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-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

propbeanie 08-30-19 09:45 AM

Does it always do that KaleunMarco? Have you tried exiting the game, doing the XXIII, Saving and trying a reload that way? I am experiencing similar with FotRSU, where if I attempt to do too many "tests" in either the Campaign or Single Missions, I will eventually run out of memory, in spite of my computer having plenty of resources left. The game just does not manage its internal memory very well apparently... If you are testing something "critical", it is advised to exit the game, then re-enter and test so that you are certain you are getting accurate results. These two mods (OM w/Fifi and FotRSU) are quite large... :salute:

KaleunMarco 08-30-19 09:55 AM

Quote:

Originally Posted by propbeanie (Post 2625051)
Does it always do that KaleunMarco? Have you tried exiting the game, doing the XXIII, Saving and trying a reload that way? I am experiencing similar with FotRSU, where if I attempt to do too many "tests" in either the Campaign or Single Missions, I will eventually run out of memory, in spite of my computer having plenty of resources left. The game just does not manage its internal memory very well apparently... If you are testing something "critical", it is advised to exit the game, then re-enter and test so that you are certain you are getting accurate results. These two mods (OM w/Fifi and FotRSU) are quite large... :salute:

yes and yes.
i've reloaded the saved mission about every which way one can.:D
  • launch OpM. create XXIII career. start mission. re-load mission. CTD.
  • launch OpM. re-load saved XXIII mission (in port). CTD.
  • launch OpM. re-load non-XXIII mission (in port). load XXIII mission (in port). CTD.
  • launch OpM. create a new XXIII career. exit. re-launch OpM. re-load saved XXIII mission (in port). CTD.

i am going to reboot now and see if that makes a difference. More to come......

Fifi 08-30-19 10:06 AM

The type XXIII is the only one i didn’t touch at all!
It is still stock OM, without any enhancements...that’s why i never play this one :D
If one day i’m Asked to upgrade to this boat, i’ll Refuse!! :haha:

Don’t think many people will play that one too :yep:
Probably not necessary to loose much time with it? :06:

Sniper450 08-30-19 10:52 AM

Quote:

Originally Posted by propbeanie (Post 2625044)
The SubSim OMEGU_V300_pkg is just that, a package, and has the actual OMEGU_V300 mod inside of that, so you have to pull it out of the package folder and then activate that. Another problem can come up if you don't empty the Save folder (C:\Users \UserName \Documents \SH4) after changing mod configuration. :salute:

Yes that's where I found it! And now dumping that sh4 folder has been ingrained in my memory. :doh: Thanks Prop! :salute:

propbeanie 08-30-19 12:55 PM

Quote:

Originally Posted by KaleunMarco (Post 2625052)
yes and yes.
i've reloaded the saved mission about every which way one can.:D
  • launch OpM. create XXIII career. start mission. re-load mission. CTD.
  • launch OpM. re-load saved XXIII mission (in port). CTD.
  • launch OpM. re-load non-XXIII mission (in port). load XXIII mission (in port). CTD.
  • launch OpM. create a new XXIII career. exit. re-launch OpM. re-load saved XXIII mission (in port). CTD.

i am going to reboot now and see if that makes a difference. More to come......

My install does not do that. It Saves and reloads fine no matter where I Save... I also usually do not do a Save that way. I have usually departed the port before Saving, or just prior to coming back in to port... Does a Save outside of the port work for you? :salute:

KaleunMarco 08-30-19 12:56 PM

Quote:

Originally Posted by Fifi (Post 2625053)
The type XXIII is the only one i didn’t touch at all!
It is still stock OM, without any enhancements...that’s why i never play this one :D
If one day i’m Asked to upgrade to this boat, i’ll Refuse!! :haha:

Don’t think many people will play that one too :yep:
Probably not necessary to loose much time with it? :06:

:haha:i dont think ANYone WILL be able to play it so i am good with moving past that model.

ok, then i am finished with reviewing all of the emblems for the other Uboat types. i will upload the new TGA files in a zipped file in a little while.

Fifi 08-30-19 02:01 PM

Quote:

Originally Posted by propbeanie (Post 2625078)
My install does not do that. It Saves and reloads fine no matter where I Save... I also usually do not do a Save that way. I have usually departed the port before Saving, or just prior to coming back in to port... Does a Save outside of the port work for you? :salute:

Yes, always save out of any action, and out of harbors and towns...old SH5 reflexes :D

Fifi 08-30-19 02:04 PM

Quote:

Originally Posted by KaleunMarco (Post 2625079)
:haha:i dont think ANYone WILL be able to play it so i am good with moving past that model.

ok, then i am finished with reviewing all of the emblems for the other Uboat types. i will upload the new TGA files in a zipped file in a little while.

That is good news Marco!

After the usuals tests tomorrow, if all goes well, i will release them in update 8 (with others stuff) :yeah:
This way, no more Update 7 Patch Fix needed, we will go on with traditional Update 8 in place of others.

