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Ship speeds
Hi guys, I was wondering if any of you expert modders could help me out. I do not want to start a new campaign yet and am playing OH2.2. I was interested to see that the ships speeds have been fixed in 2.3 and was wondering if you could tell me which files I would have to change to apply just this fix.
Thanks adrian |
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I have to convert each coordination from 0meters in the game system - to lat/long and then key into an online convertor - then re-enter into the script. So - all in all this is months of work - unless some one can write a converter app to switch game meter position to quadrants. Then an app to re-write the codes. On that topic - I am not sure how Serge is changing the text required for the patrol missions - I looked at doing this with notepad++ but gave in. perhaps he has written an app:D |
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I am starting to think that I will add them as a new layer - this way we can build on the and add more countries as we have time (removing old entries). This will then - through time replace the air layer with a common one. Not having the layer as common was an error in an early version of OHII |
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:hmmm: |
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convoy.mis for convoys. Both are very large files with many changes needed to change the ships speed. Like this example:- C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\tr affic.mis Code:
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Go to [inf] sobers mega mod sticky thread on post #2, you can find: AAguns_12_20_40mm Rocket_3InchGB_&_5InchUS OPEN HORIZONS II v2.3 patch1 beta |
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Replacing the old generic airfields with customized ones, each with its own airgroups based on historical aircraft assignations, will be a long process. Nonetheless, attaining this level of detail over time is surely possible at least for Commonwealth, German and (partly) US Air forces, as there is plenty of information on the web and on books about their squadrons, with station/detachment relocations and number/model of aircraft operated at any given time. :yep: |
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Then when you get to the next stage - campaign selection - save your game and install OHIIv2.3+patch# When a campaign starts a new stage - all .mis files are re-written and the fixes I have already made will take effect:up: |
Could diffrent modders in theory have there own mods for the campaign . Say one modder mods a new Russian airbase campaign common layer . Someone else says I will add layer for a new plane I have etc etc . Adding aussie ports and air bases for example .
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All we would need to do is open ANY campaign project (HappyTimes etc) Select file->add new mission Name that mission (layer) "Sobers Oz aeroplanes" Set date as default (1938) Then add airbases for their area I can then join them all together (for shared project) or add the layer to OHII if it is something new:up: |
IX subs usage for v 2.3?
Trevally,
Some feedback on IX subs for v2.3 please. Does VII subs actually have IX sub torpedo loadouts and range and speed capablilities, when starting Monsun Gruppe campaign at La Pallice? (I know we can not simulate the insides for now; maybe someday with all modders and tools available.) per your update log: Update 05/08/12 OHII v2.0 Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell Currently at post #2: Monsun Gruppe 01/03/43 - 15/06/44 Flotilla 7th Transfer from La Pallice 02-03-1943 Bases - Penang (03-03-1943 to 01-08-1943) Singapur (02-08-1943 to 01-05-1944) Transfer to La Pallice 02-05-1944 Stock boat issue - VIIC41 Is IX sub merged into v2.3 completely now, or does "OHII v2.2 - IX Boat - enable when playing MG Campaign" mod have to be added after all other OH mods and still be compatible? Fromhell's profile and his download section: http://www.subsim.com/radioroom/down...o=file&id=3712 http://www.subsim.com/radioroom/down...o=file&id=3713 http://www.subsim.com/radioroom/down...o=file&id=3452 http://www.subsim.com/radioroom/down...o=file&id=3725 Fromhell has other sub mods at his profile. Congratulations Trevally for modder of the year. Update: Trevally informed to use the OHII v2.2 - IX Boat - enable when playing MG Campaign mod still when playing OHII v2.3 |
Maybe enough info on WW2 airbase locations :rotfl2:
Maps have locations of airfields . http://www.ozatwar.com/airfields.htm |
Now you need a CAC Boomerang.
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http://www.youtube.com/watch?v=xE8Y3dYSb1w |
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That is wicked cool Mate! I do have the CAC Boomerang 3D model nearly done though. Would that be good enuff for now? :) |
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