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Did you add a creepy American voice guy? :O: When saving Options and again when applying skill points I heard this really creepy dude say "Yes, lieutenant" in English (I have German voices loaded).
I'd probably remove the Heading To View buttons from most of the officers. Maybe leave it for the WO? It's possible to press it while inside the sub and it'll turn your boat! Personally I have a key mapped to it, and only use it from a scope or on the bridge for a "go that way" type thing. I was in the control room asking my Navigator to check current depth and accidentally turned just now by accidentally clicking the H -> v button. :) |
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Maybe add a new map tool for "Plot Course" that just activates the next waypoint mode? Three last comments before passing out. :) The tooltip for "Compressed air" reads "Compress air" in the Integrated Levels. Would it be possible to auto-enable the Tool Helper on the map pages? As much as I previously opposed it, an option to remove the yellow [!] thing for objectives would be nice after all. :) |
doh, i guess i should have posted my findings here instead of through .pm.
Will do that when i test it more. |
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The nomograph was added to the mini-map and was allowed to show based on the state of the map. That was an incorrect way of doing it. Now it's tied to the size of the map which works beautifully :D EDIT: giving the nomograph a hotkey and icon thus you can toggle it on/off in the mini-map (will always be visible in nav-map) mini-map in as loaded state (new game): http://www.subsim.com/radioroom/pict...pictureid=1753 user resizes the mini-map to size needed to start showing nomograph: http://www.subsim.com/radioroom/pict...pictureid=1754 mini-map in maximized state: http://www.subsim.com/radioroom/pict...pictureid=1755 and once the mini-map is minimized the nomograph is not shown because the size of the mini-map doesn't meet the requirements to show it (the power of scripting :D). This little bug fix exposed another bug that has gone unnoticed. If you resize the mini-map from a minimized state (by dragging the resize handle), the map tools never expand. I have to fix this now. and for the nav-map, the nomograph has been moved to the right side and up a little: http://www.subsim.com/radioroom/pict...pictureid=1756 |
Nice touches there Dark, your ui's get more advanced every time i look, like the extra features, cheers mate.
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In the Page Default.py Change the following: From: maximize = ( map.Width >= MapGroupSizes[ FeedBackModes.Maximized ].Width - 20.0 ) and ( map.Height >= MapGroupSizes[ FeedBackModes.Maximized ].Height - 20.0 ) MakeSureMapToolsGroupIsExtended( maximize ) To: maximize = ( map.Height >= 270 ) MakeSureMapToolsGroupIsExtended( maximize ) Now the Map tools will appear when the MapTools is dragged above the defined heigth of 270, This is the height of my MapTools in the (Stock would prob be around 220) http://i236.photobucket.com/albums/f...t/MapTools.jpg Hope that helps :up: |
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Wow can't wait for the new version to come out, you're doing an excellent job with this.
I had a small question though; I was doing a recon mission and it seems that the 'take photo' icon doesn't show up anymore. Or did you by any chance move it somewhere else? I'm using 1.1.0 and SH5 Enhanced UI... Thnx |
rewrote the code the mini-map. Much, much better :D
added icon and hotkey to toggle nomograph on the mini-map. Current default key to toggle nomograph on mini-map is key 'B'. http://www.subsim.com/radioroom/pict...pictureid=1757 |
Sweet!
:rock: |
Ok just ran the new UI using:
GWX compuss rose moral mod Krup moral fix + torp fix old style explosions critical hits wamphrys plane mod u_boat_killer AI I ran the new 1.2 with these mods on cause this is what i play with, and figured most people will have mods enabled... What i saw is below when installing the UI mod i got a warning that the 20 MM file had already been altered by wamphrys plane mod...This is more just a conflict when installing the namogrph part it told me of a conflict with Hud3.ini im assuming this is from the 1.2 UI...not sure if it should be installed firt then the 1.2 or other way around. I installed 1.2 UI first then the namograph This is more of a question, can you make it so that when you change the torp from magnatic to impact that it actully changes the words so you know what it is set to at a glance. If you teleport to sonar from outside camera view...It sends you to the deck of the sub, even if you are under water...was kinda creepy feeling lol.. only other thing i noticed is i play in 1440x900 and the XO box for imputting everything for a solution is like right in the middle of the scope. is it possible to lower this down. If not can i do it manually for my UI itself.. |
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