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-   -   [REL] Fleetboat Interior: Officers Quarters (https://www.subsim.com/radioroom/showthread.php?t=244691)

Canonicus 05-18-24 04:53 AM

Quote:

Originally Posted by propbeanie (Post 2912331)
Fitzcarraldo, that 'fix' also changes the anigraph animation in SON.dat, which would well not be compatible with vickers03's changes for the character in the upc files. Plus, the IDs might not match. Have you had a chance yet to try without that mod in your mix?

Sorry..I never touched any animation files...I just modified what the SON.dat file sees as the new voice call outs for the sonarman and added the appropriate sound file for him to speak. This is a speech only mod.

vickers03 05-18-24 05:32 AM

Quote:

Originally Posted by Canonicus (Post 2912374)
Sorry..I never touched any animation files...I just modified what the SON file sees as the new voice call outs for the sonarman and added the appropriate sound file for him to speak. This is a speech only mod.

i would like to merge this mod with my speech overhaul, with your permission :salute:

Canonicus 05-18-24 05:40 AM

sure.. I'm more than fine with that.. thank you for asking.

propbeanie 05-18-24 11:03 AM

Quote:

Originally Posted by Canonicus (Post 2912374)
Sorry..I never touched any animation files...I just modified what the SON.dat file sees as the new voice call outs for the sonarman and added the appropriate sound file for him to speak. This is a speech only mod.

I definitely should have worded that better. Changes made previous page. :salute:

fitzcarraldo 05-19-24 09:39 AM

Quote:

Originally Posted by propbeanie (Post 2912331)
Fitzcarraldo, that 'fix' also changes the SON.dat file in the AniGraphs folder, which might be incompatible with vickers03's changes for the character in the upc files. Plus, the IDs might not match. Have you had a chance yet to try without that mod in your mix?

The issue is in the SON.dat, without it, the sonarman is well placed. There is something not compatible with the interiors in that file (IŽll check it with S3D), but will be great if the Canonicus mod becomes compatible with FOTRSU and Vickers interiors. The Canonicus mod works very well except for the misplaced guy.

Many thanks for all the help, happy Sunday! :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

Canonicus 05-19-24 06:19 PM

Quote:

Originally Posted by fitzcarraldo (Post 2912462)
The issue is in the SON.dat, without it, the sonarman is well placed. There is something not compatible with the interiors in that file (IŽll check it with S3D), but will be great if the Canonicus mod becomes compatible with FOTRSU and Vickers interiors. The Canonicus mod works very well except for the misplaced guy.

Many thanks for all the help, happy Sunday! :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:


The SON.dat file that I modified was from FOTRSU 1.8 which makes it compatible.

I am using 1.8 with the Vickers interior mod and my mod ...without any of the animation anomalies like what you are experiencing.
As I said before... I did not do any changes to the animation portion of the SON.dat file.. only speech.

fitzcarraldo 05-20-24 02:50 PM

Quote:

Originally Posted by Canonicus (Post 2912504)
The SON.dat file that I modified was from FOTRSU 1.8 which makes it compatible.

I am using 1.8 with the Vickers interior mod and my mod ...without any of the animation anomalies like what you are experiencing.
As I said before... I did not do any changes to the animation portion of the SON.dat file.. only speech.

I have the issue only with your mod. Disabling it, I have the sonarman in his correct position. But IŽll check all the files or I'll made a new installation of FOTRSU to try the mod. :k_confused:

Many thanks :Kaleun_Cheers:

Fitzcarraldo :Kaleun_Salute:

DugLife 08-11-24 09:02 AM

Mod crashes my game.
 
Hey, I'm new to Silent Hunter 4 and subsims in general. This is the first and only mod I have installed for SH4. Everything appears to have installed correctly, in that I can move around the interior and use the mouse to access all the different stations that were not available to click on in the vanilla game. However, after a while (especially after I go to the exterior view or the bridge), the game freezes for a second and the lighting suddenly becomes brighter. After this happens, I cannot change to the exterior (or interior) view without the game crashing to the desktop. Deleting my Documents/SH4 does not stop the crashing, either.

Anyone experienced this before?

fitzcarraldo 08-11-24 09:08 AM

Quote:

Originally Posted by DugLife (Post 2921573)
Hey, I'm new to Silent Hunter 4 and subsims in general. This is the first and only mod I have installed for SH4. Everything appears to have installed correctly, in that I can move around the interior and use the mouse to access all the different stations that were not available to click on in the vanilla game. However, after a while (especially after I go to the exterior view or the bridge), the game freezes for a second and the lighting suddenly becomes brighter. After this happens, I cannot change to the exterior (or interior) view without the game crashing to the desktop.

Anyone experienced this before?

Hi mate. On what supermod do you use the interiors? Not for vanilla!

Regards.

Fitzcarraldo :Kaleun_Salute:

DugLife 08-11-24 11:07 AM

Quote:

Originally Posted by fitzcarraldo (Post 2921576)
Hi mate. On what supermod do you use the interiors? Not for vanilla!

Regards.

Fitzcarraldo :Kaleun_Salute:

Oh, so a supermod HAS to be installed? I thought that might be the issue, but I did see someone in this thread suggest it worked with the base game. Guess that's not the case. Thanks for the insight!

Edit: Though while we're on the topic; which supermod would you suggest for beginners? As I said, I'm new to this genre, so I have been relying pretty heavily on assistance while attacking convoys (mostly the white X that shows up in the battle map after sending the information to the TDC).

fitzcarraldo 08-11-24 11:27 AM

Quote:

Originally Posted by DugLife (Post 2921605)
Oh, so a supermod HAS to be installed? I thought that might be the issue, but I did see someone in this thread suggest it worked with the base game. Guess that's not the case. Thanks for the insight!

Edit: Though while we're on the topic; which supermod would you suggest for beginners? As I said, I'm new to this genre, so I have been relying pretty heavily on assistance while attacking convoys (mostly the white X that shows up in the battle map after sending the information to the TDC).

If you want a relativelly easy gameplay, try GFO (Game Fixes Only mod). Also you can try FOTRSU. Not easy, but very playable. And in FOTRSU you can install the Interiors. Avoid TMO, a great supermod, but not for beginners. You need SH4 1.5.

And do not forget to apply 4Gb Patch or Large Adress Aware to your SH4.exe.

Good hunt!

Fitzcarraldo :salute:

Newinger 08-12-24 10:46 AM

Quote:

Originally Posted by DugLife (Post 2921605)
Oh, so a supermod HAS to be installed? I thought that might be the issue, but I did see someone in this thread suggest it worked with the base game. Guess that's not the case. Thanks for the insight!

Edit: Though while we're on the topic; which supermod would you suggest for beginners? As I said, I'm new to this genre, so I have been relying pretty heavily on assistance while attacking convoys (mostly the white X that shows up in the battle map after sending the information to the TDC).


I suggest FotRSU as well. Very comprehensive, stable, easy to install.

It even comes with some additional single missions which serve as additional tutorial.

Aktungbby 08-13-24 10:12 AM

Welcome back!
 
Newinger!:Kaleun_Salute:...back after a 4-year 'silent rum'!:up:

Aktungbby 08-13-24 10:14 AM

Welcome aboard!
 
DugLife!:Kaleun_Salute:

Newinger 08-17-24 12:18 PM

Quote:

Originally Posted by Aktungbby (Post 2921947)
Newinger!:Kaleun_Salute:...back after a 4-year 'silent rum'!:up:

:Kaleun_Cheers:


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