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PS: also have tried to swap AP and HE entries in HEX editor.. the editor shows that the entries swapped but.. in the Goblyn controller screen everything as before.. why? EDIT: PPS: mediafire design has changed :06: |
Again not good news.. :-?
Elevation speed is not working as we thought.. it was wrong parameter.. at least for Flak guns.. maybe for heavy, slow guns like deck gun is.. in two words: guns accuracy decreases with very high speed decreases but this not depend of sea/wind states.. I can make the same with change animation in 0.01-0.03 sec.. I think the only right parameter is elevation tolerance, but how can we make it work? :/\\!! |
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I have just replied to your e-mail and made some free space in my PM box. :up: |
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My understanding of them is that they define how far apart along the cartesian axes gun muzzles are set (for multiple mounting guns). I am not sure about the unit used, but it is probably meters. In game they might determine a few things: - muzzles firing order (following the same order as in the sim file) - muzzle flash fx distances - shells dispersions (the difference between the ideal aiming point and the trajectories of shells fired by different muzzles). Talking about dispersion, in real life it is affected by muzzle distances and by guns convergence (i.e. the slight inclination of lateral barrel axes compensating for muzzle distances). In general, and within a certain limit, the shorter gun axes distances, the lesser is dispersion. But too close gun axes increase dispersion rather than reducing it, due to the vibration caused and to the interference among different shells. I doubt that this effect is simulated in SH5 (so, guns which were known to have an high dispersion should be given an higher muzzle distance than they historically had). As for convergence, it was calculated over an ideal target range. The longer the distance between the target and the convergence range, the wider the dispersion. I ignore if SH5 got a convergence range distance, but provided that it was modelled, it could be related with the 'Restr_dist' parameter. Quote:
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We could tweak animation indices for making those guns lesser accurate, but it doesn't seem the correct way to do it anyway: the gun would be always aiming a bit to the right, to the left, to the top, etc, but we are rather looking for a random error. There must be a way to do it. Maybe gunner skills in UPCDataGE settings? :hmm2: |
Historical Specifications by keysersoze
The document kindly provided by keysersoze. Thank you again, mate :up:
https://docs.google.com/file/d/0B7MK...it?usp=sharing It deals with: Flak guns specs and service notes Conning tower upgrades armaments and service notes Radars specs and service notes Radar Warning Receivers specs and service notes Type VIIC U-boats turning radii/speeds Escort ships effectiveness, turning radii, etc. |
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I found a new toy.. I d/l and installed Photoshop, now studying.. :D Quote:
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http://www.thetorontothymes.com/wp-c.../The-Gimp..jpg |
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Really good image editor and free. Sometimes I trully enjoy it much more then Photoshop. Quote:
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Also, the .raw plug-in is not working very well atm (at least I have not been able to config it properly yet). |
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Gabriele, amico, absolutely not.. but we should always learn something new :up: Quote:
(at least I hope so) |
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I have not tested it, but I believe the 2008 is the one that I have installed atm. Will test the newer one once I get a chance. |
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https://developer.nvidia.com/nvidia-...dobe-photoshop Make sure to pick the right version for your system (32 or 64 bit). Quote:
Compare literally means godfather (lol :haha:), but in the local slang is commonly used as old pal, mate :03: End of the cultural exchange. Talking about photoshop, it is a very powerful tool. Good that you decided to learn it. A few years ago I had tried a linux version of GIMP. It is a good alternative to Photoshop, and it got the dvantage of being a freeware, but I cannot tell you more than this, because it was installed on a computer at my office, and I had no time to use more than the basic functions. Another good options, according to the reviews I have read on subsim and elsewhere on the web, is Pain.NET. It is a freeware as well, and it got native support of dds format. Finally, an handy tool tha I use often for checking dds compression formats of yet existing dds files, is The Compressionator. :03: Quote:
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Hi compare :salute:
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