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-   -   [WIP] Historical Guns Specs (https://www.subsim.com/radioroom/showthread.php?t=198510)

volodya61 03-01-13 02:42 AM

Quote:

Originally Posted by gap (Post 2017694)
yep, the word got several meanings :yep:
Wikipedia's definition:

Okay.. I've read this.. but what's mean the entry 'muzzles' in this case?

Quote:

Originally Posted by gap (Post 2017694)
As for the name to be set in the barrel field, you can get it from the other barrel field, in the Debug group :up:

Well, I got it from Obj_Turrent group and will see what will happen if I'll set other values in Trev/Elev tolerance fields now..

volodya61 03-01-13 04:56 AM

Quote:

Originally Posted by volodya61 (Post 2017814)
..will see what will happen if I'll set other values in Trev/Elev tolerance fields now..

nothing.. again.. :-?

PS: also have tried to swap AP and HE entries in HEX editor.. the editor shows that the entries swapped but.. in the Goblyn controller screen everything as before.. why?

EDIT: PPS: mediafire design has changed :06:

volodya61 03-01-13 07:56 AM

Again not good news.. :-?

Elevation speed is not working as we thought.. it was wrong parameter.. at least for Flak guns.. maybe for heavy, slow guns like deck gun is.. in two words: guns accuracy decreases with very high speed decreases but this not depend of sea/wind states.. I can make the same with change animation in 0.01-0.03 sec..

I think the only right parameter is elevation tolerance, but how can we make it work?

:/\\!!

gap 03-01-13 12:14 PM

Quote:

Originally Posted by keysersoze (Post 2017773)
Hi gap

I have e-mailed the document we've spoken about in PM to you (by the way, your PM inbox is full). Let me know if you did not receive the e-mail or if there were problems with the attachment.

Thanks again for letting me help with your research!

keysersoze

Thank you for your valuable support, keysersoze, you have made an outstanding work with that document :yep:

I have just replied to your e-mail and made some free space in my PM box. :up:

gap 03-01-13 01:16 PM

Quote:

Originally Posted by volodya61 (Post 2017814)
Okay.. I've read this.. but what's mean the entry 'muzzles' in this case?

'muzzles' settings are more easy than the rest, and cool things can probably be done messing with them. :sunny:
My understanding of them is that they define how far apart along the cartesian axes gun muzzles are set (for multiple mounting guns). I am not sure about the unit used, but it is probably meters.

In game they might determine a few things:

- muzzles firing order (following the same order as in the sim file)
- muzzle flash fx distances
- shells dispersions (the difference between the ideal aiming point and the trajectories of shells fired by different muzzles).

Talking about dispersion, in real life it is affected by muzzle distances and by guns convergence (i.e. the slight inclination of lateral barrel axes compensating for muzzle distances). In general, and within a certain limit, the shorter gun axes distances, the lesser is dispersion. But too close gun axes increase dispersion rather than reducing it, due to the vibration caused and to the interference among different shells. I doubt that this effect is simulated in SH5 (so, guns which were known to have an high dispersion should be given an higher muzzle distance than they historically had). As for convergence, it was calculated over an ideal target range. The longer the distance between the target and the convergence range, the wider the dispersion. I ignore if SH5 got a convergence range distance, but provided that it was modelled, it could be related with the 'Restr_dist' parameter.

Quote:

Originally Posted by volodya61 (Post 2017814)
Well, I got it from Obj_Turrent group and will see what will happen if I'll set other values in Trev/Elev tolerance fields now..

Quote:

Originally Posted by volodya61 (Post 2017858)
nothing.. again.. :-?

Have you noticed any other change, unrelated with guns accuracy? :hmmm:

Quote:

Originally Posted by volodya61 (Post 2017858)
PS: also have tried to swap AP and HE entries in HEX editor.. the editor shows that the entries swapped but.. in the Goblyn controller screen everything as before.. why?

yes, TDW had tested it already: seems to be hardcoded or set elsewhere. :-?

Quote:

Originally Posted by volodya61 (Post 2017937)
Again not good news.. :-?

Elevation speed is not working as we thought.. it was wrong parameter.. at least for Flak guns.. maybe for heavy, slow guns like deck gun is.. in two words: guns accuracy decreases with very high speed decreases but this not depend of sea/wind states.. I can make the same with change animation in 0.01-0.03 sec..

