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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

Abd_von_Mumit 09-30-10 07:44 AM

Quote:

Originally Posted by TheDarkWraith (Post 1506140)
Yes it is. But why would you want to do that? It's responsible for showing all warnings/abilities set.

To increase immersion of course. These icons kill it. Isn't hiding the GUI parts all about immersion? :)

SashaKA001 09-30-10 08:57 AM

No I do not need that they are always on the lead, hidden well, but when I poke it with the mouse, where there were once the tools are not there? where to find them?

http://i3.imageban.ru/out/2010/09/30...1b978d1698.jpg

Abd_von_Mumit 09-30-10 10:20 AM

Quote:

Originally Posted by SashaKA001 (Post 1506182)
No I do not need that they are always on the lead, hidden well, but when I poke it with the mouse, where there were once the tools are not there? where to find them?

Move your mouse to the bottom-left corner. :)

EDIT:

Sasha just PMd me, that even if he moves his mouse to bottom-left corner, no tools appear. Also it seems his periscope view TDC buttons are missing:

http://i3.imageban.ru/out/2010/09/30...cef30cd694.jpg

PL_Andrev 09-30-10 02:13 PM

Quote:

Originally Posted by TheDarkWraith (Post 1506140)
Quote:

Originally Posted by Antar (Post 1506054)

Yes it is. But why would you want to do that? It's responsible for showing all warnings/abilities set.

160% REAL fans hate it.
http://fortysixty.invisionzone.com/s...ault/devil.gif

TheDarkWraith 09-30-10 02:55 PM

Quote:

Originally Posted by Abd_von_Mumit (Post 1506232)
Move your mouse to the bottom-left corner. :)

EDIT:

Sasha just PMd me, that even if he moves his mouse to bottom-left corner, no tools appear. Also it seems his periscope view TDC buttons are missing:

very strange :hmmm: What screen res is he using? Has he tried disabling all mods except the core UI mod and see if he has the same problem? Is this problem on all scopes or isolated to one scope? I'd like to get a hold of his options file so I can use it and test his configuration and screen res on my laptop when I get back in my hotel room tonight.

Quote:

Originally Posted by Antar (Post 1506412)

ok then, it's easy to make it disappear :DL I'll make the change to be able to do this.

Arnevisk 09-30-10 03:55 PM

I got the same !!
My observations:
your mod is compatible with others mods
The sh5enhanced works
The sh3 and 4 style dont work: the deeptools and maptools rulers are missing from kylania's screens
version 4.5.2

SashaKA001 09-30-10 04:21 PM

Quote:

Originally Posted by Arnevisk (Post 1506518)
I got the same !!
My observations:
your mod is compatible with others mods
The sh5enhanced works
The sh3 and 4 style dont work: the deeptools and maptools rulers are missing from kylania's screens
version 4.5.2

I totally agree.
Tools appeared when edited with SH3Style on SH5Enhanced
Another mod is conflicting with the mod MRP 1.3 + OPCF light, no buttons on the Obs on fire control.

before the application of MRP 1.3 + OPCF light and stood SH3Style
http://i4.imageban.ru/out/2010/10/01...cbbcb1c0d1.jpg

after removal of the MRP 1.3 + OPCF light of scripture and SH5Enhanced
http://i3.imageban.ru/out/2010/10/01...b9a38579bc.jpg


screen resolution of 1280x960

TheDarkWraith 09-30-10 04:45 PM

so it is a mod causing the conflict? It appears MRP 1.3 + OPCF light is the culprit? :06:

SashaKA001 09-30-10 05:08 PM

Quote:

Originally Posted by TheDarkWraith (Post 1506553)
so it is a mod causing the conflict? It appears MRP 1.3 + OPCF light is the culprit? :06:

put modes MRP 1.3 + OPCF light and patch MRP 16x9 patch
just put the mod and no devices
http://i4.imageban.ru/out/2010/10/01...7e78a87df2.jpg

no only here
http://i4.imageban.ru/out/2010/10/01...1a817daf9e.jpg

No additional device UZO Salve
http://i2.imageban.ru/out/2010/10/01...5eb07221cd.jpg

TheDarkWraith 09-30-10 06:44 PM

The spread angle dial will not be visible now until the Salvo mode is selected. Once salvo mode is deselected the spread angle dial will once again hide.

longam 09-30-10 06:45 PM

Quote:

Originally Posted by TheDarkWraith (Post 1506444)
ok then, it's easy to make it disappear :DL I'll make the change to be able to do this.

It is coming to a point where a third party program needs developed to turn on and off all the possible features in your mod before we run the game. :hmmm:

TheDarkWraith 09-30-10 06:47 PM

Quote:

Originally Posted by SashaKA001 (Post 1506572)
put modes MRP 1.3 + OPCF light and patch MRP 16x9 patch
just put the mod and no devices

any mod that modifies the Page attack periscope.ini, Page attack periscope.py, Page obs periscope.ini, Page obs periscope.py, Page UZO.ini, Page UZO.py, Page XO TDC.ini, Page XO TDC.py, Page TDC.ini, or Page TDC.py will break my UIs mod and cause conflicts. There are other pages also that will break my UIs mod but since he posted scope views I just listed those.

TheDarkWraith 09-30-10 06:49 PM

Quote:

Originally Posted by longam (Post 1506609)
It is coming to a point where a third party program needs developed to turn on and off all the possible features in your mod before we run the game. :hmmm:

I was thinking about writing some software just for that very thing.....

TheDarkWraith 09-30-10 08:10 PM

v4.5.2 patch 1 released: http://www.filefront.com/17337574/Ne...-2-Patch-1.7z/

patch 1 fixes the following bugs:

- fixed bugs in UI Styles SH3 and SH4 when EssentialControlsScroll is Enabled (True)

PL_Andrev 10-01-10 01:14 AM

Quote:

Originally Posted by SashaKA001 (Post 1506572)

@SashaKA001
Try to select more than one tube to fire.


@The DarkWraith
SashaKA001 has right, if spread selector is turned on automatically when more than one torpedo is selected that is not necessary to kepp extra button to show spread selector.


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