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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

BigDuke66 04-13-06 09:11 AM

Hi guys.
What about integrating FLBSaleU-999 TDC Mod?
Take a look at it here.
http://forums-de.ubi.com/groupee/for...841045803/p/25

Finally no more switching between UZO/Peri & TDC.

Here a link for a download.
http://rapidshare.de/files/13098065/TDC_Mod.zip.html

Wulfmann 04-13-06 10:45 AM

Quote:

Originally Posted by WhiteW0lf
It took me 5 torpedos to sink a C2, that is way to excessive, also with the visuals on deck (The bug of flipping by rolling your mouse forward or back), as well as a sound bug I am sticking with RUB 1.45 it has more emersion and depth then the GW mod.

There is some great additions with the GW mod such as sunken ships in scapa flow but too many bugs and little faults for my liking.

If everyone had the same taste there would be one video game and one car model.

I do not remember a RUB not having similar tweaks required so not sure why this would be less worth the effort. This, IMO is much bigger than any RUB and is more a remake of SH3 where RUB was a mod for it.
IMO, IMO!!!
There will certainly be things that can be improved but they are small compared to the large scale of worthwhile improvements, but, again, IMO.

Fortunately, we can all tweak away to custom fit GW to our own version.
I must say I will redo much less of GW to make it my own than RUB which I ended up using maybe 25-30% of.

The devs may not have made a perfect game but they did make one of the best sims of any type and left it open enough for us to make it better.

Grey Wolves is the best freeware mod to date and should keep us busy and interested until we get a hankering for some Asian blood in SH4.

But, IMO.

Now, what files were modded to make the C2 tougher than a battleship!

Wulfmann

UBOAT234 04-13-06 11:50 AM

Quote:

Originally Posted by 2019
I must honestly say that thanks to the Grey Wolves Mod i've returned back to SH3.
This is how the game should be when it came out.

So good that there are many talented people who put their time and effort to give us a better product over the commercial release.

Thanks guys for making such great mod!

EDIT.
Just wanted to say that these tiny bugs you've created or left, are nothing compared to what the devs did in the final product.
Your bugs don't affect the gameplay at all and i don't consider them anyoing.


... I have installed FOUR VERSION of SH3...

..and I play nearly always, with the original. But is a great MOD :up:


BEST REGARDS
UBOAT234

jaxa 04-13-06 01:30 PM

After finished (by armed trawler) my RUb's career I've decided to try Grey Wolves mod.
I've one question at start - there is "No Map Contact Update" in SH3 "Options" menu. In RUb it should be unchecked, but what should I do in Grey Wolves, choose it or not?

arrow 04-13-06 02:56 PM

Kpt Lehman: I have a problem with GW that I cannot solve. After some time playing the game gets slow and its lagging badly. I know it is a very general description but usually when I accelerate time to 1024 and then return to normal time, the game becomes laggy whatever graphic settings I use (and it's not a rule - sometimes it becomes laggy without TC or at low TCs). I have normal SH3 + 1.4b doesn't exhibit this behaviour... I am using GW mod+Sh3 1.4b+Stock Seafloor+8km visibility mod. My config is:
P4 - 2.4Ghz
Ati 9600 XT Ulimate (500/600 Mhz) 128 Mb
1GB of RAM,
160 Gb Maxtor SATA 7200 RPM disk drive.
But anyway I don't think it's issue with the system because the games becomes laggy even at calm sea whith no ships in sight.

ref 04-13-06 03:53 PM

Quote:

Originally Posted by arrow
Kpt Lehman: I have a problem with GW that I cannot solve. After some time playing the game gets slow and its lagging badly. I know it is a very general description but usually when I accelerate time to 1024 and then return to normal time, the game becomes laggy whatever graphic settings I use (and it's not a rule - sometimes it becomes laggy without TC or at low TCs). I have normal SH3 + 1.4b doesn't exhibit this behaviour... I am using GW mod+Sh3 1.4b+Stock Seafloor+8km visibility mod. My config is:
P4 - 2.4Ghz
Ati 9600 XT Ulimate (500/600 Mhz) 128 Mb
1GB of RAM,
160 Gb Maxtor SATA 7200 RPM disk drive.
But anyway I don't think it's issue with the system because the games becomes laggy even at calm sea whith no ships in sight.

Sounds like a memory fragmentation problem...
What other programs you have running ?

Ref

Wulfmann 04-13-06 10:11 PM

I have 2 systems. The smaller is still a little stronger than your specs and I get lags with it so only play on my 64bit system.
By next year 32 bit systems might not even open a game, seriously!

You will have problems around home ports for sure with all the extra things going on in GW.

Wulfmann

panthercules 04-14-06 12:11 AM

Quote:

Originally Posted by panthercules
Quote:

Originally Posted by vodkajello
@panthercules

That light line on the horizon is where your sky texture is not meeting the ocean. It's a problem with 16km view mods.

I have a few questions that might help me try to fix this.

Are you using the regular 16km Atmosphere v2 LIGHT or DARK mod that came with the Grey Wolves package?

Have you seen any clouds?

Can you see that light line (or dark line at night) only if you have an elevated external view? Please check if it happens when you are just on bridge and when you use binocolars from the bridge.

Thanks.

1. Yes - just using the standard 16km DARK version that came with GW - not using any other mods that would seem to have anything to do with sky/sea stuff

2. Yes - I get plenty of clouds from time to time - saw a very good variety of weather on this patrol, even though I did have to track that last convoy for 3 straight days in heavy storm before the weather finally broke, that didn't seem too unusual to me and actually made it rather interesting

3. Yes, I first noticed the line on the horizon in my binoculars view - I only use external view for screenshots so I didn't even notice the line in that shot till later when I was making it my new wallpaper - it's so dark at night anyway that I didn't notice whether there was a band there at night

Since I'm back in port this would be a good time to experiment with a fix - I was thinking about maybe trying the unified campaign thingy, but I'm gonna have to reread all these threads to see what's happened since GW was released 'cause I've been at sea ever since it came out.


