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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheBeast 11-03-10 10:11 PM

Quote:

Originally Posted by Berlusconek (Post 1528341)
Happend after implementing NewUI 4.8.0 ... under Vista - no matter if opened as an administrator.

Game reinstalation didnt solve a problem.
Deploying of the new campain also.
Other mods working fine ...

Please help.

You either have a type error or conflicting settings in the Options file.

Also, make sure you are not mapping keys in your Commands.cfg that are being mapped in the options file.

Silent Steel 11-04-10 01:55 AM

Quote:

Originally Posted by TheBeast (Post 1528672)
You either have a type error or conflicting settings in the Options file.

Also, make sure you are not mapping keys in your Commands.cfg that are being mapped in the options file.

I agree with theBeast

I had this issue but after following some pieces of advice from TDW it was solved.

First I replaced the Options.py file with an unedited one and patched it with the NewUIs_TDC_4_8_0_Patch ByTheDarkWraith (I just copied the "data"folder in the patch and pasted it in the NewUIs_TDC_4_8_0_ByTheDarkWraith.
Then I set my Options.py
Make sure you don't make any changes to any of the "scroll" options.
You can do this in a few minutes.

Secondly I removed all MODS (JSGME) and then applied them one after another checking the effect and found that one or two of the MODS caused this.
(Don't rember which ones ) but it's worth checking

I think this is most likely to be caused by conflicting MODS :hmmm:

(My OS is Windows7 64 and my GPU is ATI 975)

TheDarkWraith 11-04-10 07:29 AM

Quote:

Originally Posted by Berlusconek (Post 1528474)
At the moment I'm testing with only TDW UI activated via JSGME- all other mods seems to work fine for me - but TDW UI seems to be the most important :)

What the heck can cause a conflict if there is only one single mod activated ? I went even further reinstalling all game - I'm starting to think about one of the Vista magic skills in duplicating exe and ini files at the moment...

But unfortunately I dont feel so confident with this system as i felt with XP.

are you patched to v1.2 of the game? Run your game updater to ensure you have the latest official patch from Ubi installed (gu.exe)

Olzeen 11-04-10 07:56 AM

Quote:

tdw .. it is possible that you make a switch to manually turn on red light and a switch for the lighting armatures??:yep:
sh3 have so beautiful indoor lighting and SH5??? you get eye cancer ..:nope:
it is possible????:salute:




edit: I find steels interior mod very nice ... I mean only the nightfilter on panels and the lamps themselves ..



sry i use a translating app

Berlusconek 11-04-10 12:40 PM

Thank You mates for support !

Problem solved - no more white windows !
Next installation to a new renamed SH5 folder together with installing/enabling only key mod found to be the wright solution.

99 % for some kind of mods conflict - however for me its still hard to believe that inactive mods residing in mods folder could do such a mess...

TheDarkWraith 11-04-10 07:49 PM

Greetings from Brazil! I'm currently just outside of Rio De Janiero on work (rough isn't it? :O:). Much better weather here than back home that's for sure :DL

v4.9.0 is now complete. I need to discuss some things about the main menu screen now:
http://www.subsim.com/radioroom/pict...pictureid=3222

As you can see there is a new Tutorial button in the main menu. Clicking that button will display a list of all tutorials found in \data\Tutorials. One caveat to this: in order for the tutorial to show up in the list above (on the right hand side) it must have an exact filename match (minus extension) in \data\Automation. The names shown in the list are the title part of the tutorial. For example:

I included a tutorial named '\data\Tutorials\How_to_use_tutorial.SHT'. In order for this tutorial to show up in the tutorial list I had to make an Automation file for it: \data\Automation\How_to_use_tutorial.SHA. Note: It is recommended that the automation file for the tutorial include just one command: the command to play the associated tutorial (for those wishing to be selected from the main menu)

Now a tutorial file does not have to have an exact name match in \data\Automation to be usable. But if you want to be able to select the tutorial from the main menu it does.

Tutorials can be included in Automation files as commands. For example:

[AS]
Dummy use of tutorials
[DESCRIPTION]
Testing purposes
[DESCRIPTION_END]
[CATEGORY]
Tutorials
[SUBCATEGORY]
How-tos
[COMMANDS]
Set_Time_Compression,1,0,0,0,0,0,0 ; set time compression to 1 and wait 1 second before next command
Rise_whole_obs_periscope,0,0,0,0,0,0,6
Play_tutorial,0,0,some_tutorial_1,0,0,0,0
Activate_Scope_Station,1,0,0,0,0,0,0 ; activate the UZO scope
Sweep_Scope,1,0,360,120.0,0,0,1 ; sweep the scope from 0 to 360 in 30 seconds. Next command will be issued after sweep is finished
Lower_whole_obs_periscope,0,0,0,0,0,0,0
Leave_Scope_Station,1,0,0,0,0,0,0
Play_tutorial,0,0,some_tutorial_2,0,0,0,0
[COMMANDS_END]

the above is completely legal and allows you to be creative in your scripts.

