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-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

KaleunMarco 08-04-19 02:19 PM

Quote:

Originally Posted by Fifi (Post 2621457)
I would like too KSD HUD dials :yep:

Only problem to me is this damn Menu_1024_768...way complicated for my skills, and everything is lying there :timeout:

I have to learn how it works. Maybe one day...

HEY! i thought you were on holiday...running your new set of wheels through their paces. get out of the house, son, and drive that car!:up:

Fifi 08-04-19 02:49 PM

Quote:

Originally Posted by KaleunMarco (Post 2621463)
HEY! i thought you were on holiday...running your new set of wheels through their paces. get out of the house, son, and drive that car!:up:

:haha: ...but can’t drive 24/24!

Yeah, back on holidays, salute :salute:

Fifi 08-05-19 01:41 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2621406)
Hello Fifi I must say that the navigation is really more beautiful especially the waterspray that really makes its effect ...! but I find that the interface Hud of Karamazovnew's is not very beautiful now I do not criticize this work far from me this thinking but it is personal that of Ahnenerbe would be much better ... or that of Vivens KsD is top that would add a more mods I think when I would have time in front of me I would tell you what I saw in the mod that I hang should be improved ... in any case thank you for all that you have achieved so far a big job that I must say I like a lot ... good luck exellent workl:Kaleun_Cheers::Kaleun_Salute:

Thank you Maximus!

I don’t think i’ll Change Karamazov interface for 3 reasons:
- i love it :O:
- it’s part of OM spirit...
- would take a huge work to change it.

I’m sorry :salute:

jaxa 08-07-19 04:34 AM

Fifi, KSD mod seems to be dead.
It would be nice to add some of good thing from this mod, with permission of his authors of course, to your compilation. Especially dials :)

SnipersHunter 08-07-19 05:06 AM

Quote:

Originally Posted by jaxa (Post 2621865)
Fifi, KSD mod seems to be dead.
It would be nice to add some of good thing from this mod, with permission of his authors of course, to your compilation. Especially dials :)

I would really appreciate that aswell.

Fifi 08-07-19 05:22 AM

Quote:

Originally Posted by jaxa (Post 2621865)
Fifi, KSD mod seems to be dead.
It would be nice to add some of good thing from this mod, with permission of his authors of course, to your compilation. Especially dials :)

Quote:

Originally Posted by SnipersHunter (Post 2621871)
I would really appreciate that aswell.

I know guys, i know...
I have asked already for taking some stuff from KSD, and answer was yes anyway, so no problem from that.
BUT AGAIN, main problem to me remain the tweaking of Menu_1024_768 wich doesn’t work with a finger snap! :D
This is just probably the hardest file to change!

If S7rikeback is reading those lines, maybe he could answer if his skills are good enough to import all KSD dials :06:

s7rikeback 08-07-19 06:49 PM

Calm Down
 
I'm not promising anything here...

What i currently know is down to the master that is CapnScurvy, my FotrsU team member and menu.ini mentor.

https://i.ibb.co/fCSBpGs/Capture.png

I will say this now...

Any posts asking for updates on this WIP will be ignored... You will be cluttering up a very good thread with "JUNK" posts.
I will only post if I have news either way.

I'm only "looking" at this, as a request from Fifi the mod author...

But also please understand this, when we mod things, we mod for us, and we then share our works with others,
In the past so many very talented modders have "burnt out" keeping up with requests and demands that so and so mod has this, can we have it?

This is not going to happen here!!!

We all have real life to deal with, and modding comes in our own "spare time"

So, all lets play the current release, and report any "actual faults" you may have found... So that Fifi and his team can help improve your game play.

ReallyDedPoet 08-07-19 06:57 PM

Nice work here :yep:

KaleunMarco 08-07-19 07:44 PM

[QUOTE=s7rikebackSo, all lets play the current release, and report any "actual faults" you may have found... So that Fifi and his team can help improve your game play.[/QUOTE]

Amen, brother.:salute:

Fifi 08-08-19 12:57 AM

Quote:

Originally Posted by s7rikeback (Post 2621953)
But also please understand this, when we mod things, we mod for us, and we then share our works with others

This is so true...at start, i made few changes for myself, and as it was quite nice, decided to share on forum... today, didn’t launch a career from the date of first post! (5 month) :timeout:

For the readers information here, on S7rikeback’s screen shot above, there are only 4220 differences found between OM and KSD menu_1024_768! :k_confused:

Quote:

Originally Posted by ReallyDedPoet (Post 2621956)
Nice work here :yep:

Thank you :up:

THEBERBSTER 08-08-19 06:06 AM

Hi guys
With so many updates being produces quite regularly I decided with Update 4B to ditch the Career mode and use dates instead.
The fact that each update means a new start from scratch career mode becomes a bit like "ground hog day".
By advancing the date to July 1st 1941, 2nd flotilla, I was able to select a type IXC.
There is a great selection of boats available and if you have a favorite boat type like I have I am sure you will find it here in Fifi's excellent mega mod.
Loving every moment of this great work Fifi.

