equipment and served as anti-aircraft platforms in the Hel naval base.

Trevally. 01-31-14 07:15 PM

Install - this test http://www.4sync.com/archive/jRGPZ19M/VeckoTest.html
Use silentotto and pick TheBlackPit
goto KMO and request mission
goto map marker

http://imageshack.com/a/img822/4424/57sm.jpg

Get within 2km of marker
http://imageshack.com/a/img191/9137/qk6l.jpg

Test planes will spawn and head for you
http://imageshack.com/a/img543/5549/0q93.jpg


http://imageshack.com/a/img838/4782/7p4b.jpg


http://imageshack.com/a/img842/729/5foa.jpg


http://imageshack.com/a/img197/51/0a6m.jpg


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