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-   SH4 ATO Mods (https://www.subsim.com/radioroom/forumdisplay.php?f=234)
-   -   [WIP] The Offical Post of The Surface Warfare Super-Mod (https://www.subsim.com/radioroom/showthread.php?t=144946)

Sledgehammer427 06-19-09 03:18 PM

thats the little work i did with the Harper Goff Nautilus. sorry, it took me forever to get that into the game. now to work on the surface shipz

Kipparikalle 06-20-09 11:40 AM

Awesome Easter Egg

ivank 06-20-09 04:48 PM

Nice sig

Kipparikalle 06-20-09 11:19 PM

Thank you

ivank 06-20-09 11:25 PM

:har::rotfl::haha: No Problem.

pasharr 06-23-09 07:43 AM

IF YOU OR ANYONE YOU KNOW HAS 3D MODELLING EXPERIENCE, PLEASE CONTACT US AND START WORKING ON A SHIP!!! IF THIS DEADLINE IS NOT MET I HAVE LITTLE FAITH IN THIS MOD SURVIVING THE YEAR:cry:
SO PLEASE CONTACT US ASAP TO START MODELLING AND SAVE THIS MOD.

I'd quite happily help out. I usually use Maya for modelling, but I dont know what file types you'll need or what plugins ill require to import into Maya that sort of thing. So you'll have to bring me up to speed. Do you have a website set up for this or anything?

DarkFish 06-23-09 08:06 AM

great :DL
contact ivank (if he doesn't contact you first) to join the team.

SH4 uses the .obj file format, judging from a quick look at its site maya should be able to edit those.

pasharr 06-23-09 08:23 AM

Oh cool, I have the plugin for that. Do you know what size textures are being used? I imagine that SH4 is using 1024? Also which ships are being built currently? I dont want to start only to find that im repeating someones work! :DL

pasharr 06-23-09 08:33 AM

He can email me on thorsfist@btinternet.com :DL

DarkFish 06-23-09 08:48 AM

SH4 generally uses 1024*1024 but AFAIK it can be any size that's powers of two.
I don't know exactly what ships are being made/edited at the moment but I'm sure Ivan does.

141st_Alper 06-23-09 07:33 PM

Guys anything about depth charges??

ivank 06-23-09 08:38 PM

what about them?

DarkFish 06-24-09 06:46 AM

you can launch depth charges if that's what you mean.

0167 06-30-09 04:09 PM

*hits stopwatch*
"Times up for the torpedo sir, now what?"
"hmm..."

0167 06-30-09 04:13 PM

Quote:

Originally Posted by Sledgehammer427 (Post 1120091)
there are always dark horses running behind the surface warfare mod...but Sledgehammer struck a deal with the devil! :D

http://i391.photobucket.com/albums/o...022410_359.jpg

NICE!! is it invinciable to ramming attacks, suicide runs, kamikazes? does it have torpedos of nuclear capiblity, anti air CWIS guns, plenty of missles, ninja crew and chuck norris as first officer? cause i want one!

Sledgehammer427 06-30-09 05:37 PM

heh, nah, its supposed to represent the Movie Nautilus.
no topredos, no ninjas, no chuck.

iambecomelife 06-30-09 10:42 PM

Sorry if this has already been posted, but will we see Kamikazes in the Pacific portion of the mod? They could be implemented by creating an invisible bomber with a new model of bomb that was actually an aircraft model (Zero, Baka bomb, or whatever).

ivank 06-30-09 10:51 PM

IABL: I am wondering the same thing. But we are working on V1: Atlantic Action mod right now, so I am not sparing any time/effort to any other version.

Alex_SoboL 07-01-09 02:31 AM

When it will be ready?

Sledgehammer427 07-01-09 03:02 AM

beta is due by august, however, we want a quality beta, so we won't have to make many changes to make the final :D
in other words, a beta should be out by august, but we aren't making any promises


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