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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   GWX 2.0 Projected Release Date (Yes Really!) (https://www.subsim.com/radioroom/showthread.php?t=125476)

Madox58 12-06-07 10:47 PM

Yes!! You will get a link to the D/L!!!
When it's ready you get it by donating early!!
You get a 1 week head start!!!
Whoo Hoo!!!

Now, go get the Manual while it's hot.
(That way I don't have to tell you RTFM! Later on)
Sit down and figure out how to explain to family
you can't make Christmas Dinner!

(You are going to start playing GWX 2.0 before than!)
:lol:

Javigato 12-06-07 11:02 PM

Quote:

Originally Posted by jimbuna
Commander is a standalone programme.....but for 100% certainty and by way of an example, I took no chances and am running GWX 2.0 with a fresh Commander install. :arrgh!:

Just uninstalled Commander... is the recommended way then to reinstall Commander AFTER installing GWX 2.0 then?

CDR Resser 12-06-07 11:06 PM

Gosh, The Atlantic sure is friendly.:hmm:

Kpt. Lehmann 12-06-07 11:09 PM

Thanks to all who have donated to Subsim.

Please remember though, that you will need to email Neal Stevens at Subsim@subsim.com and include the following information.

1. the date of your donation 2. your Paypal e-mail address and 3. your forum nickname.

Make sure the e-mail Subject is: Neal, my Subsim donation goes toward GWX 2.0 please

Also, if you have donated via other means (ie: money order) please also email as above.

You guys are tops... and thanks for helping Neal keep the barracks in order!
:rock: :rock: :rock:

Madox58 12-06-07 11:12 PM

YES!!
Put a Totally VIRGIN install of SH3 patched to 1.4?

That way we can hit you with GWX 2.0!!!

If you don't do it that way?

I will call you Dumb Arse.
OK?
:rotfl:

Mush Martin 12-06-07 11:12 PM

Twas the GWX team that helped Neal and SS Good Kapitan........
are truly good decision over all well done

p.s. 2.0 is looking as spectacular as one would expect
from such fine fellows well done on both counts.
M

Madox58 12-06-07 11:14 PM

Quite suckin up there Mush!
:rotfl:

Mush Martin 12-06-07 11:17 PM

But your so Dreamy Privateer :/\\k:

Madox58 12-06-07 11:26 PM

Oh My Gosh!!
Now I must waste ANOTHER bottle of Propaine
to heat the poker up!!!
:o
Do I have to tell your wife on you?
:rotfl:
Mush is messing with me!!!
WAAAAA!
:cool:

CDR Resser 12-06-07 11:29 PM

Get'em Mush, Your picture is on the piano.:rotfl:

Mush Martin 12-06-07 11:29 PM

Sure her email addy is

I Weel Keel You at achmed Dot something funny and innofensive.

Madox58 12-07-07 12:07 AM

You mean this?

http://www.break.com/index/achmed-the-terrorist.html

CodyLang 12-07-07 12:42 AM

One question thats been buggin me:P...

Will GWX 1.03 or previous verision sub skins work for 2.0?
Or will we have to wait for 2.0 skins?

Thanks,and sorry for all the questions,ill go to bed now:P

Wolfehunter 12-07-07 12:43 AM

Quote:

Originally Posted by privateer

:rotfl: :lol: Man that made me laugh. Very good one.:up:

Kpt. Lehmann 12-07-07 01:29 AM

Quote:

Originally Posted by CodyLang
One question thats been buggin me:P...

Will GWX 1.03 or previous verision sub skins work for 2.0?
Or will we have to wait for 2.0 skins?

Thanks,and sorry for all the questions,ill go to bed now:P

If the skins are contained within a .dat file, then no they are not compatible... though they may function if you don't mind losing GWX improvements like the "conning tower of death" fix... 3D model improvements etc.

If the textures are extracted from the .dat file and placed in the SilentHunterIII/data/Textures/TNormal/tex folder, the engine will read them with no problems.


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