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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Noordermeer 07-03-11 04:54 PM

Cool stuff guys

would love to see what the explosion looks like

http://www.youtube.com/watch?v=mTkjo...eature=related

Obelix 07-03-11 11:08 PM

On sukhoi.ru found a map of hostilities in September 1939 to May 1940. If interested, I will translate a legend.
http://www.sukhoi.ru/forum/attachmen...4&d=1309740967

Zedi 07-04-11 01:51 AM

The map confirm what we already have in Total Germany, even the minefields. Thanks.


Right now Im very upset and frustrated. The mod is very unstable and Im unable to trace down the source of the problems. What is bother me most is that this campaign is already a soup of mods. A little bit from here, a little bit from there.. I added too much things that was not created and tested by me. So the mode became a monster and out of control.

So there is not much option I have. One is to release it as it is, unstable and unusable.. maybe somebody will find a way to fix it, or... jumping back 2 months and doing everything in my way without merging it with other mods. That means without Terrain_harbour_flags_Mod. The reason is that THF added a lot of traffic and convoys and when the game start, there are millions of ships sailing out from ports all over the world in the same time, its enough if one of these ships have a broken path and the game start shaking.

I also want a fps friendly and stable campaign, but what we have now its a huge resource sucker, unstable disaster. And this should not happen. I love the passion and fun Josef von Posoritz have with Open Horizon and he is not using a state of the art machine. Everybody should be able to play this campaign, not only those using the NASA servers.

So here is me scraping everything and starting Open Horizons II. This time I will test every move I do and making sure this mod is fps friendly and stable as a rock.

Targor Avelany 07-04-11 02:31 AM

Quote:

Originally Posted by Zedi (Post 1697350)
The map confirm what we already have in Total Germany, even the minefields. Thanks.


Right now Im very upset and frustrated. The mod is very unstable and Im unable to trace down the source of the problems. What is bother me most is that this campaign is already a soup of mods. A little bit from here, a little bit from there.. I added too much things that was not created and tested by me. So the mode became a monster and out of control.

So there is not much option I have. One is to release it as it is, unstable and unusable.. maybe somebody will find a way to fix it, or... jumping back 2 months and doing everything in my way without merging it with other mods. That means without Terrain_harbour_flags_Mod. The reason is that THF added a lot of traffic and convoys and when the game start, there are millions of ships sailing out from ports all over the world in the same time, its enough if one of these ships have a broken path and the game start shaking.

I also want a fps friendly and stable campaign, but what we have now its a huge resource sucker, unstable disaster. And this should not happen. I love the passion and fun Josef von Posoritz have with Open Horizon and he is not using a state of the art machine. Everybody should be able to play this campaign, not only those using the NASA servers.

So here is me scraping everything and starting Open Horizons II. This time I will test every move I do and making sure this mod is fps friendly and stable as a rock.

We bow to you, sir. If you will require any testing or help - I'm sure there will be a lot of people, including myself, who are willing to help anyway they can. :salute:

BigBANGtheory 07-04-11 03:21 AM

Its either going to be a process of trial and error or using some intelligent trap. The first stage is to try and re-create the conditions which cause the problem are you able to do that i.e. can you force or reliably cause the instability you mention?

Either way you should open it to a wider audience to get some help... obviously it shouldn't be added to the MO pack as is.

...and go and do something you enjoy for a bit if its upsetting you, sometimes the best idea's come from a fresh look at things or when you least expect it. :sunny:

Trevally. 07-04-11 03:31 AM

Quote:

Originally Posted by Zedi (Post 1697350)
The map confirm what we already have in Total Germany, even the minefields. Thanks.


Right now Im very upset and frustrated. The mod is very unstable and Im unable to trace down the source of the problems. What is bother me most is that this campaign is already a soup of mods. A little bit from here, a little bit from there.. I added too much things that was not created and tested by me. So the mode became a monster and out of control.

So there is not much option I have. One is to release it as it is, unstable and unusable.. maybe somebody will find a way to fix it, or... jumping back 2 months and doing everything in my way without merging it with other mods. That means without Terrain_harbour_flags_Mod. The reason is that THF added a lot of traffic and convoys and when the game start, there are millions of ships sailing out from ports all over the world in the same time, its enough if one of these ships have a broken path and the game start shaking.

