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-   -   [TEC] Adding/Importing new units / SH5 Damage/collision models (https://www.subsim.com/radioroom/showthread.php?t=182667)

gap 05-21-11 03:36 AM

Quote:

Originally Posted by TheDarkWraith (Post 1666772)
Did you verify that the zones defined in the boxes (for collisions/flooding) exist in SH5's \data\Zones.cfg? Sounds like there are incompatibilities (and/or missing entries) here.
The game is probably freezing because the Zone is trying to play an effect that doesn't exist in SH5.

Ok, I've checked the .zon file in both s3d and goblin editor (by opening the .dat file and then merging the .zon file).
Maybe I looked at the wrong entries :oops: but all of the types found in Poperty Tree => Boxes, for each of the SH3ZonesCtrl nodes, are matching in number the entries found in SH5 zones.cfg [Zones List]. Did I do something wrong?
I've seen that i the zon file there's also a node called SinkingEffects that could be related with the freeze problem, but I am not able to see its parameters either with s3d and Goblin Editor. :-?

I am stuck now, so if someone got a clue and/or wants to look into the imported ship himself I will owe a beer or maybe two to him!

I've posted the link some posts back, but here it is again:

http://www.megaupload.com/?d=Q7NQ9LPH

Quote:

Originally Posted by TheBeast (Post 1667003)
@ Gap
you may want to check Armor level in ZON file and compare with native tanker settings.

in SH4 I have had this Nippon Tanker leave a fire trail up to 2Km long before it sank. Posted pic of it in SH4 Forum around 2 years ago.
Not sure if I was using TMO or FoTRS at the time.

Thank you TheBeast,
I've changed the ArmourLevel in ColisionableObject node according to Cimarron Tanker settings (from 17 to 19). I'm not sure if that's what you were referring to, but it didn't work either: in my last test it made very difficult to sink the tanker (she ate 6 pills before sinkig!) but after the hp reched 0 the game freezed again...

Rongel 05-21-11 03:05 PM

Quote:

Originally Posted by gap (Post 1667709)
Ok, I've checked the .zon file in both s3d and goblin editor (by opening the .dat file and then merging the .zon file).
Maybe I looked at the wrong entries :oops: but all of the types found in Poperty Tree => Boxes, for each of the SH3ZonesCtrl nodes, are matching in number the entries found in SH5 zones.cfg [Zones List]. Did I do something wrong?
I've seen that i the zon file there's also a node called SinkingEffects that could be related with the freeze problem, but I am not able to see its parameters either with s3d and Goblin Editor. :-?

I am stuck now, so if someone got a clue and/or wants to look into the imported ship himself I will owe a beer or maybe two to him!

I've posted the link some posts back, but here it is again:

http://www.megaupload.com/?d=Q7NQ9LPH



Thank you TheBeast,
I've changed the ArmourLevel in ColisionableObject node according to Cimarron Tanker settings (from 17 to 19). I'm not sure if that's what you were referring to, but it didn't work either: in my last test it made very difficult to sink the tanker (she ate 6 pills before sinkig!) but after the hp reched 0 the game freezed again...

Hi Gap!

I made quick import on Nippon (only added the DMG_col_Nippon) and it sunk just fine! So the bug must be either related to deleting the Reflect-nodes, or your single mission. I don't know much about making missions, but your ships showed green on your mission, I have British ships shown always in red... And remeber that there was a bug somewhere that made the game crash if you sunk allied ship. Anyway, there isn't anything wrong in the ship itself. Hope this helps! :D

Screenie: ship was destroyed and spawned lifeboats

http://i1138.photobucket.com/albums/...-21_225118.jpg

stoianm 05-21-11 03:15 PM

he made the mission in 1938... was not in that time:DL

Rongel 05-21-11 03:21 PM

Quote:

Originally Posted by stoianm (Post 1667987)
he made the mission in 1938... was not in that time:DL

Exactly! So make a new mission for example in 1940 and see if it works! And if it works, gap, you owe me a beer! :D

stoianm 05-21-11 03:27 PM

Quote:

Originally Posted by Rongel (Post 1667988)
Exactly! So make a new mission for example in 1940 and see if it works! And if it works, gap, you owe me a beer! :D

italian beer it is not good... and do not get to close to gap... he is sicilian... did not ring a bell for you?... sicilia... cosa nostra... belive me he is very very dangerous:timeout:

SteelViking 05-21-11 03:34 PM

I have not looked at anyone's files for that ship, but I know that deleting the reflect nodes should not cause problems, I have done it for 3 ships now, and they are still functional. Watched em sink about 100 times now.:haha:

stoianm 05-21-11 03:48 PM

Quote:

Originally Posted by SteelViking (Post 1668001)
I have not looked at anyone's files for that ship, but I know that deleting the reflect nodes should not cause problems, I have done it for 3 ships now, and they are still functional. Watched em sink about 100 times now.:haha:

Pls speak with trevally to make the corect mesurements for the new imported ships before you will release the mod

SteelViking 05-21-11 04:06 PM

Quote:

Originally Posted by stoianm (Post 1668008)
Pls speak with trevally to make the corect mesurements for the new imported ships before you will release the mod

Sure thing. I was just thinking today about the need to set everything up in the .cfg files so that the recog manual entries will be correct.:yep:

Trevally. 05-21-11 06:23 PM

You can check your shio sizes with ToniloCoyotes Mod

SteelVikings NAMC
Mast 34.2m
Draft 8.9m

http://img842.imageshack.us/img842/8...vikingnamc.jpg

http://img571.imageshack.us/img571/8...ikingnamc2.jpg

:oops:Sorry I forgot to do the length. I will do them tomorrow if you want.

Trevally. 05-21-11 06:25 PM

Uekel PS Tyohei
Mast 22.8m
Draft 4.8m

http://img11.imageshack.us/img11/1290/uekelpstyokei.jpg

http://img802.imageshack.us/img802/1...lpstyokei2.jpg

Trevally. 05-21-11 06:28 PM

Rongel KSSS Kasagisan
mast 27.1m
Draft 6.2m

http://img600.imageshack.us/img600/1...skasagisan.png

http://img638.imageshack.us/img638/9...kasagisan2.jpg

Trevally. 05-21-11 06:33 PM

Uekel KMCSakita
Mast 28.3m
Draft 8.6m

http://img810.imageshack.us/img810/5...lkmcsakita.jpg

http://img541.imageshack.us/img541/4...kmcsakita2.jpg

SteelViking 05-21-11 06:36 PM

Wow, did not know about this tools. Thanks for bringing it to my attention Trevally!:yeah:

If you would like to do the measurements for me, that would be helpful, but with this tool I could do it on my own. One way or another we will get the info we need.:yep:

Trevally. 05-21-11 06:41 PM

Quote:

Originally Posted by SteelViking (Post 1668124)
Wow, did not know about this tools. Thanks for bringing it to my attention Trevally!:yeah:

If you would like to do the measurements for me, that would be helpful, but with this tool I could do it on my own. One way or another we will get the info we need.:yep:

Glad I could help Steel:salute:

Yes Tonilo wanted to take all the doubt away from ship sizes.
I think he succeeded:D

Stormfly 05-21-11 09:51 PM

@Zedi...

http://www.pictureupload.de/original...035_SH5_I7.jpg

http://www.pictureupload.de/original...315_SH5_I9.jpg

http://www.pictureupload.de/original...645_SH5_I8.jpg

http://www.pictureupload.de/original...16_SH5_I10.jpg

ouch, that was short... is that good enough :06:


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