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-   -   [WIP] Historical Guns Specs (https://www.subsim.com/radioroom/showthread.php?t=198510)

gap 02-12-13 08:55 AM

Quote:

Originally Posted by V13dweller (Post 2008176)
Would it be possible to get a single Flak with shield on your U-boat?

Quote:

Originally Posted by V13dweller (Post 2008267)
And what about having MG-34's as a Flak gun?
That would give a Late War feel to it.
And there are two MG-34's in the conning tower next the Stahlhelm's.

Both ideas are theoretically feasible, but we should find/create good 3d models to be inported in the GR2 of one of the existing guns. I really have no ideas if it would work: I still find it difficult making a native GR2 (the double M42) to work in game.

Quote:

Originally Posted by volodya61 (Post 2008194)
To be honest, I don't see any aesthetic in this Flak..
Uncomfortable for aiming also..

I agree, as it is now, this gun is absolutely useless, but what if we gave the unshielded twin 20mm gun the specs of a C/30 (currently, they are both set as if the were C/38), and we made the shielded version more resistent to enemy bullets? ;)

gap 02-12-13 09:08 AM

Quote:

Originally Posted by volodya61 (Post 2008339)
That's why I couldn't understand why you are using binoculars where it is not needed.. :haha:

well, I used the binoculars only if I wanted the gunner to show. Otherwise, ordering 'battlestations' and 'fire at wish' was just enough for making my cybernetic gun to fire at any target in range. :yep:

After a second thought, I am not sure that I want this oustanding feature removed from New UI's :O:

Quote:

Originally Posted by volodya61 (Post 2008340)
No and no.. but I'm not sure about second "no" because I have Render patches patch enabled..

About the sound change, I have experienced it in bunker. The new sound was similar (or dentical) to the one played in open sea. Maybe this is why you couldn't notice it.

As for waterdrops, I think I have missed these Render patches that you are talkin about. What do they are supposed to do :06:

Another mod which would prevent water drops from sgowing is sobers no water drops... ;)

volodya61 02-12-13 09:30 AM

Quote:

Originally Posted by volodya61 (Post 2008340)
Okay.. I will try it today.. :yep:

I want to thank Trevally again for the awesome tool which he presented us to test..
Thank you John! :salute:

Quote:

Originally Posted by gap (Post 2008344)
..but what if we gave the unshielded twin 20mm gun the specs of a C/30 ... and we made the shielded version more resistent to enemy bullets? ;)

I do not think that's necessary at the moment.. details can come later.. Rongel will be enough to make a couple of corrections to his Longer Repairs mod..

Quote:

Originally Posted by gap (Post 2008353)
After a second thought, I am not sure that I want this oustanding feature removed from New UI's :O:

Virtual gunners? Seems like a cheat.. :D :O:

Quote:

Originally Posted by gap (Post 2008353)
As for waterdrops, I think I have missed these Render patches that you are talkin about. What do they are supposed to do :06:
Another mod which would prevent water drops from sgowing is sobers no water drops... ;)

I've used Sober's mod before.. this mod just removed drops from the textures.. not from game's engine.. and PC's resources are still required..

gap 02-12-13 10:14 AM

Quote:

Originally Posted by volodya61 (Post 2008374)
I want to thank Trevally again for the awesome tool which he presented us to test..
Thank you John! :salute:

I join you in offering our Cpt. Trevally my most sincere sentiments of profound esteem and eternal gratitude. :D

... out of jokes, thank you John :up:

Quote:

Originally Posted by volodya61 (Post 2008374)
I do not think that's necessary at the moment.. details can come later.. Rongel will be enough to make a couple of corrections to his Longer Repairs mod..

Why not? do you call it a detail?

Basically, atm we have in game two twin C/38, one of which is essentially useless. Downgrading the lighter one to C/30 specs, and making the player to pay the extra rate of fire and armor protection of the shielded flak with reduced gun manageability and extra sub drag (;)), makes much more sense to me.

Similarly, I want to promote the "improved" C/30 (the one with the gunsight) to C/38 specs... but without extra armor and extra weight this time. Just extra renown required to get it :know:

Quote:

Originally Posted by volodya61 (Post 2008374)
Virtual gunners? Seems like a cheat.. :D :O:

it is :D

Quote:

Originally Posted by volodya61 (Post 2008374)
I've used Sober's mod before.. this mod just removed drops from the textures.. not from game's engine.. and PC's resources are still required..

