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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

Robin40 01-13-11 06:32 AM

Edited the [CLASSMAP] of the SH3 Commander/cfg/Ship Names file

[CLASSMAP]
;Check if class already exists below before adding here!
DERiver=FFRiverClass
KLS=C2
KSSJW=KSSJ
LTSF=T1M1
NLAK=KLAKE
NECT=GenericMerchantsAndTankers
NACG=GenericMerchantsAndTankers
NACG_early=GenericMerchantsAndTankers
NACG_late=GenericMerchantsAndTankers
NGM=GenericMerchantsAndTankers
NTRS=GenericMerchantsAndTankers
LUS=Linersandtransports
LPC=Linersandtransports
Schute_M2=Coastalcraft
NTSteamer=Coastalcraft
FishBoatL=Coastalcraft
FishingBoat=Largefishingboats
FishingBoat1=Coastalcraft
FishingBoat2=Largefishingboats
FishingBoat3=Sailfishingboats
FishingBoat3L=Sailfishingboats
FishingTrawler=Sailfishingboats
NF_boat_4=Largefishingboats
NF_boat_5=Sailfishingboats
SCHO=Sailingcraft
Sloop=Sailingcraft
Yacht01=Sailingcraft
OTSF=T1M2
MSTrawler=Minesweeper
MSTrawler1=Minesweeper
DS=Depotship
SD=Depotship
NKSS_CAT=M36B
SVTugBoatA=NSVA
SVTugBoatB=NSVB
AK01A=GenericMerchantsAndTankers
AK02A=GenericMerchantsAndTankers
AK03A=GenericMerchantsAndTankers
AM01A=AMM
AO01A=GenericMerchantsAndTankers
AO02A=GenericMerchantsAndTankers
L01B=Linersandtransports
M01A=GenericMerchantsAndTankers
M01B=GenericMerchantsAndTankers
M01X=GenericMerchantsAndTankers
M02B=GenericMerchantsAndTankers
M02X=GenericMerchantsAndTankers
M03A=GenericMerchantsAndTankers
M03B=GenericMerchantsAndTankers
M03X=GenericMerchantsAndTankers
M04B=GenericMerchantsAndTankers
M05A=GenericMerchantsAndTankers
M06A=GenericMerchantsAndTankers
M06B=GenericMerchantsAndTankers
M06X=GenericMerchantsAndTankers
M07A=GenericMerchantsAndTankers
M07B=GenericMerchantsAndTankers
M07X=GenericMerchantsAndTankers
M08B=GenericMerchantsAndTankers
M08X=GenericMerchantsAndTankers
M09A=GenericMerchantsAndTankers
M09B=GenericMerchantsAndTankers
M09X=GenericMerchantsAndTankers
M10A=GenericMerchantsAndTankers
M10B=GenericMerchantsAndTankers
M10X=GenericMerchantsAndTankers
M11X=M11B
M12B=GenericMerchantsAndTankers
M12X=GenericMerchantsAndTankers
M13A=GenericMerchantsAndTankers
M13B=GenericMerchantsAndTankers
M13X=GenericMerchantsAndTankers
M14B=GenericMerchantsAndTankers
M14X=GenericMerchantsAndTankers
M15A=GenericMerchantsAndTankers
M15B=GenericMerchantsAndTankers
M15X=GenericMerchantsAndTankers
M16B=GenericMerchantsAndTankers
M16X=GenericMerchantsAndTankers
M17A=GenericMerchantsAndTankers
M17B=GenericMerchantsAndTankers
M17X=GenericMerchantsAndTankers
M18B=GenericMerchantsAndTankers
M18X=GenericMerchantsAndTankers
M19B=GenericMerchantsAndTankers
M19X=GenericMerchantsAndTankers
M20B=GenericMerchantsAndTankers
M20X=GenericMerchantsAndTankers
M21B=M36B
M22A=GenericMerchantsAndTankers
M22B=GenericMerchantsAndTankers
M22X=GenericMerchantsAndTankers
M23B=GenericMerchantsAndTankers
M24B=GenericMerchantsAndTankers
M24X=GenericMerchantsAndTankers
M25A=GenericMerchantsAndTankers
M25B=GenericMerchantsAndTankers
M25X=GenericMerchantsAndTankers
M26B=GenericMerchantsAndTankers
M26X=GenericMerchantsAndTankers
M27B=GenericMerchantsAndTankers
M28B=GenericMerchantsAndTankers
M29B=GenericMerchantsAndTankers
M30A=GenericMerchantsAndTankers
M30B=GenericMerchantsAndTankers
M30X=GenericMerchantsAndTankers
M31B=GenericMerchantsAndTankers
M31X=GenericMerchantsAndTankers
M32B=GenericMerchantsAndTankers
M32X=GenericMerchantsAndTankers
M33X=GenericMerchantsAndTankers
M34A=GenericMerchantsAndTankers
M34B=GenericMerchantsAndTankers
M34X=GenericMerchantsAndTankers
M37B=GenericMerchantsAndTankers
M37X=GenericMerchantsAndTankers
M38B=GenericMerchantsAndTankers
M39A=GenericMerchantsAndTankers
M39B=GenericMerchantsAndTankers
M39X=GenericMerchantsAndTankers
M40A=GenericMerchantsAndTankers
M40B=GenericMerchantsAndTankers
O01B=NRC
O02A=NRC
Q01B=GenericMerchantsAndTankers
T01A=GenericMerchantsAndTankers
T01B=GenericMerchantsAndTankers
T01X=GenericMerchantsAndTankers
T02B=GenericMerchantsAndTankers
T02X=GenericMerchantsAndTankers
T03A=GenericMerchantsAndTankers
T03B=GenericMerchantsAndTankers
T03X=GenericMerchantsAndTankers
T04B=GenericMerchantsAndTankers
T04X=GenericMerchantsAndTankers
T05B=GenericMerchantsAndTankers
T05X=GenericMerchantsAndTankers
T07B=GenericMerchantsAndTankers
T08B=GenericMerchantsAndTankers
T08X=GenericMerchantsAndTankers
T10A=GenericMerchantsAndTankers
T10B=GenericMerchantsAndTankers
T10X=GenericMerchantsAndTankers
T14B=GenericMerchantsAndTankers
T15B=GenericMerchantsAndTankers
T16A=GenericMerchantsAndTankers
T16B=GenericMerchantsAndTankers
T16X=GenericMerchantsAndTankers
T17A=GenericMerchantsAndTankers
T17X=GenericMerchantsAndTankers
T18A=GenericMerchantsAndTankers
T18B=GenericMerchantsAndTankers
T18X=GenericMerchantsAndTankers
T19A=GenericMerchantsAndTankers


