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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

Rongel 06-02-11 12:47 PM

Quote:

Originally Posted by gap (Post 1676001)
:up:
I like your texture for Siryan flag. Hat off! and -by the way- it was a flag that I didn't prepare yet. Did you care also to give it the real height/width proportions?

My suggestion is: let's embed in dat file just basic textures, hopefully this will speed up your work. Then without rush we will release an additional flag pack by choosing between the best textures by you and me. Many of the flags made by Conus look also excellent, but they do not take in consideration the correct flag proportions. Moreover I thik he retired, so it could be difficult to reach him for asking permission to release his stuff together with ours :hmmm:

What do you think?


EDIT

If you want I can pack the flag textures made by me and send them to you, so that you can get a better idea and avoid to do stuff that's already done. But if possible I would do it tomorrow, as today I am very busy with the defside file

No rush, I don't want to delay your real work, Zedi will get upset :D.

I have made already new quality flags for Egypt, Palestine, French Morocco, Spanish Morocco, Tunisia and Syria. I have used the same size for all flags because I thought that the 3D model for each flag is the same. If it's really possible to have different sized flags, I'm all for that. I just thought it's not possible.

I've imported all the nations now that mentioned here to flag.dat so we have flags now for Free Norway, Free Belgium and all other free nations of the world:D. I double check them tomorrow and send them to Zedi and later we can make the "Definitive Flag" mod like you suggested! And this flag-spam can move to it's own thread.

One weirdness I have encountered is that in the museum, all the stock nations have their flags in the recognition manual, but none of the new nation don't have that...

Zedi 06-02-11 01:42 PM

Thats because they are not inserted in recon manual, this is where TDW and Trevally can help. You guys can further improve the defside, now I badly need the nations discussed until now.

Does anyone know where the Tirpitz was docked in Wilhemshaven, or at least point me out the shipyard there? Its a big difference between today and ww2 and I just cant figure out where was the shipyard in ww2.

marleymen 06-02-11 01:48 PM

Quote:

Originally Posted by gap (Post 1675938)
Hi Rongel
I think tga images embedded in flag.dat are overriden by dds files with the same name in tex folder.

I for one like historically accurate flags, but as said by Zedi Conus mod improved a lot stock national flags. Some time ago I've created a template using his flag's textures as base and on its base I designed HD flags also for many of the new nations featured in the upcoming campaign. I took care not only of the historical accuracy of flag's colors but also of their proportions and shape. Here's few examples of what I've done:

http://img220.imageshack.us/img220/9325/turkeya.gif
Turkey

http://img600.imageshack.us/img600/8383/denmark.gif
Denmark

http://img220.imageshack.us/img220/732/polandz.gif
Polish civil ensign

http://img135.imageshack.us/img135/9796/poland2.gif
Polish naval ensign

If you guys like them, we can release my flags as optional add-on for the new campaign. Otherwise one day I'll relese them as separate package. :DL

EDIT: @ Zedi

sorry for the delay with the DefSide: I was busy until now, but from now on I have 2-3 free hours ;)

Io voglio !!! Those flag textures are amazing :rock:

LordNeuro"Serbia" 06-02-11 01:53 PM

Gr8 flags
 
Theat is amezing work on textures for the flag. I hope u get them in campaign. And if not maybe u cann make stand alone addon for the flags.
Keep up the amezing work all.:yeah: U r making r game expirience fantastic.

Rongel 06-02-11 03:16 PM

Quote:

Originally Posted by Zedi (Post 1676067)
Thats because they are not inserted in recon manual, this is where TDW and Trevally can help. You guys can further improve the defside, now I badly need the nations discussed until now.

