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Thank you Rongel, I am putting myself at work now! :salute: |
Unless anyone has any objections, I will start importing the NKSCS_Taihosan from SHIV.
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Hi,
I decided to give a go to the Nippon Tanker suggested by Zedi. After applying the changes pointed out by Rongel in his tutorial, the ship is collisionable. In game tests confirmed that it takes damage from torpedoes and deck gun BUT the game freezes whenever hitpoits reach zero. I digged in this thread for some clue about this issue, but is seems that I'm the first one experiencing it. Besides the latter problem and the common bugs listed by Rongel in his tutorial, here are some remarks: pro: - original textures seem to me quite good even for SH5 standards; - on both sides the ship doesn't look washed out as other imported ships; - ship's pitch and roll were adjusted with the help of stoianm. Some further finetuning may be required, but in general the look okay. - as far as I could see from my tests, ship sinks correctly, depending on where it was hit and wich compartments are flooding (tested without FX updtate) con: - bow spray and stern wake could be better (especially the latter: it is too light); - deck guns are rendered black; - no 2d/3d damage decals on torpedo/shell hits; - during some of my tests, after a successful torpedo shoot on the side of the ship, there was fire being rendered on the sea close to the impact area instead of being on the ship's deck. - during my last test, I torpedoed the ship 2 times on her stern. After being hit she stopped and she was on fire. She started having floodings too, but the hit point bar wasn't showing any damage. Is that normal? :hmmm: This is the link to what I've done so far, in case someone wants to have a look to it. JGSME ready. Custom test mission with two tankers in sight on your 360° bearing included: http://www.megaupload.com/?d=Q7NQ9LPH later I will post some in game screenshots. Suggestions on the freeze problem very wellcomed, as I have no clue on it... :damn: |
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The game is probably freezing because the Zone is trying to play an effect that doesn't exist in SH5. |
http://img62.imageshack.us/img62/8562/97162681.jpg
The Nippon Tanker from SHIV. IMHO stock textures are not so bad. But notice the black deck guns and spotlights, and the poor bow spray (ship was moving at 5 kn). http://img215.imageshack.us/img215/6686/83399236.jpg Stern wake needs a rework too. http://img34.imageshack.us/img34/7245/49539180.jpg Another view of the tanker, showing the deck and the starboard side of the ship. I forgot to take a screenshoot of the other side before I started my ballistic exercises :arrgh!: but I can ensure you that even the side opposite to the sun is looking okay. Water reflection and sunlight reflections are missing, though. http://img38.imageshack.us/img38/5236/78392112.jpg After putting a terpedo on the bow the ship is on fire. Notice also that it starts to list on the back, due to flooding. http://img155.imageshack.us/img155/3686/99511650.jpg After the second torpedo propellers stop and the listing on the stern becomes more evident. http://img84.imageshack.us/img84/2358/93991500.jpg Another view of the ship emphasizing her listing. http://img709.imageshack.us/img709/3420/72994805.jpg The tanker start to return my fire. Weird: after two torpedoes on her bow, hit point bar is still at its full... :hmmm: http://img69.imageshack.us/img69/9594/19582666.jpg Time to put a third torpedo on the port side http://img195.imageshack.us/img195/7846/60414876.jpg Center! :arrgh!: but now the sea in on fire. An oil spot maybe? :hmmm: http://img23.imageshack.us/img23/8240/89452017.jpg This time hit points decreased as supposed http://img824.imageshack.us/img824/4862/42629213.jpg As you can see from this image and from the previous one, after my third shot the tanker started listing on both the stern and the port sides. A few deckgun shots were enough to finish her and to... freeze the game :damn: |
I see nothing wrong in the hp. This is a huge tanker, 10k one. So its normal to take more than 2 fish to sink it. And it sinks just perfect. Of course, this need more work than a simple small merchant, but none is rushing you.. there is stil plenty of time to finish all details on this ship. So far so good.
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Okay I'll try to decipher the part of your tutorial about zones and I'll report back as soon as I finish. I hope to work out the problem by myself. Thanks! |
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Can't really help you with your problem, never encountered that... I only heard that sinking a friendly ship may crash your game, but that doesn't seem to be the case. Have you tried your ship without any other mod? That's the best advice I can give, lame... :oops: SH5 guns are always rendered black for some reason, that's why we use SH 4 guns. And you can fix the anemic SH 4 wave/foam with SH 5 effect controllers. Can't help more now... Good luck! |
My lovely target - big tanker!:o Very good work gap!:up:
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you are making progress everyday! :salute:
Good job:) keep it up. Finally we may see a total different SH5 |
also working on importing my first ship (New Passenger/Hospitalship by AOTD|MadMax 09.07.2008), nearly finished nr. 1 ...
...i hear impacts and see damage and so on but i cant hear explosions or burning fires, sinking sounds are present... and what to do spawning live boats :06: |
@ Gap
you may want to check Armor level in ZON file and compare with native tanker settings. in SH4 I have had this Nippon Tanker leave a fire trail up to 2Km long before it sank. Posted pic of it in SH4 Forum around 2 years ago. Not sure if I was using TMO or FoTRS at the time. |
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