Started a new patrol...hope it works....till now no CTD

Robin40 01-13-11 06:55 AM

Quote:

Originally Posted by fitzcarraldo (Post 1573121)
I donīt understand how this ships are added to GWX campaign. The folders inside the mod donīt contain any "mis" file. The campaign layers of GWX arenīt touched in any way. How this ships appears in campaign? I see the new ships in museum, but in campaign, there arenīt...

Regards.

Fitzcarraldo :salute:

I think thet appear because they have

UnitType=102

frau kaleun 01-13-11 09:16 AM

Quote:

Originally Posted by Sailor Steve (Post 1573199)
All the classes from the MFM are represented in the Ship Names cfg, except the neutrals (all the ones ending with X). This is because the Ship Names Classes were created long before IABL added them in. In fact I had a major nightmare several years ago because he had sent me a preliminary copy that I worked from for a long time, and then when he released the latest version they were all changed around, so I had to start over almost from scratch.

1. A ship class only has to be listed on the [CLASSMAP] if it needs to be connected to a different class. The name I have listed for, say, M01B are the names of real ships that look like that model, or close to it. If someone creates a new class it either needs to be connected to a different class in [CLASSMAP] or names need to be applied to it, which I'm always glad to do once the class is inserted into the game.

2. This includes the 'X' classes. They can be mapped to M40X can be mapped to M40A or M40B, or to GenericMerchantsAndTankers (but not for long, as I'm struggling to eliminate that category altogether). Ideally it shouldn't matter, because you shouldn't be sinking neutral ships.

So... the [CLASSMAP] is only there to make Commander choose names for one class of ship from the list given for a different class of ship, when the first class of ship doesn't have its own dedicated list? For instance, if class AAA so closely resembles the ships listed for class BBB that there is no need for it to have a separate list, then in the [CLASSMAP] you put AAA=BBB and whenever you sink an AAA ship Commander just pulls one of the names from the list for BBB.

If there's a list of names given for a class, there's no need to have a [CLASSMAP] entry for it. If it has no dedicated list of its own, an entry in [CLASSMAP] will tell Commander which existing list to use for it. Am I understanding it correctly?

