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And why?????????????? Because it look like the other?????????????? The source is an SHIV unit. In german called "Bewaffneter Hilfskreuzer". Maybe that is the right name? EDIT: Perhaps I should mention it once. I've already played through this combination to "operation drumbeat". Even without these proposals. And without CTD´s. |
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Hey, Thanks Mikael! :DL
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well the ship NMPKF was definately causing a CTD for some reason it was even crashing when trying to view it in the museum!
Rick |
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http://img830.imageshack.us/img830/3...0124114244.jpg Sorry Rick, I dont know where the ctd come from, but this cannot be the reason, how you see. |
Yes......I think there is a problem when using the Names.cfg from the mtns - MO&THF Fix english not really sure why except that in the roster it's named as parcel freighter so I changed it to modern passenger - cargo and the crash seems to have stopped! :hmmm:
Rick |
Also try it with the names.cfg from "MO&THF Fix english", no crash.... Hmm :hmmm:. Maybe you have another installation order?
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Good new for everyone who was having trouble using OHII, Mnts and Harbour improv mods.
Uekel has been kind enough to make a light version:yeah: This light version no longer uses the harbour mod. This is a pity, but as the harbours give the most memory issues - it was the easiest solution. Quote:
Thanks Uekel:salute: |
Hey guys, I have finally completed the first campaign and now I am on Happy Times. Well, I have OH II v1.6 and mtns v 1.8b isntalled as well as the 1.6b fix.
My question is.....when I exit the game the screen usually shows me the list of missions that have yet been completed.....I only have one mission and that is the Atlantic Air Gap.....is this normal?? I have installed the mtns mod right after I finished the first campaign so that I can start a new campaign and make the mod work. |
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OHII quite often only gives one objective at a time, so it may be that:up: |
Is there anything in this mod that would affect torpedo damage? I tried both full and light versions of OHII and the weirdest thing is that a direct hit from a torpedo barely scratches a ship, or at least according to its health bar, and even after I already upped the damage values in torpedo.zon to the 1000-2000 range.
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Here; http://www.subsim.com/radioroom/showthread.php?t=163930 |
Everytime i have an AI sub near me and he dives or surfaces i get the orders for engines on my sub . do we need a diffrent class for AI and player subs ? or maybe it is scripting .
SSTypeIIA_AI (200=Submarine) SSTypeVIIA (200=Submarine) SSTypeVIIA_AI (200=Submarine) SSTypeVIIA_U30 (200=Submarine) SSTypeVIIB (200=Submarine) SSTypeVIIB_AI (200=Submarine) SSTypeVIIB_U99 (200=Submarine) SSTypeVIIC (200=Submarine) SSTypeVIIC41 (200=Submarine) SSTypeVIIC41_AI (200=Submarine) SSTypeVIIC_AI (200=Submarine) SSTypeVIIC_U552 (200=Submarine) |
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