I think the only right parameter is elevation tolerance, but how can we make it work?

:/\\!!

I need time to elaborate your information.

We could tweak animation indices for making those guns lesser accurate, but it doesn't seem the correct way to do it anyway: the gun would be always aiming a bit to the right, to the left, to the top, etc, but we are rather looking for a random error.

There must be a way to do it. Maybe gunner skills in UPCDataGE settings? :hmm2:

gap 03-01-13 01:34 PM

Historical Specifications by keysersoze
 
The document kindly provided by keysersoze. Thank you again, mate :up:

https://docs.google.com/file/d/0B7MK...it?usp=sharing

It deals with:

Flak guns specs and service notes
Conning tower upgrades armaments and service notes
Radars specs and service notes
Radar Warning Receivers specs and service notes
Type VIIC U-boats turning radii/speeds
Escort ships effectiveness, turning radii, etc.

volodya61 03-01-13 02:28 PM

Quote:

Originally Posted by gap (Post 2018129)
Have you noticed any other change, unrelated with guns accuracy? :hmmm:

No..

Quote:

Originally Posted by gap (Post 2018129)
I need time to elaborate your information.

Okay..
I found a new toy.. I d/l and installed Photoshop, now studying.. :D

Quote:

Originally Posted by gap (Post 2018129)
We could tweak animation indices for making those guns lesser accurate, but it doesn't seem the correct way to do it anyway..

I too think that it isn't the right way to do it..

Targor Avelany 03-01-13 02:33 PM

Quote:

Originally Posted by volodya61 (Post 2018198)
No..



Okay..
I found a new toy.. I d/l and installed Photoshop, now studying.. :D



I too think that it isn't the right way to do it..

GET GIMP!!!!!

volodya61 03-01-13 02:58 PM

Quote:

Originally Posted by Targor Avelany (Post 2018201)
GET GIMP!!!!!

:hmmm: what is GIMP :06:

Trevally. 03-01-13 02:59 PM

Quote:

Originally Posted by Targor Avelany (Post 2018201)
GET GIMP!!!!!

:o

http://www.thetorontothymes.com/wp-c.../The-Gimp..jpg

Targor Avelany 03-01-13 03:11 PM

Quote:

Originally Posted by volodya61 (Post 2018215)
:hmmm: what is GIMP :06:

http://www.gimp.org/
Really good image editor and free. Sometimes I trully enjoy it much more then Photoshop.

Quote:

Originally Posted by Trevally. (Post 2018216)

:har:

volodya61 03-01-13 03:16 PM

Quote:

Originally Posted by Targor Avelany (Post 2018226)
http://www.gimp.org/
Really good image editor and free. Sometimes I trully enjoy it much more then Photoshop.

Thanks mate :sunny:

Targor Avelany 03-01-13 03:22 PM

Quote:

Originally Posted by volodya61 (Post 2018231)
Thanks mate :sunny:

make sure you get yourself a .dds plug in right away, as a lot of images in sh5 are .dds

Also, the .raw plug-in is not working very well atm (at least I have not been able to config it properly yet).

gap 03-01-13 03:32 PM

Quote:

Originally Posted by volodya61 (Post 2018198)
No..

:wah:

Quote:

Originally Posted by volodya61 (Post 2018198)
Okay..
I found a new toy.. I d/l and installed Photoshop, now studying.. :D

Volodya, друг, is this a polite way to complain about my texture retouching services? :O: :D

Quote:

Originally Posted by volodya61 (Post 2018198)
I too think that it isn't the right way to do it..

Unfortunately not, but I am sure we will find a better way :up:

volodya61 03-01-13 03:50 PM

Quote:

Originally Posted by Targor Avelany (Post 2018237)
make sure you get yourself a .dds plug in right away, as a lot of images in sh5 are .dds

Also, the .raw plug-in is not working very well atm (at least I have not been able to config it properly yet).

Is this correct that .dds plugin made by January 3, 2008?

Quote:

Originally Posted by gap (Post 2018244)
Volodya, друг, is this a polite way to complain about my texture retouching services? :O: :D

:har::rotfl2:

Gabriele, amico, absolutely not.. but we should always learn something new :up:



Quote:

Originally Posted by gap (Post 2018244)
Unfortunately not, but I am sure we will find a better way :up:

Community believes in us.. :subsim:
(at least I hope so)

Targor Avelany 03-01-13 04:10 PM

Quote:

Originally Posted by volodya61 (Post 2018252)
Is this correct that .dds plugin made by January 3, 2008?

