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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Ubisoft announces Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=155001)

tiger shark 08-20-09 04:11 PM

Quote:

Originally Posted by V.C. Sniper (Post 1155214)
IGN's Silent Hunter V Preview:

http://pc.ign.com/articles/101/1016321p1.html

nice informations,very exiting but I was really disappointed
because of the "damage and flooding meter above the targeted ship" i hope that we will be able to turn this off
because it kills realism,and it keeps you from spending
a few more torpedos.Maybe it just might be good for new players who never played SH.Ubi I hope you know what you are doing,dont let us down on this one,this has to be
the best sub sim!I'll buy it anyway!

longam 08-20-09 04:11 PM

Quote:

Originally Posted by V.C. Sniper (Post 1155214)
IGN's Silent Hunter V Preview:

http://pc.ign.com/articles/101/1016321p1.html

That preview is the best detailed one yet.

Quote:

Back on our own sub, you'll notice that you have full freedom of movement. Now you can run around the sub as if you were playing Call of Duty, jumping down off the conning tower and walking up to the bow, or even climbing down into the hatch. Once at the bottom of the ladder, you can actually walk through the entire interior of your sub, stopping to look in the periscope in the command room before moving on past the radio and hydrophone operators to check on things in the torpedo room.

Brag 08-20-09 04:15 PM

Thanks Sniper, interesting review

Wintahs 08-20-09 04:44 PM

Holy ****,holy ****,holy ****,holy ****,holy ****.


Wow, just got back from a 5 day trip and there's loads of new games announced and new media released - I'm shakeing.

mookiemookie 08-20-09 05:21 PM

Nice preview. I hope we can turn off or mod out a lot of those hand-holding aspects. I would assume so.

Myxale 08-20-09 06:04 PM

Nice article!

I too hope that all those "beginner help tools/icons" will go away once you crank up the Realistic setting!
:salute:

Furia 08-20-09 07:03 PM

Quote:

Originally Posted by Beery (Post 1154859)
Why does this keep coming up? This is a submarine game, not a destroyer game.

The thing is, they tried to bring destroyers into the mix a few years ago with Destroyer Command (a standalone game that was meant to tie in with Silent Hunter 2). It was so unpopular/worked so badly that no developer ever tried it again. That's not a reason never to try it again, but it does indicate that such a game is not all that popular and is probably never going to be a big moneymaker.

The big problem with a destroyer game is that most destroyers went through the war with not a single sub contact. Added to this, the vast majority of destroyer crews had more danger from uncharted rocks than they did from submarines (one of my uncles died while serving on a destroyer - he never saw a submarine and was killed by a rock off the Scilly Isles). A game tends to lack just a bit of tension and fun if the player knows that the odds are all on his side and that the game's major threat is more likely to be an inanimate land mass than an enemy crew.

Destroyer Command was a stand-alone game. It was not an integral part of SH2. Player-controlled destroyers have no place in a sub game. If Ubisoft, or anyone else, ever makes a destroyer game, I'd be all for it assuming they could somehow counteract the problems I've mentioned above. But in my view SH5, SH6, SH7, SH8 and every SH thereafter should be focused on the submarine experience.

Heck, developers have enough trouble just getting more subs in these games. We've yet to see a British or Japanese sub in a game like this. Once developers manage to get a few more sub types into the game, then maybe we can talk about including player-controlled destroyers.

Don't you get tired of fighting AI convoys and destroyers???
Do you think it is realistic on the MP matches from the STOCK SHIII and SH IV that players got Hundres of thousands of tons without a scratch??

I have been playing Naval Sims since the first Silent Hunter many many years ago and I surey know quiet well what Destroyer Command was, actually I was on the team of 4 players that won Subsim Winter Tournament in 2004 with SH II and DC, by the way Destroyers won :arrgh!:

My point is that on actual sims, multiplayer is very important and fighting AI no matter how wel scripted is BORING.
To have a REALLY GOOD SUBMARINE GAME you need the capability to fight human players, not AI.
I love submarine sims, but just graphics it is not enough for me, I want real battles and fighting smart captains with creative tactics.

I remeber the times of SHII and DC and Subsim was full of tournaments, Flotillas, competitions........
What do we have now?? Scripted campaings against predictable AI???

My question is "what is wrong to have that possibility? Does it harm the "submarine game" in anyway? Why to fight against it?

mookiemookie 08-20-09 07:16 PM

Quote:

Originally Posted by Furia (Post 1155328)
My question is "what is wrong to have that possibility? Does it harm the "submarine game" in anyway? Why to fight against it?

Because given the limited budget and development time on the project, I'd rather have them focus on one thing (submarines) and do it well, rather than try to take resources away from the submarine aspect of it to cram a DD sim into the game. So from that perspective, it would harm the submarine game. Then again, I'm biased as I don't really care to play MP.

But if you took away the time and money constraints, yes that would be pretty cool to have. :sunny:

Brag 08-20-09 07:25 PM

Absolutely nothing wrong with multiplayer capability as long as it doesn't detract capability of the basic game. How many more copies would be sold and the cost of of having this feature is the ultimate judge.

tater 08-20-09 08:05 PM

IMO, if the engine is capable of doing subs well—which are a small fraction of ships—then it models ALL warships well done right.

