SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

gap 06-03-11 12:56 PM

Quote:

Originally Posted by Adriatico (Post 1676729)
Croatian coast and ports (Split, Sibenik, Zadar, Rijeka, Pula) were separated from nazi "Independent State of Croatia" and directly declared as part of Italy... 1941-1943.
Mid 1943-early 44 it was under German control.
So your opition 2 is right...:know:

Thank you Adriatico, I was needing for this information! :up:

Rongel 06-03-11 01:31 PM

Keep it up, Gap and other hard workers :D! I didn't realise that I have real work (much easier than modding work) on weekend, so my flag.dat will delay a bit, but if I understood correctly, Zedi, you don't need it that bad now.
Quote:

Correct remark: the 3D model is the same for each flag, but flag textures got an alpha channel used as transparency mask, so within the size of the 3D model you can give them any size or shape. I tested it when I created a small triangular pennant for TDW's U-boat flags mod. Regular ship's flags should work in the same way.
I already tried this, but I got white texture where "nothing" should be. Must try again, might be my error. I'm not going to edit the old flags, but I wan't to make my additions right if it's possible. And it isn't that time consuming. I'm out, good luck!

gap 06-03-11 01:40 PM

Another Issue :nope:

Sweden was officially neutral during the whole conflict. Though its merchants were found very often Allied convoys. This is a fact that had been discussed before.
What I didn't know is that by the end of WWII 89 of its ships were sunk or damaged by german uboats. This is something that we cannot ignore in game, as it seems that Swedish merchants were considered as "valid targets" by Kriegsmarine. I see two soultions:

- we leave Sweden as neutral (its ports will be shown as grey in the strategic map), and we add in the roster a Free Swedish Fleet entry on the Allied side (only merchants). Possible side effect is that Allied Swedish merchants could have problems entering in the Neutral Swedish ports :hmmm:
- we leave just one antry for Sweden, but we switch them from neutral to Allied. Side effects are that its port would be shown as red in the map, and Swedish Navy ships would attack Axis units in range, including our submarine...

Any ideas?

Trevally. 06-03-11 01:57 PM

Quote:

Originally Posted by gap (Post 1676727)
:rotfl2:

you lazy ppl, seems that I'm the only one working hard today! :DL
instead of "twiddling your thumbs" you could tell me your opinion about the issues discussed by me in in the previous post. :03:

P.S. Could it be of some help if -after I finsh the defside- I create a spreadsheet with all the datas from uboat.net on ships sunk by German U-boats during WWII. The columns could be:

Date
U-boat
Ship Name
Ship Type (Warship/Civil)
Ship Class (Merchant, Tanker, Steamer, Destroyer, Cruiser)
Ship Tonnage
Ship Nationality
Ship Home Port
Ship route (from/to)
Convoy
Engagement Location
Outcome of the Engagement

The more columns, the longer it can take to finish the spreadsheet so, if you are interested, just pick up the ones that could be more important for your work, or just suggested the ones that in your opinion are missing from my list.

:salute: I do have some jobs to do - I will get right on them:D

For the info Gap - Zedi has been working on the traffic (single and coastal ships) so he can answer your question better.
I am going to review stock set convoys (per campaign + date) to make them more fitting for size, escort number etc. i am getting al this info from http://en.wikipedia.org/wiki/Timeline_of_the_Battle_of_the_Atlantic_(1939-1945)). The handy thing for me would be a spreadsheet of the defside by country.

Quote:

Originally Posted by gap (Post 1676764)
Another Issue :nope:

Sweden was officially neutral during the whole conflict. Though its merchants were found very often Allied convoys. This is a fact that had been discussed before.
What I didn't know is that by the end of WWII 89 of its ships were sunk or damaged by german uboats. This is something that we cannot ignore in game, as it seems that Swedish merchants were considered as "valid targets" by Kriegsmarine. I see two soultions:

- we leave Sweden as neutral (its ports will be shown as grey in the strategic map), and we add in the roster a Free Swedish Fleet entry on the Allied side (only merchants). Possible side effect is that Allied Swedish merchants could have problems entering in the Neutral Swedish ports :hmmm:
- we leave just one antry for Sweden, but we switch them from neutral to Allied. Side effects are that its port would be shown as red in the map, and Swedish Navy ships would attack Axis units in range, including our submarine...

Any ideas?

Sorry I don't know Gap - i have never tested an allied ship in a neutral port. I would have thought it would just be left alone.

reaper7 06-03-11 01:59 PM

Quote:

Originally Posted by Rongel (Post 1676759)
I already tried this, but I got white texture where "nothing" should be. Must try again, might be my error. I'm not going to edit the old flags, but I wan't to make my additions right if it's possible. And it isn't that time consuming. I'm out, good luck!

Did you enable Alpha in S3D ?(selection box - Disable z-buffer write + enable alpha blend) :up:

gap 06-03-11 02:48 PM

Quote:

Originally Posted by Trevally. (Post 1676774)
:salute: I do have some jobs to do - I will get right on them:D

For the info Gap - Zedi has been working on the traffic (single and coastal ships) so he can answer your question better.
I am going to review stock set convoys (per campaign + date) to make them more fitting for size, escort number etc. i am getting al this info from http://en.wikipedia.org/wiki/Timeline_of_the_Battle_of_the_Atlantic_(1939-1945)). The handy thing for me would be a spreadsheet of the defside by country.



