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-   -   [REL]Lifeboats for SH3!(Update V4.0, Dec. 27, 2008) (https://www.subsim.com/radioroom/showthread.php?t=134988)

Letum 05-22-08 01:18 PM

Hmm, well, I parked next to a life boat but could not hear them from the conning
tower. I could from the deck gun position because that was a bit closer to the life boat.

I was rather hoping I might hear them from several sub's lengths away....much like the
tanker scene in DB.

If it can't be done without problems, then that's that I suppose.

What settings would I need to look at if I wanted to tweak it my self?

Thankyou Very Much.

bert8for3 05-22-08 02:39 PM

Quote:

Originally Posted by Rubini
Hi guys,

Excuse me by the long delay...we were fighting against some techinal problems to make a new step on the mod followed by a lot of tests...but now we have it done...so I promisse that before the weekend we will have a new version ready that will finally spawn LB before ship sink and also LB with animations!

A special mention needs to be made: the animations only becomes a reality after a hard work from Privateer and Thunder!:rock:

This upcoming version also will have some few others goddies on it from me and PT.

Anyway we will continue to work on the mod until we have that LB with movement ready and bug free, probably into a future update.

See you (very) soon!:up:

Rubini.

Amazing work all of you have done :up: . And just in time for my new patrol to start in a couple of days :rock:

predavolk 05-23-08 08:10 AM

Looks great!!:o I've skimmed about 50% of this thread, so I apologize if this has been covered- maybe it could be added to the first post?

1- What impact does this have on game speed? IIRC I read somewhere that it was a small 900kb addition.

2- Can you impliment it while on patrol or in an existing campaign?

3- Do you have to worry about saving near "permanent" sinking sites? Does it cause the dreaded Save Game Bug to treat the floating rafts like they were ships and thereby screw up your save?

Thanks.

Captain Nemo 05-23-08 08:37 AM

Quote:

Originally Posted by Letum
Hmm, well, I parked next to a life boat but could not hear them from the conning
tower. I could from the deck gun position because that was a bit closer to the life boat.

I was rather hoping I might hear them from several sub's lengths away....much like the
tanker scene in DB.

If it can't be done without problems, then that's that I suppose.

What settings would I need to look at if I wanted to tweak it my self?

Thankyou Very Much.

Strange, I sailed close to some life boats earlier and could hear the occupants shout for help quite clearly from the conning tower. That was also in heavy seas with rain and wind. In my view the current sound level seems about right.

Nemo

Sailor Steve 05-23-08 10:39 AM

Maybe the guys in that particular boat had a bullhorn.:rotfl:

I've only seen them once, and I used the free view to zoom in, so I don't really know how loud they are.

Madox58 05-23-08 04:42 PM

Quote:

Originally Posted by predavolk
Looks great!!:o I've skimmed about 50% of this thread, so I apologize if this has been covered- maybe it could be added to the first post?

1- What impact does this have on game speed? IIRC I read somewhere that it was a small 900kb addition.

2- Can you impliment it while on patrol or in an existing campaign?

3- Do you have to worry about saving near "permanent" sinking sites? Does it cause the dreaded Save Game Bug to treat the floating rafts like they were ships and thereby screw up your save?

Thanks.

I run on a system the just meets or is a tad below minimum specs for 2.1

1. I see NO impact on FPS. The animations are so slight, they don't even impact me.

2. I'd at lest return to base just to be safe. Should not effect current Campaign,
but back it up just incase.

3. They are not ships so in theory? Should not cause the Save Game Bug.
The few people testing the animations with the LBs have reported no problems.

Rubini 05-23-08 11:54 PM

Third version released. See it on the first post.:up:

Rubini.

Venatore 05-24-08 12:30 AM

Quote:

Originally Posted by Rubini
Third version released. See it on the first post.:up:

Rubini.

Thank you so very much for this excellent mod. This by far is up in the top five of all SHIII mods ever made. I appreciate your hard efforts :up:

Ivan Putski 05-24-08 12:37 AM

Just d/l ver.3, thank you for all your hard work, and dedication. Puts:rock:

Tekawiz 05-24-08 12:52 AM

Not only is this a great mod, I really appreciate the communication to the rest of us - the updates, the screen shots and by telling all us when you might have it done.

Thanks!
Kurt

SquareSteelBar 05-24-08 01:15 AM

Many Thanks from :rock:

SquareSteelBar

jaxa 05-24-08 02:57 AM

Rubini, fantastic work. :up:

Reece 05-24-08 05:46 AM

Many thanks to all involved, downloading now!:yep:

Samwolf 05-24-08 05:51 AM

I agree with Venatore. One of the top five SH3 Mods, adds so much more to the sim.:up:

Congrats to the team.

rik007 05-24-08 06:48 AM

Love this one. Outstanding job.


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