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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

TheBeast 06-14-10 03:34 AM

Quote:

Originally Posted by Rickster1 (Post 1418617)
Good mod but harbours have gone missing since i installed it ( Bremen on return from patrol) Anyone else

The Environmental MOD doesn't touch those files. Try closing the game and reloading from scratch.

THE_MASK 06-14-10 05:39 AM

Quote:

Originally Posted by Rickster1 (Post 1418617)
Good mod but harbours have gone missing since i installed it ( Bremen on return from patrol) Anyone else

How much memory does your system have ?

Rickster1 06-14-10 08:22 AM

4 gb ram

SteelViking 06-14-10 09:53 AM

Ok, the massive graphics problems on game load, is caused by a corrupted lights.cfg file I am 90% sure. Try deleting the light.cfg file from the mod, then reload in JSGME and see if that problem does not go away.

About the CTD when near the coast lines. I think kylania is on the right track that the color of the land itself in the ClimateZones.tga being unreferenced is causing it. That would make sense because those pixels must overlap the coast a little bit. I could redo the ClimateZones.tga again, and fix the land to only have referenced colors, in about a day or two I think. Or, astradeus' Env 2.0 compatible version climate zones mod may fix this, I do not know.

If this is not the problem though, and it is some time compression/graphics card nonsense, I do not know any solutions. I have not even experienced this behavior in all my testing with my fixed ClimateZones.tga.

More detailed explanations of what is happening would be appreciated.

stoppro 06-14-10 11:24 AM

I loaded 2.2 then 2.3 then no halo nodamn bubbles. left kiel about 100kw out severe stuttering like never before then major freeze. removed no danm bubbles -samething-removed 2.3 just ran 2.2 it crashed midway to england. removed 2.2 2.3 put no bubbles no halo back in runs fine all the way ,the whole patrol. I hope it can be fixed. i really like this mod. the best reason not to use tc.

Will-Rommel 06-14-10 01:58 PM

I use Astradeus climate on top of Wclear and havent crashed again yet.

stoppro 06-14-10 02:15 PM

2.2 or 2.3 or both?

7thSeal 06-14-10 04:57 PM

Quote:

Originally Posted by Will-Rommel (Post 1419157)
I use Astradeus climate on top of Wclear and havent crashed again yet.

Same here, using it with the latest 2.3 Env mod for a couple weeks now... even run the TC as high as it will go and haven't had any crashes since switching to it. Whatever was changed in Astradeus climate mod has fixed it for me. In fact I've just placed those files into the 2.3 mod letting it replace them and have the two combined now. :yep:

Sudo 06-14-10 05:14 PM

Quote:

Originally Posted by stoppro (Post 1419180)
2.2 or 2.3 or both?

Environ 2.2
Environ 2.3
Astradeus Climate

Should be good to go with those. I'm running these together (although I combined them also) and haven't had another crash yet. I have one question though. What if you use Kylania 2.2 lighter nights, 2.3 overwrites some of the files that are in the original "somewhat lighter nights" folder. :06: It's dark as h*ll out here..... :O:

SteelViking 06-14-10 05:17 PM

Yes, I would imagine that astradeus' mod would fix it. He completely remade the ClimateZones.tga file. So, my advice would be for everyone to use his mod over this one, at least for the short term.

Anyway, to anyone who has been having the graphics errors upon startup, please remove the lights.cfg from the mod, load it in JSGME and try to start the game. Please get back to me if it solves the problem.

7thSeal 06-14-10 05:18 PM

Quote:

Originally Posted by Sudo (Post 1419317)
What if you use Kylania 2.2 lighter nights, 2.3 overwrites some of the files that are in the original "somewhat lighter nights" folder. :06: It's dark as h*ll out here..... :O:

Yeah I was using the lighter nights and was going to question this also but have become use to the darker nights now and rather like it after giving it some time. I now hunt under moonlight and notice that some regions may have a little brighter nights than others... seasons may affect it too. :)

Sudo 06-14-10 05:38 PM

Quote:

Originally Posted by 7thSeal (Post 1419322)
Yeah I was using the lighter nights and was going to question this also but have become use to the darker nights now and rather like it after giving it some time. I now hunt under moonlight and notice that some regions may have a little brighter nights than others... seasons may affect it too. :)

I've used darker nights from the beginning and I also rather like the darkness. The fact that it's hard for me to identify my target on a really dark (moonless) night is rather invigorating. :yeah: I was just checking out lighter nights a couple days ago because I couldn't even hardly see the ships during the training mission, but quickly noticed that the Env2.3 patch changed all the lighter night files. Didn't know if lighter nights was implemented into 2.3 or not but I see (or rather I don't see :03: ) that it isn't.

stoppro 06-14-10 05:58 PM

Ok I 'll try that. where does that leave us on the no damn bubbles an no halo mod.should I tack that on after the others? I have been using the gamma control to lighten/darken the nights

Sudo 06-14-10 06:57 PM

Quote:

Originally Posted by stoppro (Post 1419341)
Ok I 'll try that. where does that leave us on the no damn bubbles an no halo mod.should I tack that on after the others? I have been using the gamma control to lighten/darken the nights

*Edit* - Just downloaded No Halo/No Bubbles to see and it appears that No Halo/No Bubbles does have files that overwrite in the Environmental mod. So I'm not sure which way you should go. Like I said, my Halo and Bubbles are gone but another mod is removing them, maybe the Env mod does? Sorry I can't be of more help but someone will be along soon that should be able to sort you out.

SteelViking 06-14-10 10:16 PM

Quote:

Originally Posted by Sudo (Post 1419359)
*Edit* - Just downloaded No Halo/No Bubbles to see and it appears that No Halo/No Bubbles does have files that overwrite in the Environmental mod. So I'm not sure which way you should go. Like I said, my Halo and Bubbles are gone but another mod is removing them, maybe the Env mod does? Sorry I can't be of more help but someone will be along soon that should be able to sort you out.

I believe that Nautical Wolf's interior mod removes the bubbles and halos. Also, I am pretty sure the the no damn bubbles no damn halo mod can be installed on top of Env 2.0-2.3 without taking any critical effects out.


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