Allow surface ships hooks that aren't as hacked in as the surface unit as submarine model. Done.

It's not that hard. If active sonar actually worked spot on in a sub... it would work on a DD in the same engine. Ditto every other system. If subs can function properly on the surface, the engine "does" surface units.

The critical addition would be arbitrarily large numbers of compartments (a good idea anyway, IMO), and a better surface unit DM (progressive fires, etc).

Assuming that stuff is in there, or can be added, you get an ENGINE that does, well, everything. That means they bang out SH5, and maybe SH6 or add-ons (for money!), and heck, they could add a surface war add-on.

The trick with multiplay is the lack of time compression. A "join on the fly" system would get around this, and it would be novel, too.

Allow a player in single player to be available for MP. Any such player is entered into a pool of players. He plays the game normally. At the point he gets a warning of enemy ships, the game checks the enemy units vs playable ship types, and polls the pool of other players. The first to accept and join pauses (and saves) his current game in progress (single player), and jumps into a DD/DE/whatever.

The host still controls time compression, so the escort player has to plot a course that stays within range of his charges, but looks around for subs. He might never see one.

Could be pretty cool if done right.

Armistead 08-20-09 10:44 PM

Quote:

Originally Posted by mookiemookie (Post 1155332)
Because given the limited budget and development time on the project, I'd rather have them focus on one thing (submarines) and do it well, rather than try to take resources away from the submarine aspect of it to cram a DD sim into the game. So from that perspective, it would harm the submarine game. Then again, I'm biased as I don't really care to play MP.

But if you took away the time and money constraints, yes that would be pretty cool to have. :sunny:

I approve of this post:up:

Beery 08-20-09 10:53 PM

Quote:

Originally Posted by tater (Post 1155358)
IMO, if the engine is capable of doing subs well—which are a small fraction of ships—then it models ALL warships well done right.

The engine is not the issue. Manpower and time are.

Darkbluesky 08-21-09 12:59 AM

Very excited about this new release. Only seeing that they are keeping developing submarine (ww1-ww2 for me) simulators, is very good news.


And I like very much the full compartment/interaction with crew, I like it as much as realism. Although, like many people, I would like a very complete and non-repetitive interaction, I am ready to accept a (more likely) limited interaction and crew actions/answers.

Why? because I see that product just as all the rest produced goods in general; in our society we are paying several times for the same product: for example we pay each 2/3 years for a DVD player/recorder because it has new features, it supports new format etc, because manufacturers serve us half-finished R&D products, instead to go ahead and create, for example a long lasting product, for example let's say the Blu-Ray (let's imagine that Blu-Ray could represent a long-lasting product (?) ) directly after VHS instead of pass through S-VHS, CD, DVD...So with our multiple purchases of half-finished products we support a constant R&D.

(I don't say I like that situation neither I defend it, and I know too that there are cost reasons, etc that may (or not) justify it, neither I am not trying to argue here about video industry, it is only an example to make people get the point, nothing more, maybe it is not the best example!, so please, keep the answers on topic!)

For me even if this SH5 lacks realism (as the previous SH) or has some bugs, it is the same than in the example above, we are paying for let's say Silent Hunter 8, which could have a deeper crew interaction, 50% more of realism, etc.

This could be another R&D product that we pay for in order to support future development... As SH3 and SH4 were, instead going from Silent Hunter 1/2 to SH5 directly. Imagine you the change that would had been to go from SH1 to SH5, people would have been drooling during months even with bugs and not so 'complete realism'...

Just another point of view.

In any case, if you want to influence Ubisoft to include your points of view/ideas for SH5 you could always postulate for this:

http://www.bestjobs.ro/firme/ubisoft-romania/1713555/1

Ubisoft Romania (developpers of SH5) is asking for a programmer. The announce is from 14 august! So quick, send them your CV ;) !!

Arclight 08-21-09 02:47 AM

Interesting bit:
Quote:

... Players will be able to take control of both Allied subs and German U-Boats during World War II.

...
I must admit I doubt it is accurate, but interesting non the less.

http://www.vg247.com/2009/08/18/sile...side-of-a-sub/

ollybgm 08-21-09 03:54 AM

mmmmmmmmm its looking good but........whats with the new game i find it sad sh4 has only be around 2 mins and there bringing out this i can see a lot of people not getting sh5 a few things hit me

pc specs new pcs will be needed to run this game i dont see people getting new pcs just to run a game
GWXteam working on sh4 now but will they drop it and move onto sh5 leaving sh4 on the self to get dust and bugs
i have had sh3 and sh4 and only just started on sh4 and i find it not has good has sh3(gwx3.0)in some ways am waiting on the GWXteam to sort sh4 out with GWX4 and when sh4 1st came out lots where banging on yes cannt wait for it then say am putting sh4 back on the self ans staying with sh3 till the bugs are gone
i think the makers are rushing it without thinking and looking at making money without the finished game

i hope it does work out fine but the way i see it ifs its not brokeing why try fixing it sh3/sh4 can make it a very good sim to play if giving time to work on


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