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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

RFB Team 05-13-08 04:33 PM

Quote:

Originally Posted by sober
Will there be a patch to fix the orders bar . I still cannot play . Or how do i fix it .

We're working on it.

LukeFF 05-13-08 05:35 PM

Quote:

Originally Posted by SirHendrik
Now i know, why my sub is going down!

Yep, gotta keep that ice cream maker in good shape, or the boat will go down in no time fast! :sunny:

Fish40 05-13-08 05:55 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by SirHendrik
Now i know, why my sub is going down!

Yep, gotta keep that ice cream maker in good shape, or the boat will go down in no time fast! :sunny:






I need my Chunky Monkey and Cherry Garcia!:rotfl:

RFB Team 05-13-08 06:07 PM

Hey guys,

Sorry for all the confusion, but here's the latest status:

I will be uploading a new version of RFB to the server that rolls in all the changes made over the last couple of days. This will revert the mast height mod back to the originally-intended SCAF mod and re-insert the intro movies plus all the fixes put up over the last couple of days. I made a mistake in the last RFB file I uploaded by putting up my "personally tweaked" version of RFB by mistake. :damn:

We'll get this all sorted out, I promise.

akdavis 05-13-08 06:07 PM

On range measuring, I used the funnel height rather than mast height in the 1st artillery training mission and range seemed to be correct (1000yd.). Same with the Mogami in the training mission. Are you sure we should be using mast height now?

Here are a few things I've noticed:

1.) The Small Split and Coastal Composite freighters in the merchant section of the ID book have US flags on them.

2.) The ships added in 1.5 all have their outline icons on the maps still.

3.) AA Guns: Most twin AA cannon appear to have same rate-of-fire as single mounts, both in ammo usage and in sound, i.e.
-US 20mm single and US 20mm twin mounts have same magazine size, same RoF and same sound. Twin mount should have twice the magazine size and twice the RoF.
-German 20mm flak/c30 and flak/c38 single and twin mounts have same magazine size, same RoF and same sound. The zwilling mounts should have twice the magazine size and twice the RoF. In the case of the c/38, the single mount magazine should be reduced to 20. The 20mm flak/c38 vierling mount also has the same magazine size, same RoF and same sound as single/twin mount.
-German 37mm flak/m42 single and twin mounts have same magazine size, same RoF and same sound. The zwilling mounts should have twice the magazine size and twice the RoF.

Now I really don't remember if the way SH4 handles multiple mounts is by simply multiplying the damage of a single round (which would be unfortunate as the real point of multiple mounts is to increase chance of a hit against aircraft), but I'm pretty certain the sounds at least used to be different. If RoF and clip size can also be fixed, that would be great.

4.)other sound issues
-the shell passing through the air sound loops, so in instead of a normal doppler effect as in stock, you get an odd throbbing effect, like the loop is starting and stopping multiple times as the shell comes closer and passes. I think the problem here maybe that the doppler effect is applied within the new sound file itself, and then the game is applying a doppler effect on top of that. I think the actual sound file needs to be one constant, smoothly looping sound. The game will increase and decrease the sound as the shell passes. (The German submarine school missions are good for testing this sound issue.)

Hope that is helpful. This is truly a great mod, by far the slickest I have ever installed.

RFB Team 05-13-08 07:13 PM

Quote:

Originally Posted by akdavis
On range measuring, I used the funnel height rather than mast height in the 1st artillery training mission and range seemed to be correct (1000yd.). Same with the Mogami in the training mission. Are you sure we should be using mast height now?

This was an error on my part. It will be going back to the originally-intended funnel height mod.

Quote:

Here are a few things I've noticed:

1.) The Small Split and Coastal Composite freighters in the merchant section of the ID book have US flags on them.

2.) The ships added in 1.5 all have their outline icons on the maps still.
Should be fixed in this next version.

Quote:

3.) AA Guns: Most twin AA cannon appear to have same rate-of-fire as single mounts, both in ammo usage and in sound, i.e.
-US 20mm single and US 20mm twin mounts have same magazine size, same RoF and same sound. Twin mount should have twice the magazine size and twice the RoF.
-German 20mm flak/c30 and flak/c38 single and twin mounts have same magazine size, same RoF and same sound. The zwilling mounts should have twice the magazine size and twice the RoF. In the case of the c/38, the single mount magazine should be reduced to 20. The 20mm flak/c38 vierling mount also has the same magazine size, same RoF and same sound as single/twin mount. (http://www.youtube.com/watch?v=a-Zw9N25gfY)
-German 37mm flak/m42 single and twin mounts have same magazine size, same RoF and same sound. The zwilling mounts should have twice the magazine size and twice the RoF.