I think I found out what needs to be done to get the right flags to show in rec manual. We need to add a small country name image and country flag image to data/menu/gui/recmanual folder. Thfeu58's mod adds 29 flags, our mod adds about 10 more, multiply that by two and we get something like 80 image files that need to be added! :doh:

Obelix 06-02-11 05:59 PM

Hi Zedi
I suggest adding to the campaign boat IIA AI. As you know, in submarines folder have a model boat IIA and it can start the game as AI boat. I did some manipulation with the boat and it now appears in the game, you just add it to your campaign. The only thing I have not yet succeeded, because it is right to establish periscopes - on the surface they are raised. In addition, at the maximum raising of them seemed to be separated from the boat.
Here you can download the model, ready to install the game. File size 6.9 MB.
http://dl.dropbox.com/u/29330686/IIA.7z
http://www.subsim.com/radioroom/pict...pictureid=4359

Zedi 06-02-11 11:30 PM

Good findings Obelix, this is a coastal U-Boot .. I see what can I do to limit her patrol routes only to coast lines. Thanks :salute:

gap 06-03-11 08:19 AM

Quote:

Originally Posted by Rongel (Post 1676036)
No rush, I don't want to delay your real work, Zedi will get upset :D.

:oops:
I had almost forgot how demanding can be our boss! :D

Quote:

Originally Posted by Rongel (Post 1676036)
I have used the same size for all flags because I thought that the 3D model for each flag is the same. If it's really possible to have different sized flags, I'm all for that. I just thought it's not possible.

Correct remark: the 3D model is the same for each flag, but flag textures got an alpha channel used as transparency mask, so within the size of the 3D model you can give them any size or shape. I tested it when I created a small triangular pennant for TDW's U-boat flags mod. Regular ship's flags should work in the same way.

Quote:

Originally Posted by Rongel (Post 1676036)
I've imported all the nations now that mentioned here to flag.dat so we have flags now for Free Norway, Free Belgium and all other free nations of the world:D. I double check them tomorrow and send them to Zedi and later we can make the "Definitive Flag" mod like you suggested! And this flag-spam can move to it's own thread.

Agreed. I offer thanks to all the guys who are showing interest on our flags, but now it is time to focus on more important issues. We will keep on our discussion on flags in another thread when it will be time to do it! :DL

TheDarkWraith 06-03-11 09:00 AM

Quote:

Originally Posted by Rongel (Post 1676036)
No rush, I don't want to delay your real work, Zedi will get upset :D.

I have made already new quality flags for Egypt, Palestine, French Morocco, Spanish Morocco, Tunisia and Syria. I have used the same size for all flags because I thought that the 3D model for each flag is the same. If it's really possible to have different sized flags, I'm all for that. I just thought it's not possible.

I've imported all the nations now that mentioned here to flag.dat so we have flags now for Free Norway, Free Belgium and all other free nations of the world:D. I double check them tomorrow and send them to Zedi and later we can make the "Definitive Flag" mod like you suggested! And this flag-spam can move to it's own thread.

One weirdness I have encountered is that in the museum, all the stock nations have their flags in the recognition manual, but none of the new nation don't have that...

I need all the new flags so that I can make them appear in SOAN. I have to set this up or they won't show in SOAN.

Zedi 06-03-11 09:09 AM

Guys... please... I have only 2 days free. Halp.

gap 06-03-11 09:30 AM

Quote:

Originally Posted by Zedi (Post 1676067)
You guys can further improve the defside, now I badly need the nations discussed until now.

Ok Zedi,
sorry for the delay. Yesterday was national holyday here in Italy, so my job on defside was disturbed by many visits, and I myelf didn't stay too much at home. Nevertheless during the night I have managed to finish all the nations in the new roster (I had forgot to include some of them). Something that I had to spend longtime on is another issue with Yugoslavia and Croatia:

when Yugoslavia was occupied by Axis forces, on Aprl '41, it was split in many regions. Most of them were directly under the control of occupant powers (Germany, Italy, Hungary and Bulgaria), while Croatia became a Nazi puppet state, under the name of Independent State of Croatia. This state disappeared from the world map on May '45 (a few days after German defeat), when occupant armies were defeated by a joint force of Yugoslavian partisans and British troops. Although it ceased existing as political entity during its occupation, Yugoslavia kept a constant level of dissent, and its merchant fleet kept sailing on the Allide side (mostly around North and South Americe) under Yugoslavian flag.

