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Yes! Im also feel like you...
Remember days on Commodore 64... Silent Service and Up Periscope! I remember Bismatk game too... every station of the ship need to be loaded from the disk (5 1/4"), so when you switch betweem maps and main controls station tooks about 2~3 minutes... And you need to switch back soon! Nostalgic days... |
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Oh no, here come the Old People.....run away everyone, RUN AWAY!!!!! :p
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I put in the this Sh4 effects for SH3 mod into the JSGME mod folder & the mod does not work in my game. Have not seen anything that the mod is suppose to do. Did I do something wrong? The mods I have on my game are Campaign, Copy these to the 9 speech folders, DB sounds, Depth Charge Shake, Natural sinking mechanics, Real Battery life, SFX pack louder, Sound mod for ship break-up, super torpedo, The elite uboat crew uniforms, IBX splint camo, Torpedo damage final, Type IX-open hatch-v1.01, RB effects for SH32.03, & DD_Buoys_v2.0,&GWX-Alternative loadscreen, Alternative Flotilla, Lite Harbor Traffic, Main movie Das Boot. I do not see any flares, PA system sounds , no survivor people in the water ect. Can someone help me? I am playing GWX 2.0
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not compatible
i dont think RB effects mod is compatible with GWX2.0. Tho you can take some aspects, like the smoke, and explosion tga and use them.
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thank you
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I did this and it works. Put the TGA files into a JSGME folder format and enable it as normal.
http://img177.imageshack.us/img177/2028/smole1mn1.jpg |
The TGA files are just the tip of the iceburg...better then nothing I guess. I just may do that to take some of the edge off...LOL.
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*Bump* :huh: :lol:
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Just a question:
Anybody know if version 2.22 works with GWX 2.0? I am just asking because as far as I can see, ver. 2.22 doesn't mess with .cfg files... :hmm: Well, any help or comments will be welcome. Thanks a lot :up: CapZap |
I am curious about that well...but also what the effect will be if you install the latest version of this mod in GWX 2.0....I don't think it will break the GWX 2.0 mod but it might change some things. Does anyone know what the consequences are to install this latest version over the GWX 2.0?
Any answers/suggestions are welcome. I think GWX 2.0 and Racerboys Mod will make my SH3 complete!!! |
Just tried v.2.022 with GWX 2.0, and it works perfectly!!!! :rock: :up:
You should try, Mil_tera, won't regret it!! :up: ;) I didn't want to try 2.03, because it was said clearly that they were not compatible, but 2.022 is OK until RB releases his new version for GWX 2.0 or 2.1. Many cool features/effects from 2.3 are missing in this older version , but I can live with it. Nothing was broken during my test, or perhaps i didn't notice if it happened. Those are the results... http://i156.photobucket.com/albums/t...hots/2022a.jpg http://i156.photobucket.com/albums/t...shots/2022.jpg CapZap |
Hey Jane, that smoke looks great :up:
Could you please explain, step by step, what have you done... I have never seen such a smoke... :huh: ??? |
Aw, man I really wish RB were around!
Hope he's doing' allright!:hmm: |
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