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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

TheDarkWraith 11-02-10 06:20 PM

Quote:

Originally Posted by jcalonso (Post 1527597)
:)
Hi TDW!

Sorry if this subject seems too "newbeeish" or if it has been discussed somewhere here, but this topic is huge and i have not had the time to go through all of it!

I am using SH3 dials interface and manual targeting. My question is: how do I bring the stadimeter on with your MOD? I've just finished the first all germany patrol (docking pending) and i have not been able to find out how to use it. I adjust range manually based on estimated distances measured on the map but the stadimeter never shows.

Thanks in advance and best regards,

JC

to use the stadimeter you have to open the XO TDC dialog box and click on the highlighted range value in it. When that opens up you can select use stadimeter. Be sure to select the correct ship in the recognition manual first so that the correct mast height is set before using the stadimeter or the range reading will be incorrect.

SashaKA001 11-02-10 06:20 PM

Quote:

Originally Posted by jcalonso (Post 1527597)
:)
Hi TDW!

Sorry if this subject seems too "newbeeish" or if it has been discussed somewhere here, but this topic is huge and i have not had the time to go through all of it!

I am using SH3 dials interface and manual targeting. My question is: how do I bring the stadimeter on with your MOD? I've just finished the first all germany patrol (docking pending) and i have not been able to find out how to use it. I adjust range manually based on estimated distances measured on the map but the stadimeter never shows.

Thanks in advance and best regards,

JC

http://i4.imageban.ru/out/2010/11/03...989f3e7ee7.jpg
http://i4.imageban.ru/out/2010/11/03...b74b0cd821.jpg

jcalonso 11-02-10 07:57 PM

:yeah:

Thanks TDW and Sashaka001!

JC

sentenc3 11-03-10 12:50 PM

Is there any way to stop or browse other submerged at 2 knots the submarine will not be sinking slowly ... it is very annoying that eventually crashed into the back end.:wah::wah::wah:
Did not happen to anyone else?
The only mod that fixes that is U-boat Historical Specifications, let me know if this can be arranged in this mod TheDarkWraith not have to use the other:hmmm:

TheDarkWraith 11-03-10 04:00 PM

got called out on work to Brazil so I'm trying to finish up v4.9.0 as I have time waiting in airports. It will be released soon :yep:

Berlusconek 11-03-10 04:12 PM

Happend after implementing NewUI 4.8.0 ... under Vista - no matter if opened as an administrator.

http://img534.imageshack.us/img534/4...tuu800x600.jpg


Game reinstalation didnt solve a problem.
Deploying of the new campain also.
Other mods working fine ...

Please help.

SashaKA001 11-03-10 04:21 PM

Quote:

Originally Posted by Berlusconek (Post 1528341)
Happend after implementing NewUI 4.8.0 ... under Vista - no matter if opened as an administrator.

http://img534.imageshack.us/img534/4...tuu800x600.jpg


Game reinstalation didnt solve a problem.
Deploying of the new campain also.
Other mods working fine ...

Please help.

must begin at the port, then it will not, not in the middle of the job.

Berlusconek 11-03-10 04:37 PM

It still happens during new campaign opening and historical mission loads.
I've been fighting with this issue for the second evening and I'm about to quit.

Can someone PW with a link to 4.3.0 ?

Quote:

Originally Posted by SashaKA001 (Post 1528354)
must begin at the port, then it will not, not in the middle of the job.

Should I try enabling newuis with jgsme after reaching port ?
Where is the trigger ?

TheDarkWraith 11-03-10 04:41 PM

Quote:

Originally Posted by Berlusconek (Post 1528341)
Happend after implementing NewUI 4.8.0 ... under Vista - no matter if opened as an administrator.

install patch 2 :yep:

Did you edit the options file? Did you install any of the add-on mods?

Olzeen 11-03-10 04:50 PM

Quote:

must begin at the port, then it will not, not in the middle of the job.
not at all .......if you had an older version installed by tdw, look in the root of SH5 and delete all files with the extension .tdw , only install default! ui mod ...start sh5 and load a historical mission .... then all be fine .... close the historical mission again and start your savegame ..
You do not have to! start a new campaign or restart in Port ...
then you can change the ui options, and other mods installed:salute:




cheers

Capt Sinbad 11-03-10 04:57 PM

Quote:

Originally Posted by Berlusconek (Post 1528341)
Happend after implementing NewUI 4.8.0 ... under Vista - no matter if opened as an administrator.

http://img534.imageshack.us/img534/4...tuu800x600.jpg


Game reinstalation didnt solve a problem.
Deploying of the new campain also.
Other mods working fine ...

Please help.


exactly same problem i had

Olzeen 11-03-10 05:00 PM

tdw .. it is possible that you make a switch to manually turn on red light and a switch for the lighting armatures??:yep:
sh3 have so beautiful indoor lighting and SH5??? you get eye cancer ..:nope:

Berlusconek 11-03-10 05:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1528383)
install patch 2 :yep:

Did you edit the options file? Did you install any of the add-on mods?

Tried with patched version - no difference.

I was reinstalling whole game without editing any py files, with default settings first for resolving white windows issue.

Quote:

not at all .......if you had an older version installed by tdw, look in the root of SH5 and delete all files with the extension .tdw , only install default! ui mod ...start sh5 and load a historical mission .... then all be fine .... close the historical mission again and start your savegame ..
You do not have to! start a new campaign or restart in Port ...
then you can change the ui options, and other mods installed:salute:
- sorry mate didnt work with my SH5.

BTW Im working on original edition of the game .

DavyJonesFootlocker 11-03-10 05:35 PM

Your problem may be a mod conflict or the mods were improperly installed in sequence. I had a similar problem when I failed to install another mod properly.

Berlusconek 11-03-10 05:43 PM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1528457)
Your problem may be a mod conflict or the mods were improperly installed in sequence. I had a similar problem when I failed to install another mod properly.

At the moment I'm testing with only TDW UI activated via JSGME- all other mods seems to work fine for me - but TDW UI seems to be the most important :)

What the heck can cause a conflict if there is only one single mod activated ? I went even further reinstalling all game - I'm starting to think about one of the Vista magic skills in duplicating exe and ini files at the moment...

But unfortunately I dont feel so confident with this system as i felt with XP.


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