Robin40 01-13-11 10:11 AM

Modified [CLASSMAP] due to Cargotyp of Tankers

[CLASSMAP]
;Check if class already exists below before adding here!
DERiver=FFRiverClass
KLS=C2
KSSJW=KSSJ
LTSF=T1M1
NLAK=KLAKE
NECT=GenericMerchantsAndTankers
NACG=GenericMerchantsAndTankers
NACG_early=GenericMerchantsAndTankers
NACG_late=GenericMerchantsAndTankers
NGM=GenericMerchantsAndTankers
NTRS=GenericMerchantsAndTankers
LUS=Linersandtransports
LPC=Linersandtransports
Schute_M2=Coastalcraft
NTSteamer=Coastalcraft
FishBoatL=Coastalcraft
FishingBoat=Largefishingboats
FishingBoat1=Coastalcraft
FishingBoat2=Largefishingboats
FishingBoat3=Sailfishingboats
FishingBoat3L=Sailfishingboats
FishingTrawler=Sailfishingboats
NF_boat_4=Largefishingboats
NF_boat_5=Sailfishingboats
SCHO=Sailingcraft
Sloop=Sailingcraft
Yacht01=Sailingcraft
OTSF=T1M2
MSTrawler=Minesweeper
MSTrawler1=Minesweeper
DS=Depotship
SD=Depotship
NKSS_CAT=M36B
SVTugBoatA=NSVA
SVTugBoatB=NSVB
AK01A=GenericMerchantsAndTankers
AK02A=GenericMerchantsAndTankers
AK03A=GenericMerchantsAndTankers
AM01A=AMM
AO01A=GenericMerchantsAndTankers
AO02A=GenericMerchantsAndTankers
L01B=Linersandtransports
M01A=GenericMerchantsAndTankers
M01B=GenericMerchantsAndTankers
M01X=GenericMerchantsAndTankers
M02B=GenericMerchantsAndTankers
M02X=GenericMerchantsAndTankers
M03A=GenericMerchantsAndTankers
M03B=GenericMerchantsAndTankers
M03X=GenericMerchantsAndTankers
M04B=GenericMerchantsAndTankers
M05A=GenericMerchantsAndTankers
M06A=GenericMerchantsAndTankers
M06B=GenericMerchantsAndTankers
M06X=GenericMerchantsAndTankers
M07A=GenericMerchantsAndTankers
M07B=GenericMerchantsAndTankers
M07X=GenericMerchantsAndTankers
M08B=GenericMerchantsAndTankers
M08X=GenericMerchantsAndTankers
M09A=GenericMerchantsAndTankers
M09B=GenericMerchantsAndTankers
M09X=GenericMerchantsAndTankers
M10A=GenericMerchantsAndTankers
M10B=GenericMerchantsAndTankers
M10X=GenericMerchantsAndTankers
M11X=M11B
M12B=GenericMerchantsAndTankers
M12X=GenericMerchantsAndTankers
M13A=GenericMerchantsAndTankers
M13B=GenericMerchantsAndTankers
M13X=GenericMerchantsAndTankers
M14B=GenericMerchantsAndTankers
M14X=GenericMerchantsAndTankers
M15A=GenericMerchantsAndTankers
M15B=GenericMerchantsAndTankers
M15X=GenericMerchantsAndTankers
M16B=GenericMerchantsAndTankers
M16X=GenericMerchantsAndTankers
M17A=GenericMerchantsAndTankers
M17B=GenericMerchantsAndTankers
M17X=GenericMerchantsAndTankers
M18B=GenericMerchantsAndTankers
M18X=GenericMerchantsAndTankers
M19B=GenericMerchantsAndTankers