The names shown in the list to the right come from the [TITLE] header of the tutorial file. For example (from How_to_use_tutorial.SHT):

; title is a single line entry only!
[TITLE]
How to use Automation's new tutorial feature
[TITLE_END]
; can be blank, i.e. nothing between the header tags, at which case no tooltip will be displayed
[DESCRIPTION]
Describes how to use the new Automation tutorial feature
[DESCRIPTION_END]
; specify SH5Enhanced, SH3Style, SH4Style, or Any
[UISTYLE]
Any
[UISTYLE_END]
; single line entry only! Specify Any for any single mission
[HISTORICMISSION]
Any
[HISTORICMISSION_END]

The tooltip text for the tutorial's title box comes from the [DESCRIPTION] header.

The name of the currently selected tutorial is found under the Tutorial menu item in the main menu. The text in parenthesis after the currently selected tutorial is the historic mission name (which comes from the [HISTORICMISSION] header) recommended to be used with this tutorial. Any signifies any historic mission will do. The historic mission name should be pulled from the associated historic mission's .tsr file:

[Text]
MissionTitle=this name is to be used for the HISTORICMISSION header in the tutorial files.

I've included two tutorials with the mod: How_to_use_tutorial.SHT (which is a tutorial on how to use the new tutorial feature) and Basic_sub_handling-depth_control.SHT (which describes basic sub handling - depth control). From these you all should be able to figure out how to make your own tutorials and I hope to see new tutorials from you all very soon! :yep:

Finally you can specify a UI style that this tutorial is to be used with. This is specified in the [UISTYLE] header of the tutorial file. Specify Any for any UI style.

I'll be packaging up v4.9.0 for release here very soon :D

TheDarkWraith 11-04-10 08:53 PM

v4.9.0 released. See post #1 for details.

The new tutorial feature allows you all to make some very power tutorials. I'm hoping to see some of these powerful tutorials from you all very soon :yep: My included ones show some of the power that this new feature has.

Obelix 11-05-10 01:40 AM

Hi Dark!
Here is rus translation for your mod v4.9.0

pfeillant 11-05-10 03:15 AM

Error determinig contact speed
 
Hello,
Thank's for your mod.
We are many, many, to have this message when whe activate this mod (in a french forum). And then it is difficult to find some boat, because we have always this message.
I see in this forum that you say we had to be in .net framework 3.5.
I am in windows 7, .net framework 3.5 is integrated, but it is necessary to activate him.
I activated .net framework 3.5, and i install the new .net framework 4.0.
I allways have this message.
Have you some idea about this problem.
Thank's.

TheDarkWraith 11-05-10 04:05 AM

Quote:

Originally Posted by pfeillant (Post 1529622)
Hello,
Thank's for your mod.
We are many, many, to have this message when whe activate this mod (in a french forum). And then it is difficult to find some boat, because we have always this message.
I see in this forum that you say we had to be in .net framework 3.5.
I am in windows 7, .net framework 3.5 is integrated, but it is necessary to activate him.
I activated .net framework 3.5, and i install the new .net framework 4.0.
I allways have this message.
Have you some idea about this problem.
Thank's.

I need to know the exact message you see in the message box when this happens. A screenshot would be best :yep: I would like to have a copy of your ship's journal for this also.

Also I would like you to set the user option ShowContactsActualSpeed to True. When it shows the contact's actual speed in the messagebox I would like a screenshot of that also.

I think I know what the problem is (European way of showing the decimal symbol - ',' vice American way - '.') but need to see screenshots to be sure.

PL_Andrev 11-05-10 04:16 AM

Quote:

Originally Posted by TheDarkWraith (Post 1529448)

Are these comments & other ready to translate to other languages with non-english special characters?

TheDarkWraith 11-05-10 04:30 AM

Quote:

Originally Posted by Antar (Post 1529638)
Are these comments & other ready to translate to other languages with non-english special characters?

Yes. Everything is drawn from the menu.txt file.

PL_Andrev 11-05-10 04:54 AM

Quote:

Originally Posted by TheDarkWraith (Post 1529642)
v4.9.0
- added tutorials to Automation. End user can now define tutorials to be used in Automation. Tutorials are to be placed in the \data\Tutorials folder. See \data\Tutorials\TDW_Tutorial.txt for available commands and format info

Perfect!
:yeah:

Maybe I'll finally know how to use this magic nomograpf...


Sepp von Ch. 11-05-10 07:02 AM

Thank you TDW!:up:

pfeillant 11-05-10 10:28 AM

Error determining contact speed
 
Hello TDW.
For the message "Error determining contact speed".
My ShowContactsActualSpeed is true, because i try with False and with True for testing. (it's the same)
I am in compressed time when i search some contacts. x512, x1024, i have also the pb in x32.

sorry my screen shot is out !!
http://localhost/pfindex/capture.PNG


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