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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

trebby 10-11-10 09:19 AM

Ok guys,:88)

simple question: what is the JSGME install order?

4.5.2
patch 3



thanks trebb.

Defiance 10-11-10 09:39 AM

Hiya,

Yep that order, general rule is main mod first then apply patch/es on top

(unless specified, which it hasn't)

I always assume that TDW does a roll-up patch-wise, meaning say there's three patches, he makes the latest the full patch if that makes sense ;)

trebby 10-11-10 11:44 AM

Yo Def,

Installed it and up to date again,

Thanks, Trebb:yeah:

Brumete 10-11-10 09:03 PM

Open close Tube torpedo
 
When you fire a torpedo and it recharges the switch to open the tube is disabled all the time, but you can also shoot the torpedo. This is a bug?

TheDarkWraith 10-12-10 01:04 PM

just finishing up v4.6.0. This version introduces a scrolling camera bar to the HUD. Available cameras to choose from are:
- interior fore camera. This is the default camera used in game. Non-zoomable
- free camera. This camera allows the the user to rotate the camera up/down, rotate left/right, move up/down, basically total freedom of movement. You have to use the numpad to control the move up/down (7,1), rotate up/down (9,3). This camera is zoomable via mousewheel - 1,2,4, and 8X. To get back to the default camera click on the 'interior fore camera'
- external camera. Same thing as clicking the location indicator in top right bar. Camera is zoomable - 1,2,4,8,16, and 32X. To get back to the default camera either click on external camera again, click the location indicator in top right bar, or click on 'interior fore camera'
- camera on next unit. Places the camera in an orbital type setup around the next unit found. This camera is zoomable - 1,2,4,8,16, and 32X via mousewheel. To get back to the default camera click on the 'interior fore camera'
- camera on previous unit. Places the camera in an orbital type setup around the previous unit found. This camera is zoomable - 1,2,4,8,16, and 32X via mousewheel. To get back to the default camera click on the 'interior fore camera'

The camera bar, by default, is located in the center of the HUD and scrolls up out of view when not in use. When you mouse into the portion sticking out from the top of the screen it will scroll down for use. You can drag the camera bar anywhere you want to in the top of the screen. It's position will be remembered at game end and restored at game start.

The camera bar is visible in the bunker screen and normal mission screen. By accessing the external camera in the bunker screen you can explore more of the bunker:
http://www.subsim.com/radioroom/pict...pictureid=3121

By accessing the free camera you can view items that were very hard to see before inside the sub (SteelViking asked if I could implement such a camera - great idea he had!). Here I moved the camera up some, rotated the camera up some, and zoomed in to max zoom (8X) to view the dials located in the top of the engine room:
http://www.subsim.com/radioroom/pict...pictureid=3122

The previous unit and next unit 'ears' that were located to the sides of the location indicator in top right bar have been removed as they are replaced by the camera bar.

I'll be packaging up v4.6.0 here very soon :|\\

SashaKA001 10-12-10 02:09 PM

waiting:woot::woot::woot:

sentenc3 10-12-10 03:59 PM

This mods is becoming a super mods ... bigger every day with more options ....

I hope that when TDW finish its work, start with animation mods:rock:

Thank you very much for your work and I encourage you to continue with it:up:.

TheDarkWraith 10-12-10 06:37 PM

v4.6.0 released. As I'm still unable to edit post #1 of this thread you'll have to download it from here currently: http://www.filefront.com/17382059/Ne...DarkWraith.7z/

v4.6.0 change log:

v4.6.0 - added camera bar to HUD. The camera bar allows the user to select from the following cameras (from left to right in bar): interior fore camera (default camera), free camera (can move through walls, rotate camera up/down, etc.), external camera, camera on next unit, camera on previous unit. Camera bar slides up and out of way when not in use. Simply mouse into it to get it to drop down.
- removed the previous unit and next unit 'ears' from the top right bar's location indicator (replaced with camera bar)
- fixed bug of external camera graphic glitches due to improper setting of clip distance. Clip distance is now 0.1m
- added zoom levels to free camera. Zoom levels are 1,2,4, and 8X. Clip distance is 0.1m
- added zoom levels to object view (view next unit and view previous unit). Zoom levels are 1,2,4,8,16, and 32X. Clip distance is 0.1m
- fixed bug of when a new item is added to the draggable items for a page via code the item is not saved as a draggable item to the page's draggable file
- added a new user option that specifies whether the camera bar scrolls out of view or not. Default value is True (CameraBarScrolls)
- added a new user option that specifies whether the warning icons scroll out of view or not. Default is False. NOTE: CURRENTLY DOES NOT WORK! (WarningsScroll)
- added a new order category command to Chief Engineer (CE): Toggle activate damage control team. It is located to the right of the clock.

DavyJonesFootlocker 10-12-10 07:51 PM

Thanks!:rock:

SashaKA001 10-12-10 09:25 PM

Everything's great,:woot::woot::woot: all the camera work.:yeah:
And yet the question, of whether to return that equipment may not be in hiding? I know how to do it, just say yes or no, would not it make crash the game.
THANK YOU.:yeah:

TheDarkWraith 10-12-10 09:41 PM

Quote:

Originally Posted by sober (Post 1513780)
How do you get the cameras to work , especially the external for the bunker ?

when in the bunker click on the external cam in the camera bar. Are none of the cameras working for you?

SashaKA001 10-12-10 09:51 PM

Quote:

Originally Posted by sober (Post 1513780)
How do you get the cameras to work , especially the external for the bunker ?

if you can not rotate the camera it can be done on on NumLock, 7 upper, 4 right, 6 left, 1 down, 8 to raise the camera to the top, 3 drop the camera down, W forward, S ago.
NumLock must be turned on or not should not of been I have it permanently switched on.
So it all works.:woot:

I sleep,:zzz::zzz::zzz: but then I had the morning comes.:DL

TheDarkWraith 10-12-10 10:04 PM

Quote:

Originally Posted by SashaKA001 (Post 1513797)
if you can not rotate the camera it can be done on on NumLock, 7 upper, 4 right, 6 left, 1 down, 8 to raise the camera to the top, 3 drop the camera down, W forward, S ago.
NumLock must be turned on or not should not of been I have it permanently switched on.
So it all works.:woot:

I sleep,:zzz::zzz::zzz: but then I had the morning comes.:DL

9 rotates camera up, 3 rotates camera down
4 rotates camera left, 6 rotates camera right
7 moves camera up, 1 moves camera down

SashaKA001 10-12-10 10:08 PM

Quote:

Originally Posted by TheDarkWraith (Post 1513802)
9 rotates camera up, 3 rotates camera down
4 rotates camera left, 6 rotates camera right
7 moves camera up, 1 moves camera down

yes I'm sorry everything is so played a little bit,:oops::oops::oops:

And yet the question, of whether to return that equipment may not be in hiding? I know how to do it, just say yes or no, would not it make crash the game.

TheDarkWraith 10-12-10 10:24 PM

Quote:

Originally Posted by SashaKA001 (Post 1513805)
And yet the question, of whether to return that equipment may not be in hiding? I know how to do it, just say yes or no, would not it make crash the game.

don't understand what you're asking :06:


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