M19X=GenericMerchantsAndTankers
M20B=GenericMerchantsAndTankers
M20X=GenericMerchantsAndTankers
M21B=M36B
M22A=GenericMerchantsAndTankers
M22B=GenericMerchantsAndTankers
M22X=GenericMerchantsAndTankers
M23B=GenericMerchantsAndTankers
M24B=GenericMerchantsAndTankers
M24X=GenericMerchantsAndTankers
M25A=GenericMerchantsAndTankers
M25B=GenericMerchantsAndTankers
M25X=GenericMerchantsAndTankers
M26B=GenericMerchantsAndTankers
M26X=GenericMerchantsAndTankers
M27B=GenericMerchantsAndTankers
M28B=GenericMerchantsAndTankers
M29B=GenericMerchantsAndTankers
M30A=GenericMerchantsAndTankers
M30B=GenericMerchantsAndTankers
M30X=GenericMerchantsAndTankers
M31B=GenericMerchantsAndTankers
M31X=GenericMerchantsAndTankers
M32B=GenericMerchantsAndTankers
M32X=GenericMerchantsAndTankers
M33X=GenericMerchantsAndTankers
M34A=GenericMerchantsAndTankers
M34B=GenericMerchantsAndTankers
M34X=GenericMerchantsAndTankers
M37B=GenericMerchantsAndTankers
M37X=GenericMerchantsAndTankers
M38B=GenericMerchantsAndTankers
M39A=GenericMerchantsAndTankers
M39B=GenericMerchantsAndTankers
M39X=GenericMerchantsAndTankers
M40A=GenericMerchantsAndTankers
M40B=GenericMerchantsAndTankers
O01B=NRC
O02A=NRC
Q01B=GenericMerchantsAndTankers
T01A=CHT
T01B=CHT
T01X=CHT
T02B=COT
T02X=COT
T03A=KCA
T03B=KCA
T03X=KCA
T04B=LPL
T04X=LPL
T05B=LTR
T05X=LTR
T07B=LTMS
T08B=NLOL
T08X=NLOL
T10A=NOTCW
T10B=NOTCW
T10X=NOTCW
T14B=NPTB
T15B=NWB
T16A=OTMS
T16B=OTMS
T16X=OTMS
T17A=PPL
T17X=PPL
T18A=PTL
T18B=PTL
T18X=PTL
T19A=Linersandtransports

Sailor Steve 01-13-11 12:22 PM

Quote:

Originally Posted by Robin40 (Post 1573298)
Edited the [CLASSMAP] of the SH3 Commander/cfg/Ship Names fileStarted a new patrol...hope it works....till now no CTD

What definitely will happen is that all the thousands of names Commander gives to ships will be lost. You will only get the 600-or-so names that are on the Generic list.

What are your computer stats? I can't use the mod for the simple reason that my PC can't handle all the extra ships.

Quote:

Originally Posted by frau kaleun
So... the [CLASSMAP] is only there to make Commander choose names for one class of ship from the list given for a different class of ship, when the first class of ship doesn't have its own dedicated list? For instance, if class AAA so closely resembles the ships listed for class BBB that there is no need for it to have a separate list, then in the [CLASSMAP] you put AAA=BBB and whenever you sink an AAA ship Commander just pulls one of the names from the list for BBB.