I undesrtand now :up:
Can you please remove that patch then, and see if you can replicate the frozen avatar issue :)

volodya61 02-12-13 11:32 AM

Quote:

Originally Posted by gap (Post 2008401)
Similarly, I want to promote the "improved" C/30 (the one with the gunsight) to C/38 specs... but without extra armor and extra weight this time. Just extra renown required to get it :know:

BTW, you know, the C30_2 ("improved") is the best in aiming accuracy so far :yep:

Quote:

Originally Posted by gap (Post 2008401)
it is :D

:o you are cheater.. :har:

Quote:

Originally Posted by gap (Post 2008401)
Can you please remove that patch then, and see if you can replicate the frozen avatar issue :)

Okay, I will try to repeat/reproduce this effect.. :yep:

PS: IRAI, R.E.M, reworked sub guns.. too many tests for one tired man.. :O: :03:

gap 02-12-13 12:34 PM

Quote:

Originally Posted by volodya61 (Post 2008464)
BTW, you know, the C30_2 ("improved") is the best in aiming accuracy so far :yep:

with custom or tweaked anim index settings?

Maybe its gunsight is the secret ingredient :03:

Quote:

Originally Posted by volodya61 (Post 2008464)
:o you are cheater.. :har:

I was, unaware :-?

Quote:

Originally Posted by volodya61 (Post 2008464)
Okay, I will try to repeat/reproduce this effect.. :yep:

PS: IRAI, R.E.M, reworked sub guns.. too many tests for one tired man.. :O: :03:

too much for a tired man, but still not enough for someone detaining the title of Best of Subsim 2012 for being a friendly, productive part of the Subsim community and for contributing to the good side of the Internet :yep: :D

Trevally. 02-12-13 12:39 PM

Quote:

Originally Posted by volodya61 (Post 2008374)
I want to thank Trevally again for the awesome tool which he presented us to test..
Thank you John! :salute:

Quote:

Originally Posted by gap (Post 2008401)
I join you in offering our Cpt. Trevally my most sincere sentiments of profound esteem and eternal gratitude. :D

... out of jokes, thank you John :up:

Your welcome guys:salute:

volodya61 02-12-13 01:07 PM

Quote:

Originally Posted by gap (Post 2008497)
with custom or tweaked anim index settings?

tweaked of course.. but here I had enough change only one value for a good result..

Quote:

Originally Posted by gap (Post 2008497)
too much for a tired man, but still not enough for someone detaining the title of Best of Subsim 2012 for being a friendly, productive part of the Subsim community and for contributing to the good side of the Internet :yep: :D

:wah:

gap 02-12-13 01:13 PM

Quote:

Originally Posted by volodya61 (Post 2008527)
tweaked of course.. but here I had enough change only one value for a good result..

I hope you are using Wamphyri's settings as reference :03:

volodya61 02-12-13 01:21 PM

Quote:

Originally Posted by gap (Post 2008532)
I hope you are using Wamphyri's settings as reference :03:

not exactly.. and not always.. there are symply ways..

EDIT: but definitely his method showed the right way to solve the problem :up:

gap 02-12-13 01:27 PM

Quote:

Originally Posted by volodya61 (Post 2008537)
not exactly.. and not always.. there are symply ways..

EDIT: but definitely his method showed the right way to solve the problem :up:

WHICH ways exactly, if I can ask? :huh:

You look a bit secretive... :03: :D

volodya61 02-12-13 01:38 PM

Quote:

Originally Posted by gap (Post 2008541)
WHICH ways exactly, if I can ask? :huh:

You look a bit secretive... :03: :D

change and tune only one value.. and one more to fine tune.. and trav&elev angles to the best fine tune..

what secret did you see here? :haha: :O:

gap 02-12-13 01:47 PM

Quote:

Originally Posted by volodya61 (Post 2008550)
change and tune only one value.. and one more to fine tune.. and trav&elev angles to the best fine tune..

what secret did you see here? :haha: :O:

yes, but it takes a lot of time finding the "right values". In my opinion, using Wamphyri's settings as base for your adjustements would make things a lot faster :hmm2:

volodya61 02-12-13 01:55 PM

Quote:

Originally Posted by gap (Post 2008556)
yes, but it takes a lot of time finding the "right values". In my opinion, using Wamphyri's settings as base for your adjustements would make things a lot faster :hmm2:

We are not looking for the easier ways © .. and faster too :D

gap 02-12-13 02:17 PM

Quote:

Originally Posted by volodya61 (Post 2008563)
We are not looking for the easier ways © .. and faster too :D

I see you like the hard ways :03:

Hope to join you soon, as I finish with DynEnv :salute:


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