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the user account you're using with XP is it an admin account or limited user account? What is your install path for the Silent Hunter 5 game?
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there are no other accounts but mine.
the game is installed on c:/ubisoft/silent hunter etc |
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oh i see...how do i do that?
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Maybe of some help?
Hi TDW and all the rest of you,
I see here it could all be a matter of possible misunderstanding. 1a. When you extract the downloaded NewUIs_TDC_4_8_0_ByTheDarkWraith (which contains many other MODS) there is (amongst others) the MOD by the Dark Wraith we're talking about here. Namely: NewUIs_TDC_4_8_0_ByTheDarkWraith The structure of this MOD is: NewUIs_TDC_4_8_0_ByTheDarkWraith\data (plus several sub/folders) Amongst these subfolder you'll find the new options file by TheDarkWraith called: NewUIs_TDC_4_8_0_ByTheDarkWraith\data\scripts\menu \ TheDarkWraithUserOptions.py This file (TheDarkWraithUserOptions.py) is where you can set all the options you want to do. 1b. Now - BEFORE copying the MOD into JSGME and/or applying this MOD you should paste the PATCH: NewUIs_TDC_v4_8_0_patch2.7z into the actual MOD: NewUIs_TDC_4_8_0_ByTheDarkWraith 2a. Here I think is where the funny thing is - In the patch NewUIs_TDC_v4_8_0_patch2.7z you'll find a new NewUIs_TDC_4_8_0_ByTheDarkWraith\data\scripts\menu \ TheDarkWraithUserOptions.py I think this is where you should pay special attention, at least it was for me. IF any settings have already been made in the \NewUIs_TDC_4_8_0_ByTheDarkWraith\data\scripts\menu \ TheDarkWraithUserOptions.py in the MOD itself these ones will be overwritten when you paste the PATCH over the MOD. In my case I at first didn't realize or expect the PATCH to contain a new TheDarkWraithUserOptions.py so it was necessary for me to set my options once more. Maybe this can be of any help. :hmmm: All my best regards AND ALL my gratitude to TheDarkWraith for all the work, devotion and skill given to bringing us this enhanced value of playing SH-5! Simply awesome. :rock: Silent Steel |
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No I did not. In this message I was just referring to a case where someone doesn't use the migration tool like I did. Btw, so far I've made just one try to use the migration tool but I didn't succeed so I simply entered my settings in the options.py (I doesn't take much time to do). I'll try to use it properly next time, promise. I just found it funny that when I first (in the MOD's .py) set the XO box to be draggable and then after applying the patch I noticed that it wasn't anymore... Embarrasing. :oops: One thing that thought of: For patches to come - Is it necessary to include another options.py in the patch? Isn't there a chance that others, like me, get confused and mess this up? :hmmm: |
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The power of Automation still amazes me, and I made it :D With it, recursion, and my new tutorial addition you all will be able to make tutorials to explain/document/and inform. Here is a preview of the new tutorial feature of Automation (video quality isn't really that good but it's the point that it's making that is of value):
http://www.filefront.com/17449265/Au...rial-Test.avi/ :|\\ |
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After writing yesterday I realized my question was totally unnecessary and a really stupid. :oops: (Sorry) As for the migration tool I last night tried to use it once again and didn't have any whatsoever problems. Works like a charm. The problems were completely due to a faulty handling on my behalf. :oops: (Sorry again) Please excuse me for causing you this extra work! I should have understood that (since I as always consider your MODS to be the most reliable around here) that I should have paid more attention to how I was using it myself. (Terrible, I'm feeling like an idiot) Thanks again for your hard work, quick answers and support. My very best regards :salute: |
Keyboard layout discrepancies
Maybe this has been covered before, don't know, but this is what's bugging me:
For a lengthy time I've been using a modded keyboard layout, adjusted commands.cfg, keyboard_binds.dds and keyboard_binds_shift.dds (for F1 help) myself to my liking. This worked great until I started using TDW's UI mod. This mod seems to somehow overrule part of the settings in commands.cfg. Even when I apply the keyboard mod after TDW's UI mod I don't get my "private" keyboard settings back, at least part of them. It seems TDW has set some keyboard settings in some .py file(s) that will not be overruled by a later installed commands.cfg. This results in discrepancy between F1 help displays and actual keyboard functions. Is it feasable for a user to edit the appropriate .py file(s) to adjust to one's private preference/commands.cfg? If yes, where in in the .py's are the settings? If this is not wise, where can I find all the keyboard settings fixed in TDW's UI mod, so I can adopt them into my F1 help files (and command.cfg) to work consistently? |
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