I also want a fps friendly and stable campaign, but what we have now its a huge resource sucker, unstable disaster. And this should not happen. I love the passion and fun Josef von Posoritz have with Open Horizon and he is not using a state of the art machine. Everybody should be able to play this campaign, not only those using the NASA servers.

So here is me scraping everything and starting Open Horizons II. This time I will test every move I do and making sure this mod is fps friendly and stable as a rock.

:stare: This is a ridiculous statment. Not only that it is an insult to those of us who have spent the last 2 months making it.:nope:

The version we had last week was stable. Add the that the fixes TDW made and I had no problems at all.
The changes you made in the last few week are what has messed it up.
We need to go back to last weeks version.

I would suggest you sit back and think about what you are saying here as I for one do NOT intend to scrap all the work I have done.

We have back ups for all our work and if you are giving up you should hand this over to me and I will finish it.

The General 07-04-11 05:50 AM

Um, I love that you guys are so passionate about your work, it's part of why I love this Community, but maybe this particular argument should be had via Private Messaging.

Zedi 07-04-11 07:10 AM

Trevally, Im scraping the traffic part, not the campaign structure and objectives. There is nothing wrong with that and everything you did will be still there. And as The General said, we can talk this in private.

Lenam 07-05-11 06:53 AM

This is a little weird, sunddenly this great and most expected mod is in standby and with problems. What is going on guys?

Zedi 07-05-11 08:10 AM

Its not in standby, Im working like a mad on it and we start to test it today. To much to explain, less time to do it.

But the new version its shaping up fast and now its working very good and runs smooth as butter, its a very fps friendly campaign. Everybody should be able to play it once its done.

TheDarkWraith 07-05-11 08:12 AM

Quote:

Originally Posted by Zedi (Post 1698077)
Its not in standby, Im working like a mad on it and we start to test it today. To much to explain, less time to do it.

But the new version its shaping up fast and now its working very good and runs smooth as butter, its a very fps friendly campaign. Everybody should be able to play it once its done.

Do you want me to send you the mines being able to be spotted by crew so you can test to see what the FPS impact is?

Zedi 07-05-11 09:04 AM

Please do TDW. I really dont have time to chat much, I just work like a mad on the campaign and send out the results for testing. Important is that your last update on enviro units and ships works great, the fps is greatly improved now. The game is very stable now, Im really pleased by the results so far.

A new version of IRAI would be good, even a test one for those who are testing the new campaign. Im using test v32 and Im not happy with the planes and how they react. They wont break formation when spotting an enemy if they are follow a waypoint. Also, the planes are a big resource suckers now, I had to completely remove the air raids over the ports.. but I dont think this is related to IRAI.

Rongel 07-05-11 09:13 AM

Quote:

Originally Posted by Zedi (Post 1698106)
Please do TDW. I really dont have time to chat much, I just work like a mad on the campaign and send out the results for testing. Important is that your last update on enviro units and ships works great, the fps is greatly improved now. The game is very stable now, Im really pleased by the results so far.

A new version of IRAI would be good, even a test one for those who are testing the new campaign. Im using test v32 and Im not happy with the planes and how they react. They wont break formation when spotting an enemy if they are follow a waypoint. Also, the planes are a big resource suckers now, I had to completely remove the air raids over the ports.. but I dont think this is related to IRAI.

Sounds good!

Please send me the new test version when it's done :DL! I tried TDW's fixes but had still problems in the Kiev port. FPS was pretty low and some troubles with the zombie ships. When I loaded the game some zombie ships were much too low in water. When I tried later again, they floated ok...

I did some modifications to bouys (new paint job) and reduced the bell sounds. I'll tweak them a bit more and send them to you Zedi!

Zedi 07-05-11 09:30 AM

Quote:

Originally Posted by Rongel (Post 1698114)
Sounds good!

Please send me the new test version when it's done :DL! I tried TDW's fixes but had still problems in the Kiev port. FPS was pretty low and some troubles with the zombie ships. When I loaded the game some zombie ships were much too low in water. When I tried later again, they floated ok...

I did some modifications to bouys (new paint job) and reduced the bell sounds. I'll tweak them a bit more and send them to you Zedi!

Send me a email adress by PM.

Regarding the ships, found the new passenger ship sailing without texture, was completely black.