Now I really don't remember if the way SH4 handles multiple mounts is by simply multiplying the damage of a single round (which would be unfortunate as the real point of multiple mounts is to increase chance of a hit against aircraft), but I'm pretty certain the sounds at least used to be different. If RoF and clip size can also be fixed, that would be great.
SH4 models each barrel individually, as far as my testing has shown so far. The problem is that, by default, the game simply doubles the RoF and magazine size for double/triple/quad-barrel weapons. What I have done is to correct the RoF and then set the ammo capacity back to that of a single-barrel weapon. To reflect the longer loading time for a multi-barrel weapon I've increased the amount of time it takes to reload. In all respects, then, the multi-barrel AA guns act like they are supposed to.

Quote:

4.)other sound issues
-the shell passing through the air sound loops, so in instead of a normal doppler effect as in stock, you get an odd throbbing effect, like the loop is starting and stopping multiple times as the shell comes closer and passes. I think the problem here maybe that the doppler effect is applied within the new sound file itself, and then the game is applying a doppler effect on top of that. I think the actual sound file needs to be one constant, smoothly looping sound. The game will increase and decrease the sound as the shell passes. (The German submarine school missions are good for testing this sound issue.)
I think I can fix this.

Quote:

Hope that is helpful. This is truly a great mod, by far the slickest I have ever installed.
Yes, your help is much apprecitated. It can get a bit confusing trying to merge all these files together and making sure they all jive and not crash the game. :nope: We'll get this right, once and for all, I promise.

THE_MASK 05-13-08 07:27 PM

Well i guess you have at least 3 years to get it right , before SH5 comes out :lol:

akdavis 05-13-08 08:53 PM

Quote:

Originally Posted by RFB Team
Quote:

Originally Posted by akdavis
SH4 models each barrel individually, as far as my testing has shown so far. The problem is that, by default, the game simply doubles the RoF and magazine size for double/triple/quad-barrel weapons. What I have done is to correct the RoF and then set the ammo capacity back to that of a single-barrel weapon. To reflect the longer loading time for a multi-barrel weapon I've increased the amount of time it takes to reload. In all respects, then, the multi-barrel AA guns act like they are supposed to.


Perhaps something was mixed up in this version, as I am not seeing or hearing higher RoF with multi-barreled mounts, or perhaps I am misunderstanding what you are saying. I don't understand how the game doubling the RoF and shots per reload for a twin is a problem. That is exactly what should be happening. Here is what I find after testing:

20 mm/70 (0.79") Marks 2, 3 and 4

RFB
mm/70 single - 60 rounds/reload - approx. 400 rpm cyclic RoF - reload 10 sec.
mm/70 twin - 60 rounds/reload - approx. 400 rpm cyclic RoF - reload 15 sec.
*audible RoF same for both

STOCK
mm/70 single - 60 rounds/reload - approx. 400 rpm cyclic RoF - reload 15 sec.
mm/70 twin - 120 rounds/reload - approx. 800 rpm cyclic RoF - reload 5 sec.
*audible RoF for twin mount higher

HISTORICAL
mm/70 single - 60 rounds/reload - 450 rpm cyclic RoF, between 250 to 320 rpm practical
mm/70 twin - 120 rounds/reload - 900 rpm cyclic RoF, practical unavailable

2 cm/65 (0.79") C/38

RFB
FK c/38 - 40 rounds/reload - approx. 400 rpm cyclic RoF - reload 10 sec.
FK c/38 flakzwilling - 40 rounds/reload - approx. 400 rpm cyclic RoF - reload 15 sec.
FK c/38 flakvierling - 40 rounds/reload - approx. 400 rpm cyclic RoF - reload 30 sec.
*audible RoF same for all three

STOCK
FK c/38 - 40 rounds/reload - approx. 400 rpm cyclic RoF - reload 22 sec.
FK c/38 flakzwilling - 80 rounds/reload - approx. 800 rpm cyclic RoF - reload 22 sec.
FK c/38 flakvierling - 160 rounds/reload - approx. 420 rpm cyclic RoF - reload 22 sec.
*audible RoF for twin higher than single. Audible RoF for vierling close to single.

