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-   -   LIVING SILENT HUNTER 3 - EDITION 2022 » DISCUSSION and SUPPORT (https://www.subsim.com/radioroom/showthread.php?t=252544)

FUBAR295 12-24-24 08:37 AM

^^^


Thank you for a great SH3 Christmas present. :Kaleun_Thumbs_Up:


Merry Christmas! :Kaleun_Salute:

Fifi 12-24-24 12:33 PM

Kermit, you are a genius :yep::yeah:
Those new animations add soooo much to the game !!
Inside, outside … fantastic!
A real must have!


Happy Christmas :Kaleun_Cheers:

:Kaleun_Salute:

Jeff-Groves 12-24-24 02:24 PM

a-kermit,

Some very nice work there.
:salute:

I think you can reduce the file sizes with a trick or 2. Hope you don't mind if I play around a bit?
As an example you have 80 3D meshes with many of those just a copy of each other.
If 5 people have an exact copy of the base meshes? You only need 1 mesh to do it all.

Fifi 12-25-24 02:40 AM

Will add, as Jeff purpose, size of the embedded images … many times, 256x256 is enough instead of 512x512 … saves tons of MO :yep:

:Kaleun_Salute:

Fifi 12-26-24 01:17 PM

@ Kermit

Is it me or when we take command of AA gun (20mm single in academy Flak exercice) we see through the man’s face with its helmet & teeth? :o :

:Kaleun_Salute:

a-kermit 12-26-24 04:22 PM

@FIFI
I have tested this with LSH 3 V 22.

There it works without errors.

Then I removed the Cameras.dat.

And now I saw your problem.

Question:...did you use my C-Dat or did you adapt yours?

mfG Kermit
https://www.subsim.com/radioroom/sma...ser_online.gif https://www.subsim.com/radioroom/images_de_4/report.gif https://www.subsim.com/radioroom/ima..._4/diamond.png https://www.subsim.com/radioroom/images_de_4/edit.gif

Fifi 12-26-24 05:34 PM

Quote:

Originally Posted by a-kermit (Post 2938075)
@FIFI
I have tested this with LSH 3 V 22.

There it works without errors.

Then I removed the Cameras.dat.

And now I saw your problem.

Question:...did you use my C-Dat or did you adapt yours?

mfG Kermit
https://www.subsim.com/radioroom/sma...ser_online.gif https://www.subsim.com/radioroom/images_de_4/report.gif https://www.subsim.com/radioroom/ima..._4/diamond.png https://www.subsim.com/radioroom/images_de_4/edit.gif

Yes, my camera.dat… have to check this!
Thanks for the direction :up:

EDIT: problem solved! :yeah:

:Kaleun_Salute:

Anvar1061 12-27-24 05:00 AM

Good, good.
Many many Moons ago, when the trees were bigger, the grass was greener and the sky was bluer, there was a tradition among modders to indicate what changes they made to the base files. It is a pity that she has sunk into oblivion.
https://www.subsim.com/radioroom/ima...n_Confused.gif

a-kermit 12-27-24 09:11 AM

Moin ...

... I took a look at the cap of the deckguns (LSH 88, 105)

... it flickered down to the right with every shot and then back again.

... have now changed that ...

... “Occupy deckgun” ... after 13 sec it is gone, leave deckgun ... back on ...

I think it's better this way, nobody has put the cap on after every shot

https://vimeo.com/1042452111


mfg Kermit

a-kermit 12-27-24 09:16 AM

@Anvar1061



... yes, I have to agree with them.

... thanks for the hint ...

... will try to change it with the next version ...

... that will of course make troubleshooting a little easier.

... Structure then like this ?



... New ...

... Changed / modified ...



mfg Kermit

a-kermit 12-27-24 12:41 PM

...and the 105er ...


https://vimeo.com/1042490045?share=copy#t=0




mfG Kermit

a-kermit 12-31-24 07:23 AM

Here is a little hint for the users of the AZC ... (Animated Additional Crew) ...

... if you start a single mission “under water”, the TRG's are not on station, there is just no usable status “under/above water” that you could use ....

... just give a “small” depth command, for example 0.5-1m deeper and there it is ...

... reported by the “Röhrenfahrer” ... if you pull up the deck gun crew individually via the crew console, they are not visible, but they all work ... no “Man_on_Deckgun” command is given, ergo no corresponding animation is played, there exactly the same, please just press the key combination Ctrl+D again or call up the crew via the WO, so you have your “favorites” on station (Deckgun)


So, I wish you all a “Happy New Year” ... Kermit

kaizerhund10 01-05-25 01:09 PM

in the south around gibralter and south towards antartica i discovered ports which id markers dont tell if their axis or allies, in fact i cruised to casablanca port and no activity at all,(dead port). airplanes still come out to attack but no ships found anywhere around these ports. on my way to freeman port, just curious. as far as the atolls between afrika and south america they are id label as allies ( british) but found nix there, so is it just eye candy? i did find a german port just north east of gibralter port i think its calles veronga according to the statement do you want to anlegen in veronga, but again no id on map etc. any thoughts? thanx

btw i figured if im cruising all the way down there i should loof forward to sinking some ships docked in port

Anvar1061 01-07-25 10:00 AM

Cameras.dat
 
Quote:

Originally Posted by a-kermit (Post 2938162)
@Anvar1061



... yes, I have to agree with them.

... thanks for the hint ...

... will try to change it with the next version ...

... that will of course make troubleshooting a little easier.

... Structure then like this ?



... New ...

... Changed / modified ...



mfg Kermit

Which Cameras.dat file did you use as a basis and what exactly did you change in it?

a-kermit 01-08-25 08:17 AM

Moin ...

... the dat of LSH-3 V2022 ...

... I had changed the 20mm Flak views

... possibly also the 37mm ... unfortunately too long ago ...

but the ... please compare ... are related to the delayed manning of the AA guns ...

mfG Kermit


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