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Figured out why we get the fireballs when an airplane explodes. Removed them hoping that the airplane parts would still be there but no. Game engine removes the airplane parts when the airplane is destroyed :nope: Still looking into it as there are ways to make different objects appear when an object is destroyed (controller wise) :yep:
Removing the fireballs looked very odd so I re-enabled them. And since we have an explosion we need debris that is smoking and on-fire falling from the sky in addition to the small pieces: http://www.subsim.com/radioroom/pict...pictureid=3891 http://www.subsim.com/radioroom/pict...pictureid=3892 will be available in v0.0.17 :up: Should I try and add ejecting pilot(s)? Would look really odd if I do because the parachuting pilot will appear when the explosion happens :hmmm: |
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Got a pilot with parachute ejecting from planes now. Parachute needs a new 3D model as this one is too small:
http://www.subsim.com/radioroom/pict...pictureid=3893 |
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nice work on this!
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Yeah!!! :woot::rock::up:
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watch the skydiver in the first minute of this video... http://www.youtube.com/watch?v=dRzRL...eature=related I received the game today ;) |
Some feedback for the flooding mechanics of v16:
Torped a Crimson Tanker and a Steamer (the one with war supplies if I remember correctly) lately, both one hit on bow, one underneath the funnel, both ships sank stern side :hmmm: Expected them to sink bow side. |
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v0.0.16.1 released. See post #1 for details :|\\ |
Thank you tdw:up:
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Best regards, Magic:salute: |
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@TDW i tested last version but i saw no parachute... i exploded few in the air and also few fall in oceam but only debris... no parachute:hmmm:
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EDIT: I have nothing to overite the zones.cfg (i installed the zones.cfg from last fix last of the JGSME to be 100% that i am not make something wrong)... i tested again ... no parachute... if i hit fighters?... they have parachute?... or i must to hit bombers?:hmmm: |
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Does the debris that falls from the sky include burning debris with smoke? |
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v0.0.16.2 released. See post #1 for details :|\\
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