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Finally did it. It took one hour and 57 minutes to get to the star for completion. I sank the first patrol boat taking only 2% damage before getting her. Then a race for the star on the surface the whole way at flank. |
Hey merc! :doh: - we forgot about the way "time" works in the Mission Editor as it "translates" it to the game! :doh: That "timer" wants to run in the scenario, so when the game starts, it starts, just like it was 22nd August, 1942 instead of its given date of the 8th... therefore, I'll bet you are running out of time really close to that 1300 mark each time. Sometimes maybe 1301, another maybe 1305... ?? Sound reasonable? Therefore, if you open the scenario in the ME, and look at the "Triggers", change that "time" to say 1430, and you should get about another hour and a half to make it. Historically, I'm not sure what the scenario is based upon, because according to the USS Skipjack's Patrol Report, they were off Ambdon on the 22nd... ?? So what a skipper would have done in that situation - besides staying in the deep water during the daylight hours and then making a run across the shallows under cover of darkness, I don't know... :salute:
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So just run like H E double hockey stix, and hope they don't hit you too much, eh? Did you go right at the first gun boat? :salute:
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New Version 1.004.a Post - See Page 1 here!
-------------------------------------------------------------------------------------- Announcing 17th February, 2020 100_FalloftheRisingSun_Ultimate_Edition_v1.004.a_E N == ^ Download Link ^ == Note: This mod is for "Silent Hunter 4: Wolves of the Pacific" v1.5 only - with Uboat Missions Add-on See Post 1 on Page 1 of this thread Known Issues and Resolutions Worked On In This Release
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New Build
Downloaded and testing.
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I have some questions for you guys downloading: On my desktop Win7 8gig RAM, old Core2 Duo Quad Core, nVidia GTX560Ti, I have no issues. The game,while in Home Port, getting ready to depart, with all of the surrounding traffic and airplanes runs at 60fps if I don't limit it to 30fps. Nary a hiccup. But on this laptop, Win10 8 gig RAM, new core i7 with onboard Intel HD 620 graphics - which used to run the game just fine in similar fashion to the desktop - now CTDs when starting in the Home Port. I used to just have the usual Windows "hiccups" now and then as it did whatever it is that Windows 10 does. But now it will NOT run the game if I start my career in the Home Port harbor - the game will crash. However, if I start outside the harbor, all is well... ?? I just downloaded this. Is this something with my computer? It acts like LAA did not take on the executable, but it does show as being fine...?? Ubisoft Uplay version of the base game, btw - not that I suspect that at all :roll: ...
Does anyone else have a Windows 10 laptop, Core i7 with onboard video that is trying to run the mod? I do not understand what is going on with the beast and the mod. I have a few hardware things to try, and a few software things, as well as a couple of mod things... Please let us know if you have similar issues. Thanks. :salute: |
Version Number?
Should the new version number be 1.104a? I'm sort of a stickler for keeping numbers in ascending order. Call me a "Version Nazi" if you will. :haha:
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Naw. The original was numbered v1.0.1.g, so this is like a minor "fix" if you will, so in dropping the 2nd decimal point, aka: 3rd placeholder, and adding the leading zeroes to the "0" number (2nd placeholder) of the original release, we're using the letters (still) as the "build" if you will, of a particular set of files. With the airplane changes and some ship changes, we've actually increased from like a v1.000.1.g (if the leading zeroes would have been used) to v1.004.0.a, if you will. The use of the leading zeroes, such that we are talking about tenths, hundreths and thousandths, and not have single-digit places that turn into double- and even triple-digit places as the numbering advances, will now let you see at a glance that "1.004" is higher than "1.0.1", and that "v1.014.c" will be higher than "v1.004.a", or whatever the case may be. The placement of a digit in the 3 "decimal values" just signifies how high of a move this version is. Realistically, if a certain someone hadn't already done the artwork, it really should be like "v1.104.d" or "v1.014.d", depending upon your definition of "minor". Since this version is not fully backwards-compatible with the previous releases, just this side of a major release, but with no added functionality or anything "fancy", we kept it low. Like a "maintenance release"... Besides "Author's (Team) Perogative"... :har: :salute:
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Big thing - LAA was NOT applying to the SH4.exe in the game folder, but rather to an SH4.exe in a similarly named folder - yes, old man eyes it is... aka: "oldmanitis", and old man frustration... Re-did the install before I saw that... sheesh. In the meantime, if you have Intel onboard graphics, you really should get that Graphics Command Center, since it does open a few more options, such as anti-aliasing and frame rate control... Just pay more attention to what you're doing, like at least a nickel's worth, and put your good glasses on when doing mod set-ups... :roll: :salute: |
I just downloaded this update.
It installed flawlessly, as per your instructions propbeanie. Visually........WOW. Bravo team. :yeah: I'm new to FOTRS, and certainly no expert. But I'm looking forward to checking this out. Thanks to ALL involved with this project. :Kaleun_Salute: Gotta go.....I'm heading back in to start a campaign. |
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As for the new version, after finally getting it all set up, I started a new career in S-34 out of Cavite, ending the first patrol at Surabaya with no encounters after useless patrol assignments in the Tabula and Makassar straits (going from memory, here). Just started the 2nd patrol, an insertion mission. Encountered an IJN Task Force too far away to attack. They turned right into me, allowing me to sink one of two escort carriers and make a clean getaway. I love the action, and the in-sub ambience is beautiful, day or night. You guys have done an incredible job once again. Many thanks. Thanks. |
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Now, as to your first patrol, like other subs' first patrols elsewhere, when in the Tablas Strait, about all you'll see besides fishing boats (usually), is the occasional Mavis flying boat, which I just got bombed by one last night while crossing the Sibuyan Sea... rassin rother dad-blame clouds and radar... (forgot to turn on the SD :roll: - "old-school skipper" is my excuse). Minimal damage, no injuries, but they know where I are in my little Sugar boat now... anyway, Manila, of course, was in disarray, and had no clue where the Japanese might be coming from, so wasted a lot of effort going to "quiet" spots. However, You should encounter something in the Makassar Strait... of course, it isn't exactly a small area to cover with one boat without radar. Just be sure to do the occasional "dip" down for your sonarman to try to find something. Of course, while testing, when I encountered something there during a test run last week, I shot four torps at some transports, all missed (say whuh?!!??) and then I spent the next roughly 23 hours game-time trying to avoid a couple DD and a subchaser... I say "trying"... If I wouldn't have used TC as much, I might have made it... dunno tho, 'cause I didn't... :O: - but it was a good test. Glad you like the look and feel of the mod. What type of "Insertion" do you have, and to where? I went through and tried to limit some of those 2nd missions, similar to what you get at the Beginning, to where you get only a select set of missions for your 2nd patrol, so long as you don't stay out too long for your first patrol... :salute: |
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IBM 1401? I started on an IBM 402 accounting machine. Old time tabulator. I started in the S-35 and was ordered to Lingayen Gulf. Not there, yet. It may be a hot area. Noticed that the officer limit for the S-Boat is still five, which the program assumes to be chiefs and officers, not just officers. And, many of the officers in all boats are still wearing the wrong collar insignia. |
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