KaleunMarco 08-30-19 07:00 PM

i swear i didn't touch it
 
while i was attacking a Baltic ship, i was counterattacked by a sinking DD/DE. i swear i did not cause any damage to the escort yet look at the poor devil's waterline. i can send you the actual jpg if you want it.
https://i.ibb.co/7pZwtPm/SH4-Img-201...-01-23-566.png

KaleunMarco 08-30-19 07:16 PM

Type 2D accepts a new Turm loses Sensor Room
 
playing the Baltic theatre in a 2D.
returned from a mission and was awarded a new Turm. had to take it...no option to refuse.
when i fired up the next mission, my first order received a reply of "Cannot Comply".
WTF. where did that some from?
so i returned to the in-port-refit Savefile and discovered that the new Turm erased my Sensor Room. well.. it did and it didn't. keep reading.
here are the After and Before screenprints.
https://i.ibb.co/Wnjdgm6/Picture0027-newturm.jpg
https://i.ibb.co/N6RtNxh/SH4-Img-201...-02-02-590.png

i looked at the new Turm version of the ActiveUserPlayerUnits.UPC and Compartment 3 is still there and, in truth, it does not look any different from the previous Compartment 3 with "old" Turm.:timeout:
[UserPlayerUnit 1.Compartment 3]
ID=IIDRadio
CompartmentType=1
FunctionalType=SensorsRoom
NameDisplayable=Radio Room
  • so...lots of questions...for no one in particular:
  • why is compartment 3 defined but not visible?
  • why doesn't the engine room comply to an engine order...even if there is/isnot a radio room?
  • how do i fix this? while i find and fix errors from time to time, i do not build new parts (Turms) so i do not know how to take apart a Type 2D and its Turm to see how it works.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]

1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_5B
9HStock Clock for OM Enhanced

KaleunMarco 08-30-19 07:20 PM

Quote:

Originally Posted by propbeanie (Post 2625078)
My install does not do that. It Saves and reloads fine no matter where I Save... I also usually do not do a Save that way. I have usually departed the port before Saving, or just prior to coming back in to port... Does a Save outside of the port work for you? :salute:

i cannot do an underway save. the game won't load for me to get underway.

propbeanie 08-30-19 07:50 PM

:hmmm: Is that before or after the IID turm issue? Are you still doing the IID career? The Turms are in the Objects folder, along with sim and other assorted files. I do not remember how the Stock turm upgrades on the Pacific side go... do you happen to remember? It seems to me that you should be asked if you want to accept... The radio room is in the turm, so... :hmmm:

Fifi 08-31-19 01:04 AM

Quote:

Originally Posted by KaleunMarco (Post 2625119)
playing the Baltic theatre in a 2D.
returned from a mission and was awarded a new Turm. had to take it...no option to refuse.
when i fired up the next mission, my first order received a reply of "Cannot Comply".
WTF. where did that some from?
so i returned to the in-port-refit Savefile and discovered that the new Turm erased my Sensor Room. well.. it did and it didn't. keep reading.
here are the After and Before screenprints.
https://i.ibb.co/Wnjdgm6/Picture0027-newturm.jpg
https://i.ibb.co/N6RtNxh/SH4-Img-201...-02-02-590.png

i looked at the new Turm version of the ActiveUserPlayerUnits.UPC and Compartment 3 is still there and, in truth, it does not look any different from the previous Compartment 3 with "old" Turm.:timeout:
[UserPlayerUnit 1.Compartment 3]
ID=IIDRadio
CompartmentType=1
FunctionalType=SensorsRoom
NameDisplayable=Radio Room
  • so...lots of questions...for no one in particular:
  • why is compartment 3 defined but not visible?
  • why doesn't the engine room comply to an engine order...even if there is/isnot a radio room?
  • how do i fix this? while i find and fix errors from time to time, i do not build new parts (Turms) so i do not know how to take apart a Type 2D and its Turm to see how it works.


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]

1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_5B
9HStock Clock for OM Enhanced

- If i understand what you say about the turm, you don’t see the new one on the sub drawing on top of your picture?
If so, it’s normal...there is only one representation of sub per type (1 for II, 1 for VII etc) :yep:

- About the compartment 3 not visible...i don’t know! :doh:

- About the « can’t comply the order » after the upgrading, it seems you have run in a known old OM bug ...
Below is what i found in Surviving OM career thread to solve this bug.
From SKIDMAN:

« Both the Typ VII and the Typ IX U-Boat will receive conning tower upgrades as the game proceeds. Every time I was awarded a new "Turm", the result was a submarine that could not move forward, or backward. A "Cannot comply" message was displayed instead. The crew screen showed missing and empty slots. This bug has been experienced and described before, and -as lurker put it- it is a nasty one. So from my experience a conning tower upgrade means end of your career. This is not acceptable.

How can you continue? Well, there is a workaround: You have to create a dummy file.