Update - I loaded up the new JIRM recog manual (good looking :) ) and the Unified Campaign (GW version) from Rubini, and went back out to sea. This time however, I've gone 6 days through a number of wind speed and visibility changes, but NO CLOUDS yet at all :(

Also, the light blue band around the horizon is still there, although it seems to be somewhat thinner and less noticeable at times than it was before.

Any ideas for a fix?

vodkajello 04-14-06 01:17 AM

I don't have any idea why clouds stop working, Marhkimov is the man to ask. But he is taking a break from the sub modding.

As for the horizon issue....

I think you can try to increase to increase EarthRadius in the scene.dat to something bigger. This will increase the size of the earth and bring the horizon up to the sky texture. That's the idea anyway. You'll have to play with it.

337813 is the default value of EarthRadius in GW 1.0.
800000 is the value in the 16km Atmo v2 mods.

I have yet to try with further increased numbers, but will post back when I do.

Can someone explain why there are problems with the cloud textures and 16km mods?

arrow 04-14-06 05:34 AM

Quote:

Originally Posted by ref
Quote:

Originally Posted by arrow
Kpt Lehman: I have a problem with GW that I cannot solve. After some time playing the game gets slow and its lagging badly. I know it is a very general description but usually when I accelerate time to 1024 and then return to normal time, the game becomes laggy whatever graphic settings I use (and it's not a rule - sometimes it becomes laggy without TC or at low TCs). I have normal SH3 + 1.4b doesn't exhibit this behaviour... I am using GW mod+Sh3 1.4b+Stock Seafloor+8km visibility mod. My config is:
P4 - 2.4Ghz
Ati 9600 XT Ulimate (500/600 Mhz) 128 Mb
1GB of RAM,
160 Gb Maxtor SATA 7200 RPM disk drive.
But anyway I don't think it's issue with the system because the games becomes laggy even at calm sea whith no ships in sight.

Sounds like a memory fragmentation problem...
What other programs you have running ?

Ref

Well Ref, I am keeping my system clean of any background programs that could spoil my performance. 840 Mb of RAM free after startup and only system processes running. (No updaters, no spyware, malware, viruses or any other resident programs as virus shields etc.) I've just tried to install the stock catalysts istead of the newest ones and see if it helps...

BigDuke66 04-14-06 06:42 AM

Is the MERCHANT VARIETY PACK from iambecomelife part of this mod?
Readme says
"Various Ship Skins- Marhkimov, Iambecomelife, Type-941, Sergbuto, Juju, Pascal"

but I don't see all those skins I've seen with MVP.

ref 04-14-06 08:26 AM

Quote:

Originally Posted by arrow
Well Ref, I am keeping my system clean of any background programs that could spoil my performance. 840 Mb of RAM free after startup and only system processes running. (No updaters, no spyware, malware, viruses or any other resident programs as virus shields etc.) I've just tried to install the stock catalysts istead of the newest ones and see if it helps...

That's strange, my system is much older than yours, and besides low frame rate (15/18 fps at the bridge - no contacts) (I can wait to have my new machine), it remains stable even after long high TC periods, the only moment when thay go down is in port or near very large convoys...

Ref

panthercules 04-14-06 08:55 AM

Quote:

Originally Posted by vodkajello
I don't have any idea why clouds stop working, Marhkimov is the man to ask. But he is taking a break from the sub modding.

As for the horizon issue....

I think you can try to increase to increase EarthRadius in the scene.dat to something bigger. This will increase the size of the earth and bring the horizon up to the sky texture. That's the idea anyway. You'll have to play with it.

337813 is the default value of EarthRadius in GW 1.0.
800000 is the value in the 16km Atmo v2 mods.

I have yet to try with further increased numbers, but will post back when I do.

Can someone explain why there are problems with the cloud textures and 16km mods?

I took a quick look at scene.dat in pack3D, and I have no idea where to find the EarthRadius setting or how to change it :( (I've only used pack3D to do some simple skin-painting experiments on embedded .tga files - I have no idea how to deal with any of the other files/things inside those .dat files)

Any idea what would happen if I just loaded up the stand-alone 16Km Atmo v2 mod on top of GW? Would that be likely to break something else in GW?

geralt 04-14-06 09:12 AM

Quote:

Originally Posted by panthercules
I took a quick look at scene.dat in pack3D, and I have no idea where to find the EarthRadius setting or how to change it :( (I've only used pack3D to do some simple skin-painting experiments on embedded .tga files - I have no idea how to deal with any of the other files/things inside those .dat files)...

to adjust the EarthRaidus value in scene.dat use TT's minitweaker, it's in the first category 'general enviromental data'

ad clouds, currently I'm using the 16km fix for IUB over GW (mentioned by snakech on page 18) and I have everything I need... clouds, storms, lightnings etc.

@kpt. Lehmann
looking forward to the GW add-on... can you give us at least some details?

jhay 04-14-06 08:04 PM

downloads 2, 4, & 6.
 
I cannot get downloads #2, 4, & 6 to run. When the game loads I get an error message. i.e. #2: "instruction at 0x00365df9 referenced memory at 0x00000070. Memory could not be read." Similar error messages for #'s 4 & 6. New, clean, updated install, using JSMGE & Sub Commander. I can run game with mods 1 (assuming that is the one called 'data'), 3 & 5. I have tried getting downloads from other sources, but same results. Any ideas?
A similar result with GW-NYGM. And I don't really understand what GW-NYGM is. Do I need it? Is it part of a required package?
Thank you for any assistance.


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