If there's a list of names given for a class, there's no need to have a [CLASSMAP] entry for it. If it has no dedicated list of its own, an entry in [CLASSMAP] will tell Commander which existing list to use for it. Am I understanding it correctly?

Exactly so. The [CLASSMAP] is only there to reroute names for classes that don't have any.

frau kaleun 01-13-11 12:30 PM

Quote:

Originally Posted by Sailor Steve (Post 1573512)
Exactly so. The [CLASSMAP] is only there to reroute names for classes that don't have any.

Thanks. That seemed to be the most sensible explanation just from looking at the file, good to know for sure. :DL

Robin40 01-13-11 01:39 PM

Quote:

Originally Posted by Sailor Steve (Post 1573512)
What definitely will happen is that all the thousands of names Commander gives to ships will be lost. You will only get the 600-or-so names that are on the Generic list.

What are your computer stats? I can't use the mod for the simple reason that my PC can't handle all the extra ships.


Exactly so. The [CLASSMAP] is only there to reroute names for classes that don't have any.

Well...and how can I get to have all the thousands of names? I dunno what are all those M*** merchants like to

My rig stats

Intel Core Duo CPU P7350 2Ghz
RAM 4Gb
NVIDIA GeForce 9600GT 512 Mb up to 1800Mb

frau kaleun 01-13-11 01:52 PM

Quote:

Originally Posted by Robin40 (Post 1573594)
Well...and how can I get to have all the thousands of names?

The names are already in the ShipNames.cfg file, listed by Class below the [CLASSMAP].

If there is a list of names there for a ship class, you do NOT need an entry in the [CLASSMAP] in order for Commander to assign names to ships of that class when you sink them. Commander will do so automatically if you have selected the Real Ship Names option and updated your Personnel File after completing a patrol and before opening the patrol log.

If there is NOT a list of names there for a particular class, but there IS an entry in the [CLASSMAP] for that class which maps it to another class that does have a list of names provided for it, then when you sink a ship of that class Commander will use a name from the list the class was mapped to in [CLASSMAP].

The ONLY time you need to add an entry to the [CLASSMAP] is when a class does not have a dedicated list of names in the .cfg file, and does not already have an entry in the [CLASSMAP] mapping it to a class that does.

For instance, if Steve has listed 600 ship names in a section for class M01A, and you put "M01A=GenericMerchantsAndTankers" in the [CLASSMAP], every time you sink a ship of that class Commander is going to use only the list of names under GenericMerchantsAndTankers instead of using the list already provided for M01A. You have essentially taken all those names out of the running by directing Commander NOT to use them but to use the names for GenericMerchantsAndTankers instead.

Robin40 01-13-11 03:25 PM

Quote:

Originally Posted by frau kaleun (Post 1573605)
The names are already in the ShipNames.cfg file, listed by Class below the [CLASSMAP].

If there is a list of names there for a ship class, you do NOT need an entry in the [CLASSMAP] in order for Commander to assign names to ships of that class when you sink them. Commander will do so automatically if you have selected the Real Ship Names option and updated your Personnel File after completing a patrol and before opening the patrol log.

If there is NOT a list of names there for a particular class, but there IS an entry in the [CLASSMAP] for that class which maps it to another class that does have a list of names provided for it, then when you sink a ship of that class Commander will use a name from the list the class was mapped to in [CLASSMAP].

The ONLY time you need to add an entry to the [CLASSMAP] is when a class does not have a dedicated list of names in the .cfg file, and does not already have an entry in the [CLASSMAP] mapping it to a class that does.

For instance, if Steve has listed 600 ship names in a section for class M01A, and you put "M01A=GenericMerchantsAndTankers" in the [CLASSMAP], every time you sink a ship of that class Commander is going to use only the list of names under GenericMerchantsAndTankers instead of using the list already provided for M01A. You have essentially taken all those names out of the running by directing Commander NOT to use them but to use the names for GenericMerchantsAndTankers instead.

