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-   -   [REL] Real Fleet Boat 2.0 (https://www.subsim.com/radioroom/showthread.php?t=159709)

Adam84 03-20-10 06:30 AM

Quote:

Originally Posted by Fish40 (Post 1239071)
I noticed two graphical issues. It could be driver related, I'm not sure. First off, while manning the deck gun (manning it myself), if I traverse the gun, I'll get some artifacting in the form of green blocks appearing/disappearing. Once the gun stops traversing, the artifacting stops. The second issue I noticed was during stormy weather. The sea towards the horizon remained flat calm and blue, while the sea in the immediate area of the boat was indicative of a stormy sea. It's almost as if the scene is not being fully drawn. I'm useng an ATI X1650pro, and the drivers are on the dated side. I haven't updated because I have no issues with any other applications, includeing a heavily modded IL2 1946. Any ideas fellas? Thanks.

I get the same thing. Could anyone tell me if it is possible to get the improvements of RFB 2.0 whilst at the same time keeping the visuals from stock (i.e the external environment, waves etc).

Adam

dacoobob 03-20-10 01:06 PM

no DC's
 
I'm having a problem similar to Camero, only more consistent... I've played a total of four war patrols in two separate campaigns (US 1941) with RFB 2.0 + patch, and have never been depth charged a single time. The DD's hear me just fine, come charging over pinging, then circle around, passing right above me over and over, without ever dropping any charges. Eventually I realized that I could run around at flank speed at periscope depth, loading torpedos and taking potshots at aircraft carriers, as if the DD's weren't even there. One of them actually ran into my periscope once while I was ignoring them, but again dropped no charges.

If I surface the escorts DO engage me with their guns (although their aim sucks big time), but under ten feet of water I am invincible. :-?

Is there a fix for this? I have a clean 1.5 install with RFB 2.0 + patch as the only mod.

Camaero 03-20-10 01:38 PM

Quote:

Originally Posted by dacoobob (Post 1325553)
I'm having a problem similar to Camero, only more consistent... I've played a total of four war patrols in two separate campaigns (US 1941) with RFB 2.0 + patch, and have never been depth charged a single time. The DD's hear me just fine, come charging over pinging, then circle around, passing right above me over and over, without ever dropping any charges. Eventually I realized that I could run around at flank speed at periscope depth, loading torpedos and taking potshots at aircraft carriers, as if the DD's weren't even there. One of them actually ran into my periscope once while I was ignoring them, but again dropped no charges.

If I surface the escorts DO engage me with their guns (although their aim sucks big time), but under ten feet of water I am invincible. :-?

Is there a fix for this? I have a clean 1.5 install with RFB 2.0 + patch as the only mod.

Interesting...

I should also mention that the sea was glassy smooth which does not help to explain the rapid rocking back and forth the DD's were doing. Must have been a hell of a party on those boats!

dacoobob 03-20-10 01:47 PM

Of the dozens of destroyers and cruisers who failed to depth charge me, a few were doing the rocking-back-and-forth thing, but they were a minority. I don't think it's related (at least in my case).

Gato76 03-20-10 03:13 PM

Quote:

Originally Posted by dacoobob (Post 1325553)
I'm having a problem similar to Camero, only more consistent... I've played a total of four war patrols in two separate campaigns (US 1941) with RFB 2.0 + patch, and have never been depth charged a single time. The DD's hear me just fine, come charging over pinging, then circle around, passing right above me over and over, without ever dropping any charges. Eventually I realized that I could run around at flank speed at periscope depth, loading torpedos and taking potshots at aircraft carriers, as if the DD's weren't even there. One of them actually ran into my periscope once while I was ignoring them, but again dropped no charges.

If I surface the escorts DO engage me with their guns (although their aim sucks big time), but under ten feet of water I am invincible. :-?

Is there a fix for this? I have a clean 1.5 install with RFB 2.0 + patch as the only mod.

