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Looking into issue with patrol objectives where map marker is not shown.
I remember this issue when making campaign MG and had to use sink objectives as patrol = no marker. So far I have tried:- forcing objective 9 (patrol) to object icon 0 (sink) = ctd using hidden objectives and adding goto (reach) as an update to objective = too much work testing icons in menu editor = all look ok (C:\Ubisoft\Silent Hunter 5\data\Menu\Gui\StrategicMap.dds) all icons set correctly So as things stand - I may have to return all patrol objectives back to sink objectives:wah: Anyone got any suggestion:06: |
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To use the MQK - I would need to add it to OHII and then edit all missions with:- New trigger, event for message to tell player where to go A template could be used to speed this up but the actual co-ordinates will have to be looked up. That is three per mission with about 20 to 40 missions per campaign - all in all over a months work Some day perhaps.... For now I think I must go back to the sink mission - sorry |
I am ready to release v2.4
changes:- OHII v2.4 Added Gaps fix for sound files and some unit IDs that were causing ctd with some mods Added Serges fix for air units and their guns where IDs were causing ctds with some mods Updated RUS airbase to:- The Yak-1 entered service on late 1940 - early 41 MiG-3: entered service on April 1941 La-7: entered service on mid-September 1944 DB-3: in service since 1936 KOR-1: introduced on 1938, retired 1942 MBR-2: in service since 1935 Added new Rus_airbases All patrol missions back to sink missions so that the mapmarker will work again before I do - does anyone have any changes they want made? |
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http://grid.nylle.de/ This is the most complete online MQK calculator I have ever found. It covers the whole globe, and it is fairly accurate. A veritable professional work. Hat off for his creator :sunny: Quote:
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Hi Gap:salute:
Yes adding MQK to OHII would be great - but The mission and all SH5 map areas are set as:- [MapZone 1] Name=Patrol_Zone1 Radius=200.000000 MaxHeight=1000.000000 MinHeight=-1000.000000 Category=0 Long=-992000.000000 Lat=6052000.000000 Height=0.000000 IsFromSingleMis=false [MapZone 2] Name=Patrol_Zone2 Radius=200.000000 MaxHeight=1000.000000 MinHeight=-1000.000000 Category=0 Long=-830000.000000 Lat=6124000.000000 Height=0.000000 IsFromSingleMis=false [MapZone 3] Name=Patrol_Zone3 Radius=200.000000 MaxHeight=1000.000000 MinHeight=-1000.000000 Category=0 Long=-888000.000000 Lat=6016000.000000 Height=0.000000 IsFromSingleMis=false As you can see the lat/long are set by meter (game) from a centre point in the map The convertor will not work for this. The only way to do this (that I know off) is too load MQK into SH5 and manually mission by mission edit the patrol_zone into messages by view where in the MQK it falls If we could get a team together and split up for a campaign each - then the work load would be manageable. For me to do this on y own will take a long while |
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In game, 40 km of length = 1 degree (both in latitude and longitude). IIRC, the origin is located at the equator and at Greenwich's latitude. Knowing that, you can convert from game map offsets to real world coordinates. TDW has deviced a little application (should be somewhere on my HD) for not having to do the calculations manually. Using the same calculations, I have created an excel spreadsheet plotting real world coordinates on the SH5 map (which by the way is actually an Equirectangular projection). It gives fairly good results, and I can easily tweak it to accept SH5 coordinates rather than real world coordinates. All you would have to do, would be entering the coordinates and looking on map (i.e. the map by illyustrator) what MQK quadrant they lay on :up: |
Open Horizons II v2.4
see post 1 for download:|\\ Quote:
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I will post a couple of renders in one of my next posts :up: |
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No patches, fixes or similar? Compatible with SkyBaron's Leigh Light for SH5 1.1? Show me your mod list please... |
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I still want to work on the air layer - I just wanted to get a Rus one out to take advantage of all the new aeroplanes from Serge. I would still like to take Sober up on his idea where we all take a country each and make a layer - then I can add them all as one Quote:
my mod list is for making OHII and looks like this:- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_21_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch NewUIs_TDC_7_4_2_ByTheDarkWraith Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Automated Scripts v0.6 Trevally Tutorials - All v0.2 (for TDW UI+OH II) Trevally TDC Help v2 Equipment_Upgrades_Fix_v1_4_byTheBeast+patch1 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 Trevally sounds for v2.4 OPEN HORIZONS II v2.4 (testing) |
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One question though - What is this fix? :hmm2: Quote:
are you going to make HanSolo's mod compatible version? |
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British and US air forces should be the easiest one (there is a lot of info on then available in the web) |
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