1.) Open your saved games folder (SH4/data/cfg/SavedGames), locate the folder that contains the autosave_on_leaving_base-file using the file creation date and time and make a backup copy.

2.) Fire up SH4 and start a new career. Choose date, type of boat and flotilla to match the state of your career as close as possible. Start a new mission. Save the game.

3.) From the new folder (the one you just created in the saved games folder when you saved the dummy game ) you will need the ActiveUserPlayerUnits-file. Copy it to the desktop and open the copied file using a text editor (i.e. wordpad)

4.) Open the ActiveUserPlayerUnits-file from the autosave_on_leaving_base-folder (Step 1) with your text editor

5.) In the AUPU-File from the dummy locate:


[UserPlayerUnit 1.Compartment 1. CrewMemberSlot 1]

copy this line and the following lines till

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart . UpgradePackSlot 1]

near the end of the document.

6.) Replace the lines (Step5) with the content of the clipboard in the AUPU-File from the autosave_on_leaving_base-folder. Save the file.

7.) Copy the manipulated file to the UPCINitial Folder of the autosave_on_leaving_base-folder.

8.) Fire up SH4, choose "Load Game", open the autosave_on_leaving_base-File and play on. Your rank, medals, tons sunk and crew will be preserved and your boat will have the new conning tower.

Sounds complicated, but OM forces you to go through this again and again and practice makes perfect »


Now if our friend Propbeanie has some time to look into the compartment 3 (radio) missing on crew management page ...and why we can’t refuse any new turm...it would be more than welcome :yeah: :D

propbeanie 08-31-19 08:23 AM

My thought is that the fact that the player does not get the choice dialog of "Do you want to accept the upgrade?" is the main symptom. I cannot remember for sure for certain at this time, but it seems to me that on the US side of things, that a player does get asked the question "do you want the new turm (conning tower)?". The "cannot comply" is because parts of the boat are now "missing" in its configuration.

KaleunMarco, which picture is which boat above? Is that the IID with the new turm up top, or the IID with the old turm up top? I ask because my old eyes cannot read the text on the screen grabs you have... sorry... :roll: - I'm guessing it's the new turm in the top picture above?
:salute:

KaleunMarco 08-31-19 09:58 AM

Quote:

Originally Posted by propbeanie (Post 2625193)
KaleunMarco, which picture is which boat above? Is that the IID with the new turm up top, or the IID with the old turm up top? I ask because my old eyes cannot read the text on the screen grabs you have... sorry... :roll: - I'm guessing it's the new turm in the top picture above?
:salute:

the top screen is from AFTER the new Turm is applied.
notice the lack of Radio Room when compared to the lower screen which is BEFORE the change.
please note that i did NOT have any personnel on station in the Conning Tower before the change.
only the Radio Room went MIA. literally.
slight change of tack here.....
PB, i remember doing some test work with you late-last-year-early-this-year in OpM that involved equipment option decisions. i believe it was in the Murmansk campaign. i cannot find my notes. do you remember any of that work? which files were we manipulating to change the upgrade-decision options? as i remember, we were able to fix one or more decision trees and actually fix something.:timeout:

propbeanie 08-31-19 11:08 AM

Oh golly... [digs through paper on the desk and computer folders] :hmmm: [panic] - the fog of war has left me corn-fused... :timeout: :o - I are lost in a sea of "too much information" lately, and cannot pull the details from the recesses of the grey matter... my brain is back in grade school, on recess... :arrgh!: - that was the turm AA guns, wasn't it?... or was it the radar detector??... the dates were overlapping... maybe... :timeout: :hmmm: :salute:

KaleunMarco 08-31-19 11:15 AM

Quote:

Originally Posted by Fifi (Post 2625138)
Below is what i found in Surviving OM career thread to solve this bug:

thank you for this.
unfortunately, it did not work.
i performed the create-a-new-career-copy-paste-into-bad-game twice.
the game is being obstinate.
what can i say? (rhetorical american idiom)

propbeanie 08-31-19 11:28 AM

:hmmm: A clue! A clue! :hmmm: - but what does it mean, monsieur??...

You not getting a "new" career with your old stats, while in a IID with the new turm should not be... perhaps date the career one day later?... You are supposed to get the new turm "1941-01-01"... what date was it? :salute:

KaleunMarco 08-31-19 11:30 AM

Quote:

Originally Posted by propbeanie (Post 2625216)
:hmmm: A clue! A clue! :hmmm: - but what does it mean, monsieur??...

You not getting a "new" career with your old stats, while in a IID with the new turm should not be... perhaps date the career one day later?... You are supposed to get the new turm "1941-01-01"... what date was it? :salute:

it is January 16, 1941.

propbeanie 08-31-19 11:41 AM

There should not be a problem building a new career and copying over the new data then... :hmmm: If you start a new career after January 1, 1941 in a IID, you should get the proper turm... I'll dig some into this when an upload of mine is finished... :salute:


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