HISTORICAL
FK c/38 - 20 rounds/reload* - 480 rpm cyclic RoF, 180-220 rpm practical
FK c/38 flakzwilling - 40 rounds/reload* - 960 rpm cyclic RoF, practical unavailable
FK c/38 flakvierling - 80 rounds/reload* - 1800 rpm cyclic RoF, 800 rpm practical
*this is assuming all mounts utilizing 20-round magazines, but I need confirmation this was the practice in U-boats

Problems in stock are mainly the reload times and the flakvierling RoF, rounds/reload and sound, but otherwise RoFs are close to correct in stock. RFB reload rate changes are good, but now all mounts have the same RoF.

I'll try to do the c/30 and 37mm m/42 next.

edit: I added in the the practical RoF where available as an indicator of reload times. Notice how although the c/38 has a slightly higher cyclic RoF than the Oerlikon, the more frequent changing of lower capacity magazines lowers the practical below that of the 60-round per magazine Oerlikon. This can be seen even more dramatically in the difference between the flakvierling's cyclic RoF and practical RoF, as constantly changing out 4 20-round mags would be a real problem. Nonetheless, the ability to put out 30 rounds/sec. for even only a few seconds could make a real difference when shooting at fast-moving aircraft, where burst fire is more important than sustained.

But with RFB we have increasing reload times for multiple mounts without increasing rates-of-fire. This means that multiple mounts have practical rates of fire even lower than single mounts, which renders them useless.

CapnScurvy 05-13-08 10:18 PM

Quote:

Originally Posted by sober
Well i guess you have at least 3 years to get it right , before SH5 comes out :lol:

Yep, we're on the 5 year plan!!

Sober, I have fixed the Menu Bar issue. Yeaaaaaa!! The correction is in the able hands of LukeFF to have it uploaded along with the various other mentioned fix's. Again, we are sorry for any trouble we may have caused in trying to rush out such a wide, incompassing mod.

RFB Team Member

RFB Team 05-13-08 10:27 PM

As CapnScurvy has said, a new file is being uploaded to the server and should be available within the hour. :up:

RFB Team 05-13-08 11:32 PM

Akdavis:

After looking at things a bit closer, I see where I went wrong in modeling the rates-of-fire for the guns. I will fix this in the next upload.

To all:

There is still one hitch with the orders bar, so there will be no new upload of the RFB file, for a least a little while. The old file has been taken down in the meanwhile.

RFB Team 05-14-08 05:08 AM

Alright, an updated, comprehensive file has been uploaded. Barring any unforseen issues, this should hopefully be the last update for this RFB release. Also note I have added a link for an optional metric nomograph, courtesy of CapnScurvy. This needs to be enabled after the main RFB file if you wish to use it.

Husksubsky 05-14-08 06:51 AM

Quote:

Originally Posted by RFB Team
@Noir and Husksubsy: what do you mean by "messed up buttons"?

Sorry for not answering ..busy with school:-?
Nothing new from me but just for the record...messed up like in sobers picture and I have ATI X1950 (Pro i think):hmm:

THE_MASK 05-14-08 06:58 AM

Sorry to say the new upload didnt fix my hud , sorry .

Genosse 05-14-08 07:27 AM

Quote:

Originally Posted by sober
Sorry to say the new upload didnt fix my hud , sorry .

+

Unfortunately I have to second that ... :cry:

akdavis 05-14-08 08:32 AM

hmm...main file download link is dumping me to the filefront homepage. Others seem to be working.

DrBeast 05-14-08 08:38 AM

Weird...I just finished downloading it a few minutes ago (3 hours...grrrr!).

akdavis 05-14-08 08:44 AM

I'll try again here in a bit. Not a problem I've encountered before.

DrBeast 05-14-08 08:47 AM

I certainly hope it's just goombas in Filefront's pipes. If I have to d/l it again with my craptastic connection, I'll scream! :p

CapnScurvy 05-14-08 09:37 AM

Quote:

Originally Posted by DrBeast
I certainly hope it's just goombas in Filefront's pipes. If I have to d/l it again with my craptastic connection, I'll scream!

How's your yodeling pipes?!?!

Filefront is having a bit of a problem so we are making an effort to upload again. If you have downloaded the latest RFB_1.5_051408 version and it runs ok then have fun. If there's a problem, give us a bit more time to link to a good file download. :up:

Thanks
RFB Team Member


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