Peter



Fifi 08-08-19 02:28 PM

Quote:

Originally Posted by THEBERBSTER (Post 2622009)
Hi guys
With so many updates being produces quite regularly I decided with Update 4B to ditch the Career mode and use dates instead.
The fact that each update means a new start from scratch career mode becomes a bit like "ground hog day".
By advancing the date to July 1st 1941, 2nd flotilla, I was able to select a type IXC.
There is a great selection of boats available and if you have a favorite boat type like I have I am sure you will find it here in Fifi's excellent mega mod.
Loving every moment of this great work Fifi.

Peter



Thank you Peter :yeah:

Yes, OM has great potential :yep:
One day i’ll Try career if i escape some free time :haha:

Niume 08-08-19 03:31 PM

Still grumpy about Huge Fps loss. :( :Kaleun_Crying:

KaleunMarco 08-08-19 04:27 PM

Black Sea Base Bug?
 
fifi,

i think i ran into a base bug in the Black Sea.
driving a type 23 out of Constanza. mission started august 15, 1944.
august 25, noon, received a message that the Contanza base was now closed. no replacement base named.
it is now 24 hours later (Aug 26 Noon) and no replacement is apparent as i peruse the Nav Map.
i may save my place and go and look at the Flotillas.upc file to see for myself.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunter4\MODS]

1OpsMonsun_V705
2OMv705_to_V720
3OMv720_Patch5
4OMEGU_v300
5OMEGU_v300_Patch7
6KiUB_English
7OpMonsun_Magnified Hud Dials for OM+OMEGU_Large
8OMEGU_English
8p_Fifi Compilation for OM+OMEGU
9Fifi Compilation_Update_4B
9HStock Clock for OM Enhanced


km:Kaleun_Salute:

KaleunMarco 08-08-19 04:44 PM

Quote:

Originally Posted by KaleunMarco (Post 2622071)
fifi,

i think i ran into a base bug in the Black Sea.
driving a type 23 out of Constanza. mission started august 15, 1944.
august 25, noon, received a message that the Contanza base was now closed. no replacement base named.
it is now 24 hours later (Aug 26 Noon) and no replacement is apparent as i peruse the Nav Map.
i may save my place and go and look at the Flotillas.upc file to see for myself.

km:Kaleun_Salute:

yes, it is a bug. see:
[Flotilla 8]
ID= 30Flotilla
NameDisplayable= 30Flotilla-Flotilla-Name
AvailabilityInterval=1942-10-01, 1944-10-01

[Flotilla 8.Base 1]
ID= F8Constanta
NameDisplayable= 30Flotilla-Base-Name
Info= 30Flotilla-Base-Info
ExternalBaseName= Constanta
AvailabilityInterval= 1942-10-01, 1944-08-15
DepartureDescription1= 3436719.000000, 5298106.000000, 135.0000
DepartureDescriptionOut1= 3449068.000000, 5293404.000000, 090.0000

[Flotilla 8.UserPlayerUnitType 1]
ID= F8IIB
NameDisplayable= Type IIB U-boat
AvailabilityInterval= NULL, NULL
IDLinkUserPlayerUnitType= IIB
UnitTypeCommonality= 8
IDFlotillaLinkTransferTo= NULL
i'd like to know how i was assigned a Type 23 a mission or two ago. the type IIB is the only boat defined for Constanza.
the only other base in the Med at this time is Salamis.

after further review, Salamis should not be active in 1944. Observe:
[Flotilla 15.Base 2]
ID= F15Salamis
NameDisplayable= Salamis
Info= 23Flotilla-Base-Info
ExternalBaseName= Salamis
AvailabilityInterval= 1941-09-28, 1942-05-15
DepartureDescription1= 2814990.000000, 4554165.000000, 180.0000
DepartureDescriptionOut1= 2805354.000000, 4551496.000000, 180.0000
but look at the map. No base for Constanza but there is Salamis, bold as brass in August 1944.
https://photos.app.goo.gl/u6wsbPXtYaQchPt59
well...imgbb website is down so i cannot show you the map. you will have to take my word for it.
i am more than willing to make the trip back to an Atlantic base, but i need one that is active for the 23. THAT would be a thrilling trip: first the Dardenelles/Bosphorus then Gibraltar.

does anyone have any ideas on how i can get out of this mess?


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