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Could you notify the player then make victory a condition of being docked?
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The campaign has no such an objective. Only tonnage, ships or escort.
Only solution is what Trevally said, to make a extra objective that will never get complete and then the campaign end by date. But then we need to rework the campaign system so there will be no conditions to start a campaign. For example now you cant start Op Drumbeat if Distant Waters is not victorious. |
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Im glad you enjoyed the story , I was worried it was a bit long winded but its good to hear Im not alone and it sounds like you guys have some good ideas to fix the problem. Stewy |
Finally its done and we released a public test version of the new campaign mod, check post no. 1. Trevally was so kind and packed up a light version where ONLY the campaign objectives are changed and also added the last 2 campaign. The light version is intended for those who find hard to play the main mod because of the fps loss caused by the new units and traffic.
Have fun, report bugs and errors. :salute: |
found a bug
cant chat with the radio guy in "the final years" http://img835.imageshack.us/img835/6...0710181712.png |
If I install this mod do I have to start over from the start of the war?
I'd love to try it out but I'm only a couple of weeks short of finishing the first campaign. Can I finish that and then install this mod, then carry on with the 2nd campaign? Other questions: Apart from TDW's UI mod, is it also compatible with IRAI and Magnum Opus? Did I read the first post right in that this mod includes the imported ships mod? Are there any mods this one is specifically incompatible with? Thanks |
:doh: I have just fired 4 torps at a pod of dolphins:88)
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Heading out of kiel for my first mission and the ships are all grey, they all loke the same colorless, is this normal?
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Do we need Lite Campaign LC 1.2 mod after installing Open Horizons II?
I mean does Open Horizon reduce required tonage itself? |
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Best regards, Magic |
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Tonnage levels are low. ALL campaign objectives have been changed. |
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Best regards, Magic |
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Thanks for the quick response Trevally. That covers everything I needed to know. Looking forward to trying this out. Many thanks!! :salute:
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Here is my mod list:-
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] antilag MightyFine Crew Mod 1.2.1 Alt w beards No Logo Intro Menu_Animation v. 01.00 by AvM SteelViking's Interior Mod V1.2 German U-Boat Crew Language Pack Dynamic Environment SH5 Basemod (normal ) V2.0 Equipment_Upgrades_Fix_1_2_byTheBeast FX_Update_0_0_18_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 OPEN HORIZONS II IRAI_0_0_32_ByTheDarkWraith NewUIs_TDC_6_6_0_ByTheDarkWraith EQuaTool 01.01 by AvM Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.6 Trevally Scopes 8x5 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 stoianm key commands NewUIs_TDC_6_6_0_U-Jagd_Chrono OH II and Light Campaign Radio Messages NewUIs_TDC_6_6_0_Real_Navigation Trevally underwater |
:DL :rock: @Zedi :yeah: :salute:
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Hello Trevally :DL, please can you tell me how you have IRAI_0_0_32_TheDarkWraith, when the available version is IRAI_0_0_30_TheDarkWraith ?, thank you for the answer :salute:
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it seams you mismatched something here, i admit that OHII`s SDL file is based on my SDBSM SH.sdl file, completing it with the liveboats and new OHII sounds like Bell Rings, iceberg and sea live sounds. Not shure but if my SH.sdl was adopted completly (including SDBSM's range and volume settings for other sounds), then you have to enable SDBSM BEFORE OH II ...otherwise, you would loose sea live, bell rings and Iceberg sounds. |
Zones.cfg
Hi !
Short question: File "Zones.cfg" is in conflict with TDW´s FX_Update_MOD. Is it correct, that I let the "Zones.cfg" from this MOD override the File from FX_Update_MOD ? Means, I enable this MOD AFTER FX_Update_MOD, correct ? And for what is in this MOD a "Zones.cfg" ? Best regards, Magic:salute: |
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I made this same mistake with Ruby2000 and Ustahl when they were testing it:doh::D I will edit the post above. Thanks Stormfly:up: |
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