If you are playing with the external cam on take a good look at the escorts on the surface they all missing the deadcharge racks,they can hear you but they cannot damage you,i report this a while back

OlegM 03-20-10 06:12 PM

Any timeframe for the new patch? I was under impression few days ago it's mere hours from completion....

dacoobob 03-20-10 08:33 PM

Quote:

Originally Posted by Gato76 (Post 1325737)
If you are playing with the external cam on take a good look at the escorts on the surface they all missing the deadcharge racks,they can hear you but they cannot damage you,i report this a while back

Were you able to resolve it?

Javelin 03-20-10 09:37 PM

I'm sure its been discussed here but I cannot find it. Are the surface cruising speeds correct with RFB. Standard speed sets at 15 knots. I'm using TM 1.9, RFB 2.0 with patch. I also have a clean install. At the present time I just adjust my speed to 9 knots as a rule but am curious about the speed rates used in RFB.

Gato76 03-20-10 09:37 PM

Quote:

Originally Posted by dacoobob (Post 1326114)
Were you able to resolve it?

No,i don't know how to fix it

dacoobob 03-21-10 02:41 AM

Well, I uninstalled SH4, deleted my saves, reinstalled everything in the proper order (SH4, Uboat Missions, RFB, RFB patch, RSRD, RSRD patch) using JSGME, and started a new (third) campaign. First patrol, I encountered a taskforce of 10 destroyers, attempted to engage, got my periscope spotted, and got thoroughly depth charged! :woot:

Two things were different this install- one, I used JSGME rather than manually installing mods, and two, I installed RSRD (before I was using RFB alone). So, don't really know what fixed my problem, I'm just glad the IJN is finally on the job!

itman 03-21-10 06:44 AM

Quote:

Originally Posted by Javelin (Post 1326138)
I'm sure its been discussed here but I cannot find it. Are the surface cruising speeds correct with RFB. Standard speed sets at 15 knots. I'm using TM 1.9, RFB 2.0 with patch. I also have a clean install. At the present time I just adjust my speed to 9 knots as a rule but am curious about the speed rates used in RFB.

from 18 February 2010 Patch-ReadMe:

Adjusted default surface speeds for all boats (credit to virtualpender for finding the info) as follows:
-Fleet subs: 6, 12, 15, 18, max speed for each respective class
-S boats: 3, 6, 9, 11, max speed for each respective class

have a nice day

McHibbins 03-21-10 06:15 PM

Ähm...just a dumb question :

Finished my second patrol on my old rusty but trusty S18.
Sank 30k tons each and recieved the MoH 2x.

But....when or how do i get a new boat or Equip ? It´s May 42 now....

LukeFF 03-22-10 04:25 AM

Quote:

Originally Posted by McHibbins (Post 1327288)
Ähm...just a dumb question :

Finished my second patrol on my old rusty but trusty S18.
Sank 30k tons each and recieved the MoH 2x.

But....when or how do i get a new boat or Equip ? It´s May 42 now....

It depends on what submarines your home base is operating at the time.

Bridger 03-22-10 05:25 AM

Big well done to the RFB team!!:up:, ive uninstalled and shelved SH5 after giving it a fair run, but just found it unplayable in its current state.
I reinstalled SH4 and downloaded and installed RFB and RSRD for the first time, wow what a mod....i feel like ive just bought a new game!!, great work!, the manual proved a good read too...ive never really touched the pacific before, as i played SH3/GWX to death, but have just completed naval academy and am going to start a new career shortly.
At first i was experiencing crashes to desktop, but after lots of installing/uninstalling..i found captain midnights radio was the problem, since ive removed this mod....the game runs fine.
The only Question i have is i cant seem to hear the throb of my diesels anymore?, just waves and wind....even inside the boat, is this inbuilt? or is there a tweak to bring it back?.
Anyway loving the mod and looking forward to the next patch.

keltos01 03-22-10 08:22 AM

I started in 41' in a Porpoise class sub in the Asiatic TO

I can't get the AA gun manned :nope:

when I go to the crew screen the AA is hidden behind the depth dial and the compass...

can you help ?

I have RFV 2.0 and RSRD

keltos


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