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Hi guys.
What about integrating FLBSaleU-999 TDC Mod? Take a look at it here. http://forums-de.ubi.com/groupee/for...841045803/p/25 Finally no more switching between UZO/Peri & TDC. Here a link for a download. http://rapidshare.de/files/13098065/TDC_Mod.zip.html |
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I do not remember a RUB not having similar tweaks required so not sure why this would be less worth the effort. This, IMO is much bigger than any RUB and is more a remake of SH3 where RUB was a mod for it. IMO, IMO!!! There will certainly be things that can be improved but they are small compared to the large scale of worthwhile improvements, but, again, IMO. Fortunately, we can all tweak away to custom fit GW to our own version. I must say I will redo much less of GW to make it my own than RUB which I ended up using maybe 25-30% of. The devs may not have made a perfect game but they did make one of the best sims of any type and left it open enough for us to make it better. Grey Wolves is the best freeware mod to date and should keep us busy and interested until we get a hankering for some Asian blood in SH4. But, IMO. Now, what files were modded to make the C2 tougher than a battleship! Wulfmann |
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... I have installed FOUR VERSION of SH3... ..and I play nearly always, with the original. But is a great MOD :up: BEST REGARDS UBOAT234 |
After finished (by armed trawler) my RUb's career I've decided to try Grey Wolves mod.
I've one question at start - there is "No Map Contact Update" in SH3 "Options" menu. In RUb it should be unchecked, but what should I do in Grey Wolves, choose it or not? |
Kpt Lehman: I have a problem with GW that I cannot solve. After some time playing the game gets slow and its lagging badly. I know it is a very general description but usually when I accelerate time to 1024 and then return to normal time, the game becomes laggy whatever graphic settings I use (and it's not a rule - sometimes it becomes laggy without TC or at low TCs). I have normal SH3 + 1.4b doesn't exhibit this behaviour... I am using GW mod+Sh3 1.4b+Stock Seafloor+8km visibility mod. My config is:
P4 - 2.4Ghz Ati 9600 XT Ulimate (500/600 Mhz) 128 Mb 1GB of RAM, 160 Gb Maxtor SATA 7200 RPM disk drive. But anyway I don't think it's issue with the system because the games becomes laggy even at calm sea whith no ships in sight. |
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What other programs you have running ? Ref |
I have 2 systems. The smaller is still a little stronger than your specs and I get lags with it so only play on my 64bit system.
By next year 32 bit systems might not even open a game, seriously! You will have problems around home ports for sure with all the extra things going on in GW. Wulfmann |
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Update - I loaded up the new JIRM recog manual (good looking :) ) and the Unified Campaign (GW version) from Rubini, and went back out to sea. This time however, I've gone 6 days through a number of wind speed and visibility changes, but NO CLOUDS yet at all :( Also, the light blue band around the horizon is still there, although it seems to be somewhat thinner and less noticeable at times than it was before. Any ideas for a fix? |
I don't have any idea why clouds stop working, Marhkimov is the man to ask. But he is taking a break from the sub modding.
As for the horizon issue.... I think you can try to increase to increase EarthRadius in the scene.dat to something bigger. This will increase the size of the earth and bring the horizon up to the sky texture. That's the idea anyway. You'll have to play with it. 337813 is the default value of EarthRadius in GW 1.0. 800000 is the value in the 16km Atmo v2 mods. I have yet to try with further increased numbers, but will post back when I do. Can someone explain why there are problems with the cloud textures and 16km mods? |
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Is the MERCHANT VARIETY PACK from iambecomelife part of this mod?
Readme says "Various Ship Skins- Marhkimov, Iambecomelife, Type-941, Sergbuto, Juju, Pascal" but I don't see all those skins I've seen with MVP. |
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Any idea what would happen if I just loaded up the stand-alone 16Km Atmo v2 mod on top of GW? Would that be likely to break something else in GW? |
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ad clouds, currently I'm using the 16km fix for IUB over GW (mentioned by snakech on page 18) and I have everything I need... clouds, storms, lightnings etc. @kpt. Lehmann looking forward to the GW add-on... can you give us at least some details? |
downloads 2, 4, & 6.
I cannot get downloads #2, 4, & 6 to run. When the game loads I get an error message. i.e. #2: "instruction at 0x00365df9 referenced memory at 0x00000070. Memory could not be read." Similar error messages for #'s 4 & 6. New, clean, updated install, using JSMGE & Sub Commander. I can run game with mods 1 (assuming that is the one called 'data'), 3 & 5. I have tried getting downloads from other sources, but same results. Any ideas?
A similar result with GW-NYGM. And I don't really understand what GW-NYGM is. Do I need it? Is it part of a required package? Thank you for any assistance. |
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