I believe so. But I have found another on google: http://code.google.com/p/gimp-dds/

I have not tested it, but I believe the 2008 is the one that I have installed atm. Will test the newer one once I get a chance.

volodya61 03-01-13 04:21 PM

Quote:

Originally Posted by Targor Avelany (Post 2018260)
I believe so. But I have found another on google: http://code.google.com/p/gimp-dds/

Thank you once more :woot:

gap 03-01-13 04:34 PM

Quote:

Originally Posted by volodya61 (Post 2018252)
Is this correct that .dds plugin made by January 3, 2008?

If you are going to use photoshop, download the latest dds plugin from the following page:

https://developer.nvidia.com/nvidia-...dobe-photoshop

Make sure to pick the right version for your system (32 or 64 bit).

Quote:

Originally Posted by volodya61 (Post 2018252)
:har::rotfl2:

Gabriele, amico, absolutely not.. but we should always learn something new :up:

In Sicily (or rather in the part of Sicily where I am coming from), a friend would address me simply by using the nick compare, not accompanied with the first name.
Compare literally means godfather (lol :haha:), but in the local slang is commonly used as old pal, mate :03:

End of the cultural exchange. Talking about photoshop, it is a very powerful tool. Good that you decided to learn it.

A few years ago I had tried a linux version of GIMP. It is a good alternative to Photoshop, and it got the dvantage of being a freeware, but I cannot tell you more than this, because it was installed on a computer at my office, and I had no time to use more than the basic functions.

Another good options, according to the reviews I have read on subsim and elsewhere on the web, is Pain.NET. It is a freeware as well, and it got native support of dds format.

Finally, an handy tool tha I use often for checking dds compression formats of yet existing dds files, is The Compressionator. :03:

Quote:

Originally Posted by volodya61 (Post 2018252)
Community believes in us.. :subsim:
(at least I hope so)

Gosh, what a resposibility :doh:

volodya61 03-02-13 08:29 AM

Hi compare :salute:
:O:

Quote:

Originally Posted by gap (Post 2018279)
If you are going to use photoshop, download the latest dds plugin from the following page..

Of course I did it at once :yep:

Quote:

Originally Posted by gap (Post 2018279)
Talking about photoshop, it is a very powerful tool. Good that you decided to learn it.

And very complicated for a newcomer who is trying it first time.. :)

Quote:

Originally Posted by gap (Post 2018279)
Another good options, according to the reviews I have read on subsim and elsewhere on the web, is Pain.NET. It is a freeware as well, and it got native support of dds format.

Bad tool.. I tried it before.. it always reduces the texture quality while saving (with any enabled settings)..

Quote:

Originally Posted by gap (Post 2018279)
Finally, an handy tool tha I use often for checking dds compression formats of yet existing dds files, is The Compressionator. :03:

Is this tool for ATI only or..?

Quote:

Originally Posted by gap (Post 2018279)
Gosh, what a resposibility :doh:

Yeah.. :yep:

gap 03-02-13 08:50 AM

Quote:

Originally Posted by volodya61 (Post 2018533)
Hi compare :salute:
:O:

http://www.thelivingmoon.com/43ancie...ebird/rofl.gif :har:

Quote:

Originally Posted by volodya61 (Post 2018533)
Of course I did it at once :yep:

Good :up:

Quote:

Originally Posted by volodya61 (Post 2018533)
And very complicated for a newcomer who is trying it first time.. :)

You will learn it with the practice. Ask here if you need for any help :)

Quote:

Originally Posted by volodya61 (Post 2018533)
Bad tool.. I tried it before.. it always reduces the texture quality while saving (with any enabled settings)..

Really? I can't say anything, because I haven't ever used it

Quote:

Originally Posted by volodya61 (Post 2018533)
Is this tool for ATI only or..?

It was developped by AMD, but installed gfx card should be irrelevant. As I told you yesterday, I use it mostly for viewing the compression level of dds files I want to edit, since photoshop doesn't provide this information... or at least I couldn't find it anywhere :O:


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