That's non right imho

There is no list already provided for M01A in the Ship Names cfg....that's why I put "M01A=GenericMerchantsAndTankers" in the [CLASSMAP]

Otherwise SH3Commander doesn't recognize M01A, as I realized when I sunk MFM merchants and I got M01A with no info in the patrol log

frau kaleun 01-13-11 03:59 PM

Quote:

Originally Posted by Robin40 (Post 1573674)
That's non right imho

There is no list already provided for M01A in the Ship Names cfg....that's why I put "M01A=GenericMerchantsAndTankers" in the [CLASSMAP]

Um, yeah, there kinda is:

[M01A]
CrewRange=35|80
CargoTyp=1,2,3,3,3,3,3,3,4,4,4,5,5,5,6,6,7,7,8,8,9 ,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25
0001=SS Abangarez
0002=SS African Monarch
0003=SS African Prince
0004=SS African Sea
0005=SS Agwidale
0006=SS American
0007=SS American Fisher
0008=SS American Oriole
0009=SS American Robin
0010=SS Aneroid
0011=SS Ann Skakel
0012=SS Barroso
0013=SS Bonita
0014=SS Brandywine
0015=SS Bushranger
0016=SS Cartago
0017=SS Cavalcade
0018=SS Chattanooga City
0019=SS Commandante Pessoa
0020=SS Doņa Aniceta
0021=SS Doņa Nati
0022=SS Emilia
0023=SS Ensley City
0024=SS Exchester
0025=SS Exilona
0026=SS Heredia
0027=SS Jean
0028=SS Kahaku
0029=SS Kaimoku
0030=SS Kainalu
0031=SS Kaipara
0032=SS Midosi
0033=SS Mobile City
0034=SS Montanan
0035=SS Munaires
0036=SS Mundelta
0037=SS Munindies
0038=SS North King
0039=SS Patricia Skakel
0040=SS Rosemont
0041=SS Santa Marta
0042=SS Tivives
0043=SS Torres
0044=SS Turrialba
0045=SS Typhoon
0046=SS Yarmouth
0047=SS Zacapa
0048=SS Zarembo

However, if you have mapped that class to the list for GenericMerchantsAndTankers in [CLASSMAP], Commander will not bother to use the names provided specifically for class M01A. It will use a name from the list for GenericMerchantsAndTankers instead because that's what you told it to do. And it will do the same thing for every other class that you entered in the [CLASSMAP] that way, no matter how many names are listed for each of those classes in the sections below it. Commander will ignore all the names provided specifically for AK01A, AK02A, AK03A, and so on, and you will only see names from the GenericMerchantsAndTankers list every single time.

That is what Steve meant when he said you would lose all the names provided for those classes. You are telling Commander to ignore those lists and use only the list for GenericMerchantsAndTankers instead.

If the Shipnames.cfg you are using does not have lists for M01A, AK01A, etc., then you are not using the most recent version of the file. Steve updates it on a regular basis, the current version (I believe) is the August 2010 update. If you search in this forum for 'Ship Names' you will find a thread about it - if you search in the Downloads section you will find the file itself available for download.

Robin40 01-13-11 04:40 PM

Quote:

Originally Posted by frau kaleun (Post 1573693)
Um, yeah, there kinda is:

