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-   -   [REL]Equipmen Upgrades Fix by TheBeast (https://www.subsim.com/radioroom/showthread.php?t=182194)

Rongel 02-07-13 07:02 AM

Quote:

Originally Posted by gap (Post 2005420)
Many things: :yep:


R.E.M.'s concept is brilliant, but there are chances that it is not flawless. My suggestin to whiskey111 was inspired by a similar report by Rongel about a "mute" hydrophone using this mod.

Indeed, I hope to be wrong because I really like R.E.M, but should we demonstrate that it is the culprit of the above mentioned problem, I am sure that not rotating nor retracting antennas can be easily addressed with an "ad hoc" mod, not including the various other R.E.M. feaures :know:

Yep, this mod really seems to cause mute hydrophones, too bad because all the functions seem otherwise just great. A patch maybe??

whiskey111 02-07-13 07:03 AM

I know that R.E.M_by_Xrundel_TheBeast_1.2makes the issue of hydrophone. The question is: is it possible to make it not crashing the hydro sound.

Without this mod the radio antenna is raised on the periscope depth.
Is there any other kind of mod making the radio antenna be retracted ?

gap 02-07-13 07:16 AM

Quote:

Originally Posted by Rongel (Post 2005579)
Yep, this mod really seems to cause mute hydrophones, too bad because all the functions seem otherwise just great.

Quote:

Originally Posted by whiskey111 (Post 2005580)
I know that R.E.M_by_Xrundel_TheBeast_1.2makes the issue of hydrophone.

Can you confirm it, guys, or it is just your suspect?

Quote:

Originally Posted by Rongel (Post 2005579)
A patch maybe??

Quote:

Originally Posted by whiskey111 (Post 2005580)
The question is: is it possible to make it not crashing the hydro sound.

I could look into it :hmmm:

Quote:

Originally Posted by whiskey111 (Post 2005580)
Without this mod the radio antenna is raised on the periscope depth.
Is there any other kind of mod making the radio antenna be retracted ?

Afaik the only other mod dealing with antennas is New UIs. But as I have stated yesterday, tweaking them without side effect should be relatively easy...

whiskey111 02-07-13 11:20 AM

I can confirm that REM causes the hydro sound problems.

1. When REM installed after IRAI and TDW UI: hydro works on surface down to about 30meters. If I go deeper there is no sound on hydro but sonarmen still gives the positions of ships.

2. When REM is not installed: hydro works OK with mods: TDW UI, IRAI and TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 (this last mod is not installed during the first test)

gap 02-07-13 11:43 AM

Quote:

Originally Posted by whiskey111 (Post 2005702)
I can confirm that REM causes the hydro sound problems.

1. When REM installed after IRAI and TDW UI: hydro works on surface down to about 30meters. If I go deeper there is no sound on hydro but sonarmen still gives the positions of ships.

2. When REM is not installed: hydro works OK with mods: TDW UI, IRAI and TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 (this last mod is not installed during the first test)

please, see my answers in REM thread :03:

Dignan 03-20-13 07:09 PM

Is this compatible with TDW's New UI and IRAI?

gap 03-20-13 07:28 PM

Quote:

Originally Posted by Dignan (Post 2028593)
Is this compatible with TDW's New UI and IRAI?

yes sir :yep:

Dignan 03-20-13 09:13 PM

Quote:

Originally Posted by gap (Post 2028626)
yes sir :yep:

Thanks. Just noticed it overwrites some of the files in New UIs. I'll try it out. :yeah:

volodya61 03-20-13 09:21 PM

Quote:

Originally Posted by Dignan (Post 2028722)
Thanks. Just noticed it overwrites some of the files in New UIs. I'll try it out. :yeah:

you should place it before NewUIs in your list.. :yep:

Dignan 03-21-13 09:06 AM

Quote:

Originally Posted by volodya61 (Post 2028728)
you should place it before NewUIs in your list.. :yep:

Ah! Will do, thanks

Bathrone 04-20-13 12:12 AM

Thanks would be good if you could keep up some release discipline for the EUF Uboat FX mod as I just caught out I've messed the config up and needed to update.

Your last increment on the the release number was 0.0.3 yet I see theres numerous changes up to 20/09/12 after that.

Thanks again I'm not trying to be critical just giving some feedback about how incrementing versions and versions control helps the users out to stay current with your latest goodies cheers :yeah:

Bathrone 04-22-13 12:39 AM

Hi

So Im working on my modlist and I'm getting a mod enabler warning with your patch 1 (i'm applying 1.4, patch 1 and the patch 1 hotfix) from Steel Vikings Interior mod on the configuration item NSS_Uboat_Senzors.dds

Ive searched around but didnt find any posts on it

Is the source of your revision Steel Vikings or stock?

If stock, would you mind please releasing another version with your changes ontop of the interior mod so that people who commonly use both have both all setup nice please? :subsim:

Cheers

gap 04-22-13 07:43 AM

Quote:

Originally Posted by Bathrone (Post 2044983)
Hi

So Im working on my modlist and I'm getting a mod enabler warning with your patch 1 (i'm applying 1.4, patch 1 and the patch 1 hotfix) from Steel Vikings Interior mod on the configuration item NSS_Uboat_Senzors.dds

Ive searched around but didnt find any posts on it

Is the source of your revision Steel Vikings or stock?

If stock, would you mind please releasing another version with your changes ontop of the interior mod so that people who commonly use both have both all setup nice please? :subsim:

Cheers

As far as I can see, EUF's version of NSS_Uboat_Senzors.dds is based on Steel Vikings Interior mod. Overwriting the latter should be okay :up:

TheBeast 04-23-13 12:07 AM

Still Traveling Around
 
Sorry I have been out of touch for so long. I am stilwithaveling around in my RV and access to internet is very limited.

I see a lot of questions/statements about R.E.M. in this thread. I've never encountered a Hydro Crash when using R.E.M. .
KDB does not function at all while surfaced by design. The KDB is mounted on the deck near the bow.
At Periscope Depth the range is very limited for all 3 equipment items because of wave and wind noise.
Hydrophone detection range increases as you dive deeper with max detection range obtained when you reach or exceed 60 meters.

gap 04-23-13 05:57 AM

Quote:

Originally Posted by TheBeast (Post 2045426)
Sorry I have been out of touch for so long. I am stilwithaveling around in my RV and access to internet is very limited.

Hi TheBeast, glad to hear from you again :salute:

Quote:

Originally Posted by TheBeast (Post 2045426)
I see a lot of questions/statements about R.E.M. in this thread. I've never encountered a Hydro Crash when using R.E.M.

No, the problem was not R.E.M. causing an hydro crash, but rather hydrophone contacts not being audible to the player when a certain depth was trespassed. Being fans of your mod, I and Volodya have looked into why this was happening, and have fixed the problem. The fix, which includes TDW's compatibility patch, was uploaded by Trevally into subsim dowload section: :up:

http://www.subsim.com/radioroom/down...o=file&id=4002

Quote:

Originally Posted by TheBeast (Post 2045426)
KDB does not function at all while surfaced by design. The KDB is mounted on the deck near the bow.
At Periscope Depth the range is very limited for all 3 equipment items because of wave and wind noise.
Hydrophone detection range increases as you dive deeper with max detection range obtained when you reach or exceed 60 meters.

Yes, that's clear. The fix by me and Volodya, doesn't alter detection ranges set by you and XRundel. In addition, by sober's request, we have made available an "unofficial" version of the fix making all the hydrophones deaf on surface. I hope you are okay with it :)


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