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Unfortunately it is way of my country :nope: :) |
A quick status update!
Made some tweaks to torpedo malfunction values, and added couple historic radio messages concerning them. I'll try to post a new version next weekend, and maybe even add some statistic about them like Gap asked! It might be wiser to list torpedo malfunction percentages that I'm aiming for, and then people can comment if they seem accurate or not. It's not telling much if I write down that chance for angle deviation is 70 % in the sim file, but when you play the game, it only happens about 1/20 or so... Stay tuned! :D |
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I noticed this folder here so i assume you would have to start a new career for modding to apply ?
MyDocuments\SH5\data\cfg\UserPlayerContextGE\Weapo ns |
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You could probably just delete that one there after enabling the mod and it may load the new one after starting a save. Worse case it would just reload the old one if you tried it..... maybe that's the worse case. :D
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Here is a new test version of the Torpedo Malfunctions-mod.
http://www.mediafire.com/?33dbm70scamom2g And now with real documentation! .................................................. ............. SH 5 Torpedo Malfunctions by Rongel (test2) This mod adds torpedo malfunctions to the game. The aim is to follow historic values and to recreate the "Torpedo Crisis" that plagued Germany in the opening years of the war. Values are based on the thesis "WOLVES WITHOUT TEETH: THE GERMAN TORPEDO CRISIS IN WORLD WAR TWO" by David Habersham Wright. - Torpedo duds. There is approx. 20 % possibility of torpedo duds. G7e TII torpedo is a bit more unreliable. After the Operation Weserubung (spring 1940) dud percentages are lowered when the issue is fixed. - Depth keeping. In the early years, torpedoes depth may vary several meters. This is gradually fixed during the years. - Premature detonation. Magnetic detonation torpedoes suffer from premature detonations, windy conditions make them more likely. In good conditions, failure rate is approx. 30-40 percentages. Eventually magnetic detonation is prohibited to use. It is fixed when G7e TIII torpedo is taken to use. - Gyro deviation. At the start of the war there is a approx. 10 % possibility of a gyro deviation, which is reduced in 1940. - Circle runners are rare, but it happens. To make it short, first year of the war is plagued with torpedo malfunctions. In the spring of 1940 most of the issues are fixed, but magnetic detonation problems remain, and they are banned to use. When G7e TIII is introduced in 1942, Germany finally has a torpedo that works in all aspects. Some malfunctions still happen, but they are not common. This mod also adds some historic radio messages that concern torpedo malfunctions. Magnetic detonation depth is 4 four meters with every torpedo. Mod will be updated when more testing is done. All comments are welcome! Install with JSGME, apply when in port. Good luck! :up: |
Thank you Rongel :yeah:
post #1 updated with the link to the new version. Now we need for your help guys. Any volunteer ready to test it? :) |
Smokin guns
http://i49.tinypic.com/10fxms3.jpg |
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Rongel, does this fix the magnetic pistol not working? I know that TDW has a fix with his Uis but I'm not running any of his mods.
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I think that Rongel's tweaks are based on TDW's torpedo patch, and that the patch must be enabled for them to work. Before this patch, torpedo failure rates weren't applied to GR2 units, and magnetic pistols weren't triggered. No "normal" mod can fix the above issues, as they are hardcoded features :yep: |
Yep, Gap is right again. I forgot to mention that this mod is made TDW's Patcher in mind.
So you need to enable torpedo duds and magnetic detonation from the patcher. This mod puts the malfunction percentages right and fixes not-hard-coded (soft-coded? :D) stuff. |
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yet another subsimologism :D |
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