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Contact Reports
S7rikeback & PB,
Have you manipulated a parameter in FOTRSU that affects the assignment of Contact Reports? i ask because with the last two versions the vast majority of requests to attack by using the Contact Report are replied to in the negative. this is a very different result from Stock so i am drawing a conclusion that some obscure parm has been manipulated. which is fine...i just wondered which parm it is. btw, i am not sure if i have ever mentioned that the additional island/atoll/straits names are so helpful, even for an old salt who knows Pacific geography. is there a way i can apply some file to Stock to upgrade that installation with more names? :Kaleun_Salute: |
To me contact report seems to be linked with torpedo load. Above 50% load I generally get an attack order. Once it goes below 50% I'm usually told thanks but no thanks.
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Re Enter Port
Hey, has anyone had an issue reentering port when Homeport is Guam?
Ive tried different times, angle of approach, but it crashes each time right after Im awarded the Bronze star. Also cannot request transfer from this port. December 1944 Thanks, Frank |
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btw, what boat are you driving? and which mods do you have applied? JSGME-Tasks-Copy to Clipboard-then Paste into a Post here. thanks. :Kaleun_Salute: |
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As for the map names, that is in the "Campaign_NMS.cfg" file in Data / Campaigns / Campaign file, which then calls all of the images in Data / Terrain / LocationMaps folder. I have a mod on SubSim here from a few years ago, but have to update it. We generally add a half-dozen or more each release. Quote:
1. What was the date you started this patrol?For a few of the boats, Guam is it, until maybe Subic Bay in February 1945. Several of the submarines should be able to transfer to Pearl, but not all. I don't believe we have encountered anyone crashing after being awarded the Bronze Star, so we would appreciate it if you could zip of your Save folder, post it somewhere, send us a PM with a link, and we'll attempt to see what is visible in that, and get back with you. |
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[C:\Silent\Silent Hunter\MODS] 100_FalloftheRisingSun_Ultimate_v1.7p3 803_NoPlayerSubFlags Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN 801_UMark Invisible 806_PeriscopeSplash TENCH CLASS I always save my last inport just in case, and if I try to transfer OUT of Guam it says transfer not available. DEC 1944 IIRC Frank |
The main problem Torpex77 is that the Tench Class boat is not supposed to be available until January of 1945. Since it is not an active boat, it crashes the game.
This is a concept we have been trying to wrap our heads around since the beginning of the game. It's nice that they decided to "reward" a player with a high score by presenting them with a new boat - but NOT until after it is available in the game! All of the updates they had done to this game, and they never bothered to fix the issue. As modders, we have to pay attention to dates on everything. But the game itself apparently can ignore them, and just do whatever whenever. The boat is restricted in multiple places, but the game will still give it to you early. It behooves the player to familiarize themselves with when boats are available (multiple pdf files in the Support folder). What you will have to do is re-arm and re-fuel, but NOT end patrol. Go back out and do a Status update if you want more assignments, or just go sink stuff. Come back in to dock at Guam after January 1, 1945. You should then make if fully through the process of docking. I am surprised it did let you dock previously... |
40mm AA Gun Crew Slots?
Arrived at home port Pearl Harbor on 6/14/43. Got the option to replace the twin 20mm AA gun with a Single 40mm, so I took it. However, this is only one crew slot for the mew 40mm AA gun.
I said "I got this", exited the game, went to the very last save I took after adding the 40mm AA gun from the office, opened the activeuserplayerunits.upc file within SaveGames, looked for the 40mm AA Gun entries, and then looked at the gun crew slots. I expected to fine a Crew Leader slot description (like L1), and then the 2nd crew man (C1) with the "additionalrepository" that I needed to delete (and change the slot from 1 to 2). It's not in there! The 40mm AA gun in the equipment list says that there should be 2 crew slots, but they do not appear on the crew page in the Office. Have you changed how to assign a second crew slot somehow from the last time I went through this, or did I miss something? Forgot to mention it was in Gato. |
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Ahhhhh..Makes total sense. I decided to rearm and refuel and head back out after posting here. I'll take the long way home to make it back to port after January 1 45. I did take a quick glance to see if there were any specific issues in the read me but didnt glean anything, or missed it. Its cool, I can survive without reentering port.)) |
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Edit: OK, my current Aft AA gun is a 40mm: You need all the lines of the weapon slot, and well as all the lines of the Weapon itself that sits in the weapon slot, along with proper crew slots. Compartement 2 is the Aft gun, Compartment 3 is the Fore gun (with exceptions, of course, in the S-Boats and the Cachalot). Quote:
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that boat is the buggiest boat in SH4. i've learned my lesson: never upgrade to a Tench.:03: well, if you cannot go back to the Gato or Balao via Save files, then you have two options: become the new Flying Dutchman and sail trackless seas forever until August 15 or start a new career. :Kaleun_Salute: |
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