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LSH3-2022 - 1024 resolution?
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-SH3 from Steam, I selected the steam game folder -Windows 10 -Nvidia GeForce GTX 970 on an old, but still pretty fast gaming PC I added two screenshots to illustrate my problem: I can't see the "commanders class" option and can't continue on the "CAPTAINS" screen. I suspect there is a button which is only visible on the higher resolution. Any help available on this? |
Welcome back!
xarel!:Kaleun_Salute:...after 11 years of 'silent running'!:timeout::up:
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Crew on deck add-on: how best to install?
Greetings to all the Commanders.
I would like to install "Crew on deck" in my LSH3 - 2022, but I'm afraid of making some disaster. What is the best way to install the add-on? Many thanks to anyone who wants to answer me. |
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https://www.subsim.com/radioroom/sho...44&postcount=1 |
big compass on scrren
im using dgui for lsh3 2020 and was wondering is there a way i can have a slideout or pop up of a big compass on screen, he one now is small and hard to see numbers
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+1
Slide-out gauges are what I miss the most in this mod. |
A short question
All:
I have noticed that many times tubes 2 and 3 only fire slow torpedoes, while 1 and 4 will fire fast tubes. I have wondered why that is? Does it depend upon the situation or when the tubes are opened? Something to do with timing re: the target? Dunno. Anybody have the same "problem"? Archive1 |
That is influenced by your torpedo load-out prior to departing base on patrol Archive1, but also by the order you shoot the torpedoes, and what you have in reserve for reload. As you shoot torpedoes, the next available is usually loaded when using the auto-load of the game.
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PropBeanie:
Thanks for the prompt reply. 1. Initial loadout - I am not aware that we have any control over that. When we depart the base, it is what it is. And where is there any way for us to "set" the speed of the torps as they load? Nada as far as I know. 2.The order they are shot: It does not seem to matter if one selects the #1 tube as first or the #3 tube - always, #1 is fast, #4 is fast, #2 & #3 are slow. Unless, randomly, they are not...sometimes all are fast. Huh! I cannot tell you when that occurs. I certainly cannot tell you why. 3. Reserve - There is no way of knowing the set "torp speed" of anything in reserve, is there? Do they actually come preset when dumped into Reserve when loaded+? Not a great situation if true. I would actually presume that each torp could be set for the desired speed in the torp room at the command of the Kaleun just before shooting, in real life...which is not where we are (happily enough). That was certainly true in US subs; the torp room could set all kinds of stuff just before shooting. Anyway, thanks for the reply. Archive1 |
Observation Periscope Markings
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Hello everyone :Kaleun_Salute:, there is an issue for the observation periscope in my game currently (not sure if it is just me or if it was documented somewhere). The markings, in particular the "10"s are currently out of alignment unlike with the attack periscope.
I've been spending a bit of time fiddling with camera.dat /optics to no avail, since just altering zoom levels seems to not really do the trick. I wouldn't mind knowing a way of having them removed as an alternative, but I'd still prefer a way to fix it properly if anyone can help. Edit 1: Seems I found the answer I was looking for in the menu_1024_768.ini file! After tweaking the appropriate degHL, degHR, degVT, degVB values I managed to get them aligned now. Time to rig for silent running again for the time being. Cheers! |
Welcome back!
Locrian_Gelat!:Kaleun_Salute:...back on the surface after 2 year's 'silent running'!:up:
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This is an excellent mod! I have returned for my beloved SH3 and it is now in HD with beautiful graphics thx to LSH !
I have been in constant frustration with the UBOAT game (that is sadly a polished crap) and this mod is a relief! So which mods can be attached on top of this? |
[REL] Animated Crew on Deck V 1.0
Moin ... :Kaleun_Salute:
So, here I have created an “animated” version of the “CoD Mod”. I think it's better / nicer / more realistic than the old static version. https://www.mediafire.com/file/p519p...D+v1.0.7z/file Readme is included. Have a nice WH-Fest and a happy and healthy new year .... Kermit-68 |
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https://sun9-36.userapi.com/impg/SpF...e20&type=albumhttps://sun9-14.userapi.com/impg/A9k...441&type=albumhttps://sun9-71.userapi.com/impg/mEr...305&type=albumhttps://sun9-37.userapi.com/impg/gud...e1b&type=album https://www.subsim.com/radioroom/ima..._Binocular.gif In addition, the command lines are missing data\Cfg\Commands_en.cfg ;Crew up [Cmd150] Name=Maneuver_officer Ctxt=1 Key0=0x43,Cs,"Shift+C" GoBack=Helmsman_view ;Crew dn [Cmd204] Name=Maneuver_officer_end Ctxt=1 Key0=0x43,Cc,"Ctl+C" |
Joo, sorry I'm German, I forgot ....
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