Trevally. 07-05-11 03:30 PM

Quote:

Originally Posted by Lenam (Post 1697994)
This is a little weird, sunddenly this great and most expected mod is in standby and with problems. What is going on guys?

Work continues:03:

Targor Avelany 07-05-11 04:01 PM

I don't see anything surprising tbh: big project, lots of work, glitchy and unfriendly system and huge amount of ideas and will to improve...

Frustration in such cases is very common. I'm glad to see that the guys are not giving up! :yeah: :salute:

Stew U-582 07-08-11 06:30 AM

Hi Guys,

Ive been following this thread for some time now with great interest.
I realise you have undertaken a massive task and whish you success.
I know you have much to do and I have no right to make requests , but
Im going to have a try anyway.

I would like to convey a recent experience in the hope that it may
be possible to create a MOD to cure this situation , I believe it
would go perfectly with your mod. Unfortunatly I do not posess the
skills to create as you guys do but I have plenty of ideas.

Anyway to the point , here is my story.

I have been playing SH5 for a long time now but due to updating mods
, starting new carears and the like I have never actually finished
a completed campain. I eventually decided to knuckle down , resist
the urge to update or try new mods and actually play a
campain all through. I was at the climax of total germany with only
the battleship left as a mission objective. I sighted it in the outer
area of Narvik late arfternoon. I stalked at distance waiting for dark.
I decided to take out the destroyer flanking left of the battleship as to
leave a gap in the escort ring for a later attack on the battleship.
I succeded with my attack made my escape and waited for things to
calm down for my battleship run. By this time it was verry dark ,my sub
allmost invisible to visual detection. I positioned my sub ahead of the
force ,on the Surface at all stop about 1500m abeam of the battleships
projected course. When the time came I let go with a 4 torp 2deg Salvo
at keel depth depth. KaBOOM , 3 of my torps hit their mark. By this time
I had allready turned around and was bolting for dear life in the oposite
direction my mouse poised over crash dive expecting at any moment
a searchlight might come my way. I had pulled out all the stops , engines
redlined , the bosun whipping the torpedo loaders and then.............

U Play Award you have earned 20 points for redemtion , Campain Ends

What the $%#& is this. My master plan , executed with precision and I
didnt get the chance to enjoy the best part. 4 remaining escorts at
close range wanting revenge for one of the Queens prided Battleships
, but no , it was not to be , for I had the Instant Success Telleport to
Donitz's cocktail party reward for all my hard work.


Seriously I couldnt believe how the campain ended. I had been wondering
how the transition from one campain to the next worked and wow was
I disapointed. Is there any way of making the campain not finish until
you have docked your boat back at port ?

If its possible to create a mod to acomplish this I verry much hope
you guys agree with my point of view
and would include it with your campain upgrade.
It wouldnt suprise me in the least if this idea has allready been
considered but just in case its been overlooked I thought I would
get in a say.



Thanks

Stewy

Trevally. 07-08-11 07:32 AM

Hi Stew,

Good story:yeah:

This is also a concern of mine.
It had happened to me many times as I have finished the whole campaign 3 times:D. You may also note that when this happens, you do not get any renown points for the whole patrol either.

This happens when you achieve enough points to gain a decisive victory.
To stop this happening we need to re-work the conditions for this victory.

@Zedi - thoughts?

Rongel 07-08-11 01:50 PM

Stew,

this has happened to me also, and I had similiar feelings! I sunk a capital ship in Norway and I was sure I was doomed, when the escorts turned on their search lights but then Boom! and congrats, mission accomplished!

No idea though how we could fix this... Unless we make the objectives too hard to accomplish. Very good point still! :D

Trevally. 07-08-11 02:39 PM

Quote:

Originally Posted by Rongel (Post 1700200)
Stew,

this has happened to me also, and I had similiar feelings! I sunk a capital ship in Norway and I was sure I was doomed, when the escorts turned on their search lights but then Boom! and congrats, mission accomplished!

No idea though how we could fix this... Unless we make the objectives too hard to accomplish. Very good point still! :D

A fix could be - make decisive victory require, say 11 points.
Then make total points available 10.

This would mean you could never get a decisive victory and the campaign would then always end by date:doh::hmmm:
Further - this would allow a player freedom to go anywhere and sink ships while they are waiting for the campaign date to end.

How would everyone feel about this:06:


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