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because of the "damage and flooding meter above the targeted ship" i hope that we will be able to turn this off because it kills realism,and it keeps you from spending a few more torpedos.Maybe it just might be good for new players who never played SH.Ubi I hope you know what you are doing,dont let us down on this one,this has to be the best sub sim!I'll buy it anyway! |
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Thanks Sniper, interesting review
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Holy ****,holy ****,holy ****,holy ****,holy ****.
Wow, just got back from a 5 day trip and there's loads of new games announced and new media released - I'm shakeing. |
Nice preview. I hope we can turn off or mod out a lot of those hand-holding aspects. I would assume so.
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Nice article!
I too hope that all those "beginner help tools/icons" will go away once you crank up the Realistic setting! :salute: |
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Do you think it is realistic on the MP matches from the STOCK SHIII and SH IV that players got Hundres of thousands of tons without a scratch?? I have been playing Naval Sims since the first Silent Hunter many many years ago and I surey know quiet well what Destroyer Command was, actually I was on the team of 4 players that won Subsim Winter Tournament in 2004 with SH II and DC, by the way Destroyers won :arrgh!: My point is that on actual sims, multiplayer is very important and fighting AI no matter how wel scripted is BORING. To have a REALLY GOOD SUBMARINE GAME you need the capability to fight human players, not AI. I love submarine sims, but just graphics it is not enough for me, I want real battles and fighting smart captains with creative tactics. I remeber the times of SHII and DC and Subsim was full of tournaments, Flotillas, competitions........ What do we have now?? Scripted campaings against predictable AI??? My question is "what is wrong to have that possibility? Does it harm the "submarine game" in anyway? Why to fight against it? |
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But if you took away the time and money constraints, yes that would be pretty cool to have. :sunny: |
Absolutely nothing wrong with multiplayer capability as long as it doesn't detract capability of the basic game. How many more copies would be sold and the cost of of having this feature is the ultimate judge.
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IMO, if the engine is capable of doing subs well—which are a small fraction of ships—then it models ALL warships well done right.
Allow surface ships hooks that aren't as hacked in as the surface unit as submarine model. Done. It's not that hard. If active sonar actually worked spot on in a sub... it would work on a DD in the same engine. Ditto every other system. If subs can function properly on the surface, the engine "does" surface units. The critical addition would be arbitrarily large numbers of compartments (a good idea anyway, IMO), and a better surface unit DM (progressive fires, etc). Assuming that stuff is in there, or can be added, you get an ENGINE that does, well, everything. That means they bang out SH5, and maybe SH6 or add-ons (for money!), and heck, they could add a surface war add-on. The trick with multiplay is the lack of time compression. A "join on the fly" system would get around this, and it would be novel, too. Allow a player in single player to be available for MP. Any such player is entered into a pool of players. He plays the game normally. At the point he gets a warning of enemy ships, the game checks the enemy units vs playable ship types, and polls the pool of other players. The first to accept and join pauses (and saves) his current game in progress (single player), and jumps into a DD/DE/whatever. The host still controls time compression, so the escort player has to plot a course that stays within range of his charges, but looks around for subs. He might never see one. Could be pretty cool if done right. |
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Very excited about this new release. Only seeing that they are keeping developing submarine (ww1-ww2 for me) simulators, is very good news.
And I like very much the full compartment/interaction with crew, I like it as much as realism. Although, like many people, I would like a very complete and non-repetitive interaction, I am ready to accept a (more likely) limited interaction and crew actions/answers. Why? because I see that product just as all the rest produced goods in general; in our society we are paying several times for the same product: for example we pay each 2/3 years for a DVD player/recorder because it has new features, it supports new format etc, because manufacturers serve us half-finished R&D products, instead to go ahead and create, for example a long lasting product, for example let's say the Blu-Ray (let's imagine that Blu-Ray could represent a long-lasting product (?) ) directly after VHS instead of pass through S-VHS, CD, DVD...So with our multiple purchases of half-finished products we support a constant R&D. (I don't say I like that situation neither I defend it, and I know too that there are cost reasons, etc that may (or not) justify it, neither I am not trying to argue here about video industry, it is only an example to make people get the point, nothing more, maybe it is not the best example!, so please, keep the answers on topic!) For me even if this SH5 lacks realism (as the previous SH) or has some bugs, it is the same than in the example above, we are paying for let's say Silent Hunter 8, which could have a deeper crew interaction, 50% more of realism, etc. This could be another R&D product that we pay for in order to support future development... As SH3 and SH4 were, instead going from Silent Hunter 1/2 to SH5 directly. Imagine you the change that would had been to go from SH1 to SH5, people would have been drooling during months even with bugs and not so 'complete realism'... Just another point of view. In any case, if you want to influence Ubisoft to include your points of view/ideas for SH5 you could always postulate for this: http://www.bestjobs.ro/firme/ubisoft-romania/1713555/1 Ubisoft Romania (developpers of SH5) is asking for a programmer. The announce is from 14 august! So quick, send them your CV ;) !! |
Interesting bit:
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http://www.vg247.com/2009/08/18/sile...side-of-a-sub/ |
mmmmmmmmm its looking good but........whats with the new game i find it sad sh4 has only be around 2 mins and there bringing out this i can see a lot of people not getting sh5 a few things hit me
pc specs new pcs will be needed to run this game i dont see people getting new pcs just to run a game GWXteam working on sh4 now but will they drop it and move onto sh5 leaving sh4 on the self to get dust and bugs i have had sh3 and sh4 and only just started on sh4 and i find it not has good has sh3(gwx3.0)in some ways am waiting on the GWXteam to sort sh4 out with GWX4 and when sh4 1st came out lots where banging on yes cannt wait for it then say am putting sh4 back on the self ans staying with sh3 till the bugs are gone i think the makers are rushing it without thinking and looking at making money without the finished game i hope it does work out fine but the way i see it ifs its not brokeing why try fixing it sh3/sh4 can make it a very good sim to play if giving time to work on |
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