Sorry I don't know Gap - i have never tested an allied ship in a neutral port. I would have thought it would just be left alone.

Thank you for the feed-back, Trevally
I'll see what I can do about the spreadsheet that you're suggesting. Shouldn't be too difficult though :salute:

As for the sweedish issue I'll use my first option (two entries, 1 neutral, 1 allied) unless someone elese got a better idea...

Trevally. 06-03-11 03:35 PM

Quote:

Originally Posted by gap (Post 1676803)
As for the sweedish issue I'll use my first option (two entries, 1 neutral, 1 allied) unless someone elese got a better idea...

I think this sounds good. Im sure one of the other harbour mods had neutral ships in dock and worked ok.

gap 06-03-11 03:47 PM

Quote:

Originally Posted by Trevally. (Post 1676818)
I think this sounds good. Im sure one of the other harbour mods had neutral ships in dock and worked ok.

Well, in the discussed case it is just the opposite: allied ships in neutral docks, but let's hope that it will work out all the same.

PL_Andrev 06-04-11 01:32 AM

Quote:

Originally Posted by gap (Post 1676764)
- we leave Sweden as neutral (its ports will be shown as grey in the strategic map), and we add in the roster a Free Swedish Fleet entry on the Allied side (only merchants). Possible side effect is that Allied Swedish merchants could have problems entering in the Neutral Swedish ports :hmmm:
- we leave just one antry for Sweden, but we switch them from neutral to Allied. Side effects are that its port would be shown as red in the map, and Swedish Navy ships would attack Axis units in range, including our submarine...

Any ideas?

First one is better:
Swedish ships were attacked only when be in allied convoy.
So single ship = neutreal Sweden, in convoy = allied side (Allied Sweden?)

gap 06-04-11 05:39 AM

Quote:

Originally Posted by Antar (Post 1677036)
First one is better:
Swedish ships were attacked only when be in allied convoy.
So single ship = neutreal Sweden, in convoy = allied side (Allied Sweden?)

Hi Antar,
if you check the "Ships hit by U-boats" section of uboat.net (http://www.uboat.net/allies/merchants/), you will notice that many unescorted Swedish ships were sunk by U-boats.
I concur with you that the first option could be better (it is the one I'm using for my settings just now), though our method for recognizing allied Swedish ships should be more or less:

- Swedish merchans in escorted/mixed convoys = Allied
- Single Swedish merchant in route from/to English waters putting in place evasive manoeuvres = Allied
- Single Swedish merchant keeping her speed/route when our submarine is in sight = Allied

implementing this method would require a fine balance when setting the new campaign traffic. What do you think about it Zedi? yesterday you kept silent all the day long...

By the way, my work on DefSide is finished. I've only to redo the numbering, as numbers got scrambled after I added/removed entries. I will send it to you in a matter of 30 minutes or so.

I'm sorry for the delay, but yesterday I had to check again the nations in the roster one by one. I wanted to see when their vessels started to be hunted by U-boats. By doing so I ascertained that many of them started to be considered valid targets when they were still neutral, similar to Sweden.
In order to make them available targets also in game, I had to add some new "free" entries, and to anticipate the spawn date (startdate) of some of the existing ones. The whole process took a lot of time, but now we can hit multipe nation's targets, not only British ones, from the early phases of the war!
I hope that this is not going to do your work with shipping traffic much longer, but yesterday I didn't get any reply by you, so I had to take some decisions. :D
I think it will be easier to discuss tonece you will have the new DefSide on your HD :DL

Zedi 06-04-11 07:09 AM

I had very much work and I still do, less time to chat now. Finally found a solution to split the merchants fleet, now the Z ships are a separate type of units, same for fishing and tug boat, so these ships will not be used in coastal traffic and convoys. This way the smaller ships will sail on coast solo or in very small group while the big ones in convoys.

Regarding the SWE ships, think is best to use them same way as the rest of Free ships. Then when I insert them into the convoys I will use generic FreeSWE cargo. For coast traffic they can stay neutral, its up to the player if he wanna attack a neutral ship or not. Now that we have all these nations, you will be required to check their flag first, there are not anymore only brit or american ships sailing.

I need that defside soon as possible, so I know when to start/stop the traffic between the countries. I have very much work to do and now that we have 2 new campaigns.. the workload is huge. Trevally is also working this weekend, hope we can have some better progress now.

Thanks.

Rongel 06-04-11 08:40 AM

Quote:

Originally Posted by reaper7 (Post 1676775)
Did you enable Alpha in S3D ?(selection box - Disable z-buffer write + enable alpha blend) :up:

Thanks for the tip reaper! I tried it this morning, basically it worked, but the edges of the flag were still rendered, it was like some transparent ghostflag. I double checked that the edges were masked out, but somehow I could still see them. So I'll have to use cropped flags if this doesn't work out.

gap 06-04-11 11:03 AM

@ Zedi & Co.

you've post in your box ;)

Trevally. 06-04-11 11:06 AM

Quote:

Originally Posted by gap (Post 1677218)
@ Zedi & Co.

you've post in your box ;)

:yeah::woot::up:

Zedi 06-04-11 11:53 AM

Thanks Gap.. what can I say.. very impressive and PRO work, a BIG thank you!
Also the notes are very impressive, this cfg is like a book. It also helps on setting up historical events in the campaign.

Im really happy that you accepted to do this job, hats off :salute:


All times are GMT -5. The time now is 08:43 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.