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Hi Gap and Stoianm!
Sorry, it took a little while to get back to you. Well, I didn´t do much, I just copied the colourlayer from the area arond the Kielcanal in ClimateZones.tga in photoshop, and cut the appropiate bluish area where Hamburg is situated (more ore less the first blue pixels east of Wilhelmshafen and south of Jutland/Kielcanal) and replaced it with the corresponding brown colour. That´s it. I think you guys did exactly the same to the Kielkanal and the area around Kiel itself to get it more murkylooking (the upwhelling phenomena). Greetz to you all! |
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Ja, ich weiss, ich kenne das Hamburger "Schmuddelwetter" aber wintergrüne Laubbäume sind auch ein bisschen falsch am Platze. Es ist ja nicht eine gewisse Anlage in Brandenburg...discover the Tropics in the heart of Europe:sunny:! Ausserdem waren ja die Kriegswinter nicht gerade mild... Sollte im Spiel sein wie das Gebiet um Wilhelmshafen. Gruss nach Hessen! |
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Now, I think I know what's happening: seems that SH5 reads the information on climatic area for land masses from the raw map that mihai was referring to, but seasons are taken from ClimateZone.tga... If you agree to keep on testing, I will send to you the .tga map after I finish reworking it according to your remarks! |
Dynamic Environment SH5 Shallow Waters V2.1 Patch
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Absolutely fantastic . Sorry i couldnt speak again on skype last night . Too tired :O:
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Hooray! :woot:
Thanks guys, one annoyance less! I'm not sure if the more transparent water is still for me, but I'm sure many find this just great! Keep up the fixing! :sunny: |
looking very good! thank you!
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Wow, this is outstanding :o
THANKS AGAIN FOR ALL YOUR WORK :salute: // |
tnx... i did nothing... just what Pintea sugested to me.. it his fix 100%... maybe i just stresed him a bit to came out with a solution:D
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in real life, under the conditions of low sea turbidity and shallow waters, it is possible to see the seabottom through the water. Water color and seabottom color get blended, resulting in a bunch of different shades like in this picture taken in Mediterranean Sea, close to Lampedusa Island: http://upload.wikimedia.org/wikipedi...ei_Conigli.JPG I think that TDW shader in conjunction with stoianm/Pintea fix reflect pretty well these conditions. Indeed it is a matter of taste, but fron now on I will strongly suggest their use! :) |
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