My proposed solution for Yugoslavia is:
- we keep Yugoslavia for the whole duration of the conflict, but when it gets occupied by Nazis we turn it to the Axis side (its ports will be inaccessible to Allied shipping). During the same (Nazi-Fscist) period, Yugoslavia shouldn't have any shipping, as it was not recognized as a State by Axis powers;
- instead, we add (yet another!) Free Yugoslavia entry, active during the whole nazi occupation, with no ports assigned in the roster but with shipping bond to Allied ports (Caribbean and Gulf of Mexico area, Southern USA and central Atlantic).

As for Croatia I've two alternative suggestions:
- we make it to "exist" in game (start and end dates) from Apr. '41 to May '45. Outside this range its ports should be under Yugoslavian control, but I am mot sure that it is going to be possible. Otherwise...
- we get rid of it, and we assign directly its ports to Yugoslavia. I don't think that Croatian ships played a big role in naval war anyway...

I hope you're not going to kill me with this big amount of complications, Zedi . But don't blame it on me, it is just war that it complicated, and I am trying to do my best to keep things as "clean" as possible! :D

I am also having second thoughts about some of the nations that we decided to remove from the roster: namely Albania, Lebanon, Libya and Algeria. Why don't we just remove their shipping? In this way would solve the problem with their flags changing so often, and we would be able to make them single entries in the roster, but in the same time we would keep the historical information relative to the accessibility of their ports by Allied/Axis shipping depending on their real diplomatic states during the war. Otherwise, by assigning their ports to other nations, we would have several histrorical inaccuracies.

While I wait for your answers, I will revise the defside and check for errors. I hope to get it ready today or tomorrow. Promised! :DL

gap 06-03-11 09:33 AM

Quote:

Originally Posted by Zedi (Post 1676554)
Guys... please... I have only 2 days free. Halp.

Okay, I register your legitimate hurry. Definitely the defside will ready later today! :D

Trevally. 06-03-11 12:05 PM

Quote:

Originally Posted by Zedi (Post 1676554)
Guys... please... I have only 2 days free. Halp.

I too am "twiddling my thumbs"

Quote:

Originally Posted by gap (Post 1676580)
Okay, I register your legitimate hurry. Definitely the defside will ready later today! :D

Only joking gap:D looking forward to the new defside:up:

gap 06-03-11 12:50 PM

Quote:

Originally Posted by Trevally. (Post 1676688)
I too am "twiddling my thumbs"



Only joking gap:D looking forward to the new defside:up:

:rotfl2:

you lazy ppl, seems that I'm the only one working hard today! :DL
instead of "twiddling your thumbs" you could tell me your opinion about the issues discussed by me in in the previous post. :03:

P.S. Could it be of some help if -after I finsh the defside- I create a spreadsheet with all the datas from uboat.net on ships sunk by German U-boats during WWII. The columns could be:

Date
U-boat
Ship Name
Ship Type (Warship/Civil)
Ship Class (Merchant, Tanker, Steamer, Destroyer, Cruiser)
Ship Tonnage
Ship Nationality
Ship Home Port
Ship route (from/to)
Convoy
Engagement Location
Outcome of the Engagement

The more columns, the longer it can take to finish the spreadsheet so, if you are interested, just pick up the ones that could be more important for your work, or just suggested the ones that in your opinion are missing from my list.

Adriatico 06-03-11 12:51 PM

Quote:

Originally Posted by gap (Post 1676577)

As for Croatia I've two alternative suggestions:
- we make it to "exist" in game (start and end dates) from Apr. '41 to May '45. Outside this range its ports should be under Yugoslavian control, but I am mot sure that it is going to be possible. Otherwise...
- we get rid of it, and we assign directly its ports to Yugoslavia. I don't think that Croatian ships played a big role in naval war anyway...

Croatian coast and ports (Split, Sibenik, Zadar, Rijeka, Pula) were separated from nazi "Independent State of Croatia" and directly declared as part of Italy... 1941-1943.
Mid 1943-early 44 it was under German control.
So your opition 2 is right...:know:


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