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G-U, send my a PM with your email add and I will send it to you. You would need the hospital ship.
I tried to PM you but when I send a PM it moves to the outbox but does not show up in the sent box. Is their a problem with PMs or mine in particular??? Wulfmann |
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@ Wulfmann
I got your PM, please check your inbox! :) |
Pre made fix for the loud clock ticks is up at u-boot.realsimulation.com in the GW section of SH3 downloads.
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I should add regarding my RND statements that GW did most of their work to improve play in the SCR.mis files which have some super modding and very nicely done. Wulfmann |
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True, most of the energy in modding the campaign files went to the SCR layer, but the GW RND file was anything but left out. The GW RND file is key to the improvement of many of GW's improvements in the Western regions of the SH3 map. Regarding the RND layer you speak of, why don't you upload it and post it for all to see. From the GW v1.0 readme: (Rubini's notes) "3. We now have a completely new campaign in place for the Americas and Africa's Atlantic coast. This includes new random ships and convoys, many new ports, traffic, and allied patrols. No more empty western and South Atlantic scenarios! Your long range patrols (maybe with milk cows resupply's) will be now be much more fun! Obviously with attention to historical accuracy. OPERATION DRUMBEAT IS ALIVE!!! 4. We also now have a completely reworked Mediterranean campaign with exclusive Italian warships. The new Italian forces include a battleship, heavy cruiser, and light cruiser (these are only clones..for now) These are included on the Random and Scripted Italian campaign and a new exclusive Italian unit: MAS torpedo boat (thanks NoLine!). 8. I made many additions and adjustments in the RND layer to make a better game experience... all the while being historically minded. Spawn probabilities were raised in some empty areas like South America, Africa, the Atlantic Coast, and the Gulf of Mexico. NOTE! Radio report probabilities weren't touched, so hydrophone checks will be needed. I also double checked all the new port traffic and defences in order to not blockade potential random groups. Regarding the Corvette appearing too early. I will check into that. Regarding depth/sea-keeping qualities... the GW team has done nothing to mod the sea-keeping qualities of a U-Boat at periscope depth. In rough sea-states near the surface though you will be influenced by wave action as in stock SH3. Regarding the "enemies being pansies"... underestimate them at your own peril in GW. Their aggressiveness, especially late in the war, is greatly improved over Stock SH3 and the old laser guided DC's are a thing of the past. (All evidence is pointing to confirmation that we nailed these issues.) To be crystal clear, I am not offended by your statements and accept them as constructive criticism... and your opinion. I am however glad that you are enjoying The Grey Wolves Supermod freeware file package. To all a reminder! Permission is NOT GRANTED to use any file or part of a file in The Grey Wolves Supermod for works yielding profit. That is all. |
Needed: The amibient sounds of the crew transfering external torpedoes while up on the bridge.
Did first xfer at 0kts, usually do at 1-2kts, and it was so peaceful listening to the waves lap at the side of the boat. One could forget there was a war going on somewhere. Almost fell asleep listening to the waves. :lol: zz |
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Regarding the changes in the "ambience" of stock SH3 made by GW... I STILL can't believe how much better things are... and this is going to get even better as we smooth the rough edges. |
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zz |
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The weather finally broke last night, and I was able to attack the convoy in short-range vis (4,000m) - since it was daylight I decided to submerge at max visible range, so the escorts did not appear to see me and I was able to get off 3 torps (sank a C2, hit something else with no major effect, and missed with one) before the flanking escort drew a bead on me and I dove under the convoy to try to escape. After about an hour or so of fairly determined (though not very effective) depth charging by a couple of the escorts, I managed to sneak away and am shadowing the convoy again, hoping for one last shot at it with my few remaining torps. BTW - I've seen some posts above about some possible problems with the 16km mod, but I'm using the 16km dark version with GW with no apparent problems that I know of at least, and really liking it, so I hope you can keep it in GW going forward. Thanks to you and the whole GW team for all this great work :up: |
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Some problems I see playing GW for the first time are:
1. Little metal piece at the top of the screen on every screen, what the hell is that? 2. 3D outside deck of the conning tower you are too high compared to the watch crew members and you can also do flips which will make you too low. 3. Lame ya sound from ONE guy when you hit a target. 4. Need to add the Merchant Variety pack to the mod to add more varitety to the surface vessels. |
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2. Don't know what the heck you are talking about 3. It's really a lot better to play GW using German speech 4. Already have |
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