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Also, make sure you are not mapping keys in your Commands.cfg that are being mapped in the options file. |
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I had this issue but after following some pieces of advice from TDW it was solved. First I replaced the Options.py file with an unedited one and patched it with the NewUIs_TDC_4_8_0_Patch ByTheDarkWraith (I just copied the "data"folder in the patch and pasted it in the NewUIs_TDC_4_8_0_ByTheDarkWraith. Then I set my Options.py Make sure you don't make any changes to any of the "scroll" options. You can do this in a few minutes. Secondly I removed all MODS (JSGME) and then applied them one after another checking the effect and found that one or two of the MODS caused this. (Don't rember which ones ) but it's worth checking I think this is most likely to be caused by conflicting MODS :hmmm: (My OS is Windows7 64 and my GPU is ATI 975) |
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edit: I find steels interior mod very nice ... I mean only the nightfilter on panels and the lamps themselves .. sry i use a translating app |
Thank You mates for support !
Problem solved - no more white windows ! Next installation to a new renamed SH5 folder together with installing/enabling only key mod found to be the wright solution. 99 % for some kind of mods conflict - however for me its still hard to believe that inactive mods residing in mods folder could do such a mess... |
Greetings from Brazil! I'm currently just outside of Rio De Janiero on work (rough isn't it? :O:). Much better weather here than back home that's for sure :DL
v4.9.0 is now complete. I need to discuss some things about the main menu screen now: http://www.subsim.com/radioroom/pict...pictureid=3222 As you can see there is a new Tutorial button in the main menu. Clicking that button will display a list of all tutorials found in \data\Tutorials. One caveat to this: in order for the tutorial to show up in the list above (on the right hand side) it must have an exact filename match (minus extension) in \data\Automation. The names shown in the list are the title part of the tutorial. For example: I included a tutorial named '\data\Tutorials\How_to_use_tutorial.SHT'. In order for this tutorial to show up in the tutorial list I had to make an Automation file for it: \data\Automation\How_to_use_tutorial.SHA. Note: It is recommended that the automation file for the tutorial include just one command: the command to play the associated tutorial (for those wishing to be selected from the main menu) Now a tutorial file does not have to have an exact name match in \data\Automation to be usable. But if you want to be able to select the tutorial from the main menu it does. Tutorials can be included in Automation files as commands. For example: [AS] Dummy use of tutorials [DESCRIPTION] Testing purposes [DESCRIPTION_END] [CATEGORY] Tutorials [SUBCATEGORY] How-tos [COMMANDS] Set_Time_Compression,1,0,0,0,0,0,0 ; set time compression to 1 and wait 1 second before next command Rise_whole_obs_periscope,0,0,0,0,0,0,6 Play_tutorial,0,0,some_tutorial_1,0,0,0,0 Activate_Scope_Station,1,0,0,0,0,0,0 ; activate the UZO scope Sweep_Scope,1,0,360,120.0,0,0,1 ; sweep the scope from 0 to 360 in 30 seconds. Next command will be issued after sweep is finished Lower_whole_obs_periscope,0,0,0,0,0,0,0 Leave_Scope_Station,1,0,0,0,0,0,0 Play_tutorial,0,0,some_tutorial_2,0,0,0,0 [COMMANDS_END] the above is completely legal and allows you to be creative in your scripts. The names shown in the list to the right come from the [TITLE] header of the tutorial file. For example (from How_to_use_tutorial.SHT): ; title is a single line entry only! [TITLE] How to use Automation's new tutorial feature [TITLE_END] ; can be blank, i.e. nothing between the header tags, at which case no tooltip will be displayed [DESCRIPTION] Describes how to use the new Automation tutorial feature [DESCRIPTION_END] ; specify SH5Enhanced, SH3Style, SH4Style, or Any [UISTYLE] Any [UISTYLE_END] ; single line entry only! Specify Any for any single mission [HISTORICMISSION] Any [HISTORICMISSION_END] The tooltip text for the tutorial's title box comes from the [DESCRIPTION] header. The name of the currently selected tutorial is found under the Tutorial menu item in the main menu. The text in parenthesis after the currently selected tutorial is the historic mission name (which comes from the [HISTORICMISSION] header) recommended to be used with this tutorial. Any signifies any historic mission will do. The historic mission name should be pulled from the associated historic mission's .tsr file: [Text] MissionTitle=this name is to be used for the HISTORICMISSION header in the tutorial files. I've included two tutorials with the mod: How_to_use_tutorial.SHT (which is a tutorial on how to use the new tutorial feature) and Basic_sub_handling-depth_control.SHT (which describes basic sub handling - depth control). From these you all should be able to figure out how to make your own tutorials and I hope to see new tutorials from you all very soon! :yep: Finally you can specify a UI style that this tutorial is to be used with. This is specified in the [UISTYLE] header of the tutorial file. Specify Any for any UI style. I'll be packaging up v4.9.0 for release here very soon :D |
v4.9.0 released. See post #1 for details.
The new tutorial feature allows you all to make some very power tutorials. I'm hoping to see some of these powerful tutorials from you all very soon :yep: My included ones show some of the power that this new feature has. |
Hi Dark!
Here is rus translation for your mod v4.9.0 |
Error determinig contact speed
Hello,
Thank's for your mod. We are many, many, to have this message when whe activate this mod (in a french forum). And then it is difficult to find some boat, because we have always this message. I see in this forum that you say we had to be in .net framework 3.5. I am in windows 7, .net framework 3.5 is integrated, but it is necessary to activate him. I activated .net framework 3.5, and i install the new .net framework 4.0. I allways have this message. Have you some idea about this problem. Thank's. |
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Also I would like you to set the user option ShowContactsActualSpeed to True. When it shows the contact's actual speed in the messagebox I would like a screenshot of that also. I think I know what the problem is (European way of showing the decimal symbol - ',' vice American way - '.') but need to see screenshots to be sure. |
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:yeah: Maybe I'll finally know how to use this magic nomograpf... |
Thank you TDW!:up:
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Error determining contact speed
Hello TDW.
For the message "Error determining contact speed". My ShowContactsActualSpeed is true, because i try with False and with True for testing. (it's the same) I am in compressed time when i search some contacts. x512, x1024, i have also the pb in x32. sorry my screen shot is out !! http://localhost/pfindex/capture.PNG |
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