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One more video for pitch, pls
...to show how the pitch looks in storm, viewed from the side of the sub.
The roll movement looks great:up:, but the pitch is not as clearly shown. At the very start of the video it looks like most of the hull is riding high on top of the wave(s). A external side view would better clarify the pitch behaviour.:yep: The DC cascades look terrific, too.:rock: |
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Enjoy, -m |
Coratio your PM is full again ;)
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I just got news about SW-Cowboy aka Russ and his new little modder-to-be inside his wife :D Anyway, you can always write me a message on BtS. It takes ages to decide, which PMs to delete and which not here at SSF, or maybe it's just me... |
PE 2
:D thank you kriller,continue the outstanding work on the mod, but also take time to enjoy the sim your self.
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Just a comment on 'turning' the waves to the side, from what I've read and heard from sailors you always ran the ship head first into the waves, otherwise you risked being flipped over...I would think that a low riding sub would suffer this problem worse than a ship...I thought your first idea of lower waves in 15m/s wind to stop the rail riding was a more accurate way. Just my thoughts on it...keep up the great work mate.
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BTW to all testers: Im going on a little vacation an enjoy RL and will be back friday. |
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http://www.youtube.com/watch?v=gPGLwAlxBdM The explosions all look quite different. The first one, there is a small surface disturbance, followed by a small water ejection. Second one is obsured by a depth charge in the foreground, but appears to be a medium surface disturbance followed by a wide and high plume. Third one, you get the plume of water, followed by the surface disturbance. Fourth one you get a large surface disturbance followed by a very high plume. Fifth one, there is the remnants of one in the background, then in the foreground, but looks like a high surface disturbance, followed by a large dark small water ejection. Last one is a high surface disturbance, followed by a very tall plume. I tried to match the effect most closely to the one at the end and the one at 34 seconds. But those crazy depth charges just wouldn't be consistent. I think it depends on the depth they explode and a bit of randomness as to the effect you get. It looks like the deeper they are, the less of a surface disturbance you get, due to the increased area of disturbance and consequent reduction of force and the charge moves more water sideways. Shallow charges give a larger disturbance, followed by a high plume. I went for the shallow look, as that's what the Japaneese favoured early war. I can look into making all the particles start at the same time, but I wanted to avoid that, as it can lead to effects looking artificial. What does everyone else think? All particles for the surface explosion to start together? Currently they start at between 0 and 0.2 seconds (I think). |
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I felt sea sick just watching that! Well done. |
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A while back when I installed the new PE2 on my 1.5 with TMO and RSRD I was not able to see the PE2 changes. I have since found out why, allow me to explain.
When you instal PE2 via JSGME (atleast for me) It adds an install PE2 and Optional Mods folder in your SH4 directory. Uninstalling the mod DOES NOT take this folder out of your directory leaving the changes active. When I added TMO and RSRD it overwrote these changes. After I did a search I found the folder, deleted both the install PE2 and Optional Mods folders and then uninstalled all the mods I had. I then reinstalled the mods and bingo, it works fine... Maybe it just my one experiance maybe it is something that was over looked but thats what I have found. So anyone having the same problem I had should take this into account and see if it works. Kriller2 do you know anything about this? Is it supposed to happen? Just thought I would share my discovery and help others with my problem.:arrgh!: |
When you extract a mod folder into the MODS folder in SH4, you have to make sure that directly inside it are the folders to be modified - for example the "Data" folder. Otherwise there may be a layer in between.
Green is correct, Red is not. SH4\MODS\PACIFIC ENVIRONMENT2\INSTALL PE2 SH4\MODS\INSTALL PE2 So if inside the main mod folder you find multiple files like "install PE2" and others, each with the modified folders directly inside, you must extract them separately. |
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@kriller2: enjoy your well-earned vacations! :up: |
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