[M01A]
CrewRange=35|80
CargoTyp=1,2,3,3,3,3,3,3,4,4,4,5,5,5,6,6,7,7,8,8,9 ,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25
0001=SS Abangarez
0002=SS African Monarch
0003=SS African Prince
0004=SS African Sea
0005=SS Agwidale
0006=SS American
0007=SS American Fisher
0008=SS American Oriole
0009=SS American Robin
0010=SS Aneroid
0011=SS Ann Skakel
0012=SS Barroso
0013=SS Bonita
0014=SS Brandywine
0015=SS Bushranger
0016=SS Cartago
0017=SS Cavalcade
0018=SS Chattanooga City
0019=SS Commandante Pessoa
0020=SS Doņa Aniceta
0021=SS Doņa Nati
0022=SS Emilia
0023=SS Ensley City
0024=SS Exchester
0025=SS Exilona
0026=SS Heredia
0027=SS Jean
0028=SS Kahaku
0029=SS Kaimoku
0030=SS Kainalu
0031=SS Kaipara
0032=SS Midosi
0033=SS Mobile City
0034=SS Montanan
0035=SS Munaires
0036=SS Mundelta
0037=SS Munindies
0038=SS North King
0039=SS Patricia Skakel
0040=SS Rosemont
0041=SS Santa Marta
0042=SS Tivives
0043=SS Torres
0044=SS Turrialba
0045=SS Typhoon
0046=SS Yarmouth
0047=SS Zacapa
0048=SS Zarembo

However, if you have mapped that class to the list for GenericMerchantsAndTankers in [CLASSMAP], Commander will not bother to use the names provided specifically for class M01A. It will use a name from the list for GenericMerchantsAndTankers instead because that's what you told it to do. And it will do the same thing for every other class that you entered in the [CLASSMAP] that way, no matter how many names are listed for each of those classes in the sections below it. Commander will ignore all the names provided specifically for AK01A, AK02A, AK03A, and so on, and you will only see names from the GenericMerchantsAndTankers list every single time.

That is what Steve meant when he said you would lose all the names provided for those classes. You are telling Commander to ignore those lists and use only the list for GenericMerchantsAndTankers instead.

If the Shipnames.cfg you are using does not have lists for M01A, AK01A, etc., then you are not using the most recent version of the file. Steve updates it on a regular basis, the current version (I believe) is the August 2010 update. If you search in this forum for 'Ship Names' you will find a thread about it - if you search in the Downloads section you will find the file itself available for download.

strange I have the latest version:o...going to the Download section

frau kaleun 01-13-11 05:11 PM

Quote:

Originally Posted by Robin40 (Post 1573732)
strange I have the latest version:o...going to the Download section

http://www.subsim.com/radioroom/down...o=file&id=2746

I just downloaded it from there and unzipped it again, and that's the file I copied that M01A list from. There should be a total of 11000+ ship names on there, and as Steve as already mentioned IABL's ships from the MFM are most definitely on it (except for the neutrals).

Robin40 01-13-11 05:23 PM

Quote:

Originally Posted by frau kaleun (Post 1573764)
http://www.subsim.com/radioroom/down...o=file&id=2746

I just downloaded it from there and unzipped it again, and that's the file I copied that M01A list from. There should be a total of 11000+ ship names on there, and as Steve as already mentioned IABL's ships from the MFM are most definitely on it (except for the neutrals).


yikes!:DL...you're beloved...and now I think that's better not to update the display EnglishNames....it is too generic....too many Medium Merchant...also in the Recognition Book

frau kaleun 01-13-11 05:28 PM

Quote:

Originally Posted by Robin40 (Post 1573777)
yikes!:DL...you're beloved...and now I think that's better not to update the display names....it is too generic

If you've got all the ship names from Shipnames.cfg and use the Real Ship Names option in Commander, I don't think the "generic" quality of the display names will make any difference to the logs you end up with... Commander is going to give you real ship names anyway in that case.

Robin40 01-13-11 05:34 PM

Quote:

Originally Posted by frau kaleun (Post 1573764)
http://www.subsim.com/radioroom/down...o=file&id=2746

I just downloaded it from there and unzipped it again, and that's the file I copied that M01A list from. There should be a total of 11000+ ship names on there, and as Steve as already mentioned IABL's ships from the MFM are most definitely on it (except for the neutrals).

maybe we can put M01X=M01A in the [CLASSMAP]...and so forth


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