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-   -   [REL] IO_StrategicMap - mod for navigation map (https://www.subsim.com/radioroom/showthread.php?t=174841)

Fifi 01-13-13 04:57 PM

Quote:

Originally Posted by Obelix (Post 1992331)
Hey guys, I see that I have to make a fix for mod, which will include scaling tools:yep:.

Hi Obelix!
Wow, THAT would be cool and kind from you :up:
It could save some of my eyes health :D

Obelix 01-13-13 07:07 PM

Quote:

Originally Posted by Trevally. (Post 1992479)
...

Thank you Trevaly!:salute:
Quote:

Originally Posted by gap (Post 1992373)
...
It is available on gamefron (link), but if you want, I can upload it elsewhere. :up:

gamefront not work for me :wah::/\\!! Upload it elsewhere, please :yep:
thank you:salute:

gap 01-14-13 04:05 AM

Quote:

Originally Posted by Obelix (Post 1992603)
gamefront not work for me :wah::/\\!! Upload it elsewhere, please :yep:
thank you:salute:

Hi Obelix :salute:

I've just sent a PM to seeadler, author of the mod, asking him for permission to upload it to subsim. Since, for what I can see, he is still an active member, I hope I won't take long before I get an answer from him.

By the way, I've found this useful tutorial by him on editing SH5 shp files :up:

shp files are to be selected in ME2, the way suggested by Trevally (see below. ;)

Navuhodonosor 01-14-13 07:57 PM

Really beautiful stuff, i was sick of the default " Looney tunes " map, thank you for this:D:salute:

Trevally. 01-15-13 08:09 AM

Quote:

Originally Posted by gap (Post 1992714)
Hi Obelix :salute:

I've just sent a PM to seeadler, author of the mod, asking him for permission to upload it to subsim. Since, for what I can see, he is still an active member, I hope I won't take long before I get an answer from him.

By the way, I've found this useful tutorial by him on editing SH5 shp files :up:

shp files are to be selected in ME2, the way suggested by Trevally (see below. ;)

You do not have to use .shp files, .DDS files also work for new objects:know::up:

Obelix 01-23-13 06:34 PM

Quote:

Originally Posted by Illyustrator (Post 1997988)
You're talking about the Graphics or something else?

Schedule, I think, is not particularly affected. Look here, there are a lot of cards Kriegsmarine, maybe find something new for our mod. I think about drawing names and something else which patches. The game is constantly adding new cards (mine fields, etc.) and tables. I'll have to organize it as that.
If there is something there for graphics - you will work.:D

Illyustrator 01-23-13 06:46 PM

Alexander, if you want to display only the strategic map. We must completely change the layer pixels Raw.file. I thought about it. It is as large volume of work. But, perhaps, it is real.
I hope, I can put tags Minefields and Iceberg, green MQK and dark shape of the coastline.

Obelix 01-23-13 07:00 PM

Quote:

Originally Posted by Illyustrator (Post 1997999)
Alexander, if you want to display only the strategic map. We must completely change the layer pixels Raw.file. I thought about it. It is as large volume of work. But, perhaps, it is real.
I hope, I can put tags Minefields and Iceberg, green MQK and dark shape of the coastline.

No, not a strategic one. We are talking about additional maps and tables, the type of card convoys. For equal enough MQK:). I'm talking about what was said in the sukhoi. Generally it is best to discuss it there, in our native language.:O:

Illyustrator 01-23-13 07:15 PM

Quote:

Originally Posted by Obelix (Post 1998007)
No, not a strategic one. We are talking about additional maps and tables, the type of card convoys. For equal enough MQK:). I'm talking about what was said in the sukhoi. Generally it is best to discuss it there, in our native language.:O:

Ok. I decide the issue with MQK and tell me about your plans.

Fifi 06-04-13 07:43 PM

Seems this mod is not longer compatible with latest NewUIs :shifty:
Tried to activate it at the end of my sig mod list, and everything is mixed up on screen.

Fifi 06-24-13 05:23 PM

Any plan to update this mod for latest NewUIs compatibility? :06:

Katze 06-24-13 09:51 PM

I'd love it if this would be updated for the latest TDW NewUI as well. I only played one patrol after installing it, and then updated to the NewUI (7_4_2), which it no longer works with.:down:

clausewitz 06-30-13 11:06 PM

I can't wait to enable this.

Obelix 07-07-13 05:51 PM

Quote:

Originally Posted by Fifi (Post 2075452)
Any plan to update this mod for latest NewUIs compatibility? :06:

Quote:

Originally Posted by clausewitz (Post 2077791)
I can't wait to enable this.

Quote:

Originally Posted by Katze (Post 2075549)
I'd love it if this would be updated for the latest TDW NewUI as well. I only played one patrol after installing it, and then updated to the NewUI (7_4_2), which it no longer works with.:down:

Hello everyone! :salute: Please forgive me for such a long silence:oops:. The reality is requiring more of my participation, making the virtual world to push into the background.
Now, while there was a bit of free time I will be able to continue to support our fashion:up:. After two or three days will be a new version.:yep:

Fifi 07-07-13 05:55 PM

Yeahhhh! That's a good new Obelix :sunny:


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