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-   -   (RELEASED) Official GWX - Knight's Cross Edition v1.0 (https://www.subsim.com/radioroom/showthread.php?t=252967)

nik112 02-26-25 07:31 AM

Hi
Had somebody made a "no fatigue" mod?

cheers:Kaleun_Cheers:

Kirienko 02-26-25 11:18 AM

Quote:

Originally Posted by nik112 (Post 2945583)
Hi
Had somebody made a "no fatigue" mod?

cheers:Kaleun_Cheers:


I made it (I don't like having to manage the crew).


Kpt. Lehman makes a perfectly reasonable point so I would suggest you create a thread of your own (link removed)

Kpt. Lehmann 02-26-25 12:06 PM

[QUOTE=Kirienko;2945608]I made it (I don't like having to manage the crew).


Download it here:...../QUOTE]

Kirienko, this is the GWX - Knight's Cross edition thread.
You may certainly make mods suiting your individual wishes. However, you may not post them here on this thread. You may post them after starting a new thread in the Mods Workshop forum.
Thank you.

Kirienko 02-26-25 12:29 PM

[QUOTE=Kpt. Lehmann;2945612]
Quote:

Originally Posted by Kirienko (Post 2945608)
I made it (I don't like having to manage the crew).


Download it here:...../QUOTE]

Kirienko, this is the GWX - Knight's Cross edition thread.
You may certainly make mods suiting your individual wishes. However, you may not post them here on this thread. You may post them after starting a new thread in the Mods Workshop forum.
Thank you.


Ok, good to know.

nik112 02-26-25 12:45 PM

And another one
In GWX 3.0 we had zoom-in and zoom out in periscope, uzo and deckgun with mouse wheel. Its this option available in KC?


Cheers:Kaleun_Cheers:

Fubar2Niner 02-26-25 12:50 PM

Quote:

Originally Posted by Von Vorbork (Post 2945534)
I have been following this thread for some time now... looks great and cant wait to give it a try.



I have installed GWX KC following the install directions, ran the game gave it a test run and noticed a few issues. I do have a fresh copy of sh3 on a separate drive.



1. The large compass is upside down, 180 degrees out of phase. the outer outside ring of the compass reads, 180 at the top and 0 at the bottom.


2. I have activated the following mods with JSGME:


1. GWX KC enhanced.
2. No metals on crew.
3. No swastika.


when I run the game I see the mods are not activated. Is there a fix for this or could it be my system? Thank you for any help.




Von Vorbork


Try disabling no1 Enhanced effects mod and report back please.


Kind regards.


Fubar2niner

Fubar2Niner 02-26-25 12:57 PM

Quote:

Originally Posted by nik112 (Post 2945624)
And another one
In GWX 3.0 we had zoom-in and zoom out in periscope, uzo and deckgun with mouse wheel. Its this option available in KC?


Cheers:Kaleun_Cheers:

Uzo was a fixed length in reality. The gun, nigght scope and attack scope can all still be zoomed via mouse wheel.


Kind regards.


Fubar2niner

Raf1394 02-26-25 01:03 PM

Are the escorts ASDIC/Sonar pinging really made as realistic as possible in this GWX mod?

I feel like it is real hard to avoid them, once they start to ping on your hull
Did you guys checked out historical records?

Fubar2Niner 02-26-25 01:42 PM

Quote:

Originally Posted by Raf1394 (Post 2945631)
Are the escorts ASDIC/Sonar pinging really made as realistic as possible in this GWX mod?

I feel like it is real hard to avoid them, once they start to ping on your hull
Did you guys checked out historical records?


Question is, did you ???


Regards.


Fubar2niner

Raf1394 02-26-25 01:45 PM

Just interesting to know, how you guys worked on it.
Because its pretty good. Its a challenge to escape from ASDIC

I always liked better escort/destroyer behaviour.

With other subsims. Escorts were not really a treat. You could escape from them pretty easy. But with SH3 GWX. I like how good they are.

Kpt. Lehmann 02-26-25 01:58 PM

Quote:

Originally Posted by Raf1394 (Post 2945631)
Are the escorts ASDIC/Sonar pinging really made as realistic as possible in this GWX mod?

I feel like it is real hard to avoid them, once they start to ping on your hull
Did you guys checked out historical records?

Of course we did.

Enemy units in SH3 also share information about your U-boat's location and depth if they find you.
I have seen it numerous times, that one will hold contact while others run in to attack you... as happened in real life.

When you are discovered, all forces in the vicinity are also alerted and will converge on your location. This is especially true in the late war.

Even in the first few available months at the beginning of the war, nearly 16 percent of the available 57 U-boats were destroyed. This says to all of us, just how deadly that U-boat service was.

Your predicament is absolutely survivable in SH3/GWX/GWX KC. You need to search and read about how best to react when you are in a difficult situation.

Raf1394 02-26-25 02:05 PM

Quote:

Originally Posted by Kpt. Lehmann (Post 2945646)
Of course we did.

Enemy units in SH3 also share information about your U-boat's location and depth if they find you.
I have seen it numerous times, that one will hold contact while others run in to attack you... as happened in real life.

When you are discovered, all forces in the vicinity are also alerted and will converge on your location. This is especially true in the late war.

Even in the first few available months at the beginning of the war, nearly 16 percent of the available 57 U-boats were destroyed. This says to all of us, just how deadly that U-boat service was.

Your predicament is absolutely survivable in SH3/GWX/GWX KC. You need to search and read about how best to react when you are in a difficult situation.

Thanks for explanation. Great work

Fubar2Niner 02-26-25 04:56 PM

Quote:

Originally Posted by Arno Ditter (Post 2945566)
Hi, First of all thanks to everyone who did a great job on this mod. I noticed an anomaly in the texture and light intensity of the flames at night. The flames are dull and gray whereas during the day they are completely normal. Is there any way to fix this please ?

Arnaud

:Kaleun_Cheers:


Are you running with the 'GWX-KC EnhancedSpecial Effects' mod?


If so disable it. Then retry,

Below is a screen using the 'Academy Convoy' training mission, as you can see no problems here.

https://i.postimg.cc/d1yyRHdJ/Silent...1-21-39-35.png

Arno Ditter 02-26-25 06:20 PM

Quote:

Are you running with the 'GWX-KC EnhancedSpecial Effects' mod?


If so disable it. Then retry,

Below is a screen using the 'Academy Convoy' training mission, as you can see no problems here.



Yes I activated this MOD. I'll deactivate it and let you know ;) Thanks for the info.

Von Vorbork 02-26-25 06:56 PM

derstosstrupp, thank you for your clarification, I will give the attack disc a try.


Fubar2Niner, I did as you suggested and it did not work. Next I uninstalled JSGME, installed again and activated mods 2 & 3 and that not work. Than you.


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