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There is only one part of the mod that needs you to
start from the begining with a new campaign and to delete the entire save folder in my documents and let the game build a new one from scratch. Because the games lightning never worked the only way to imbed it in the game is to make it have the files from the begining like you just installed the game and added all of this to it. But that is only for the lightning. Some of my testers are waiting till they start a new carrier and then will do it seeing it is only for 1 effect.
Some of the new stuff will not come into play until you leave port again but all of the other stuff will work from your present save point so you just have to decied what you want to do for your own game. But if you apply this as a last mod in your list it will work with TM any vs just fine but if you install TM or RFB over this then you will lose almost all of the mod so this has to be installed last using JSGME. Anything we did to subs and ship reflections were done from the files of TM 1.6 but as far as I know TM did not touch any of the same files we did as the reflection work is done in the main DAT files for all ships and subs and objects. There is a new scene file a new particles file a new materials file and a ton of textures that touch every single thing in the game as far as environment goes from clouds to sky's and waters sea foam and the list goes on. So in conclusion the only reason to restart a new Campaign and get rid of the saves file is strickly for lightning effect's so if you want to wait until you finish what your doing go for it!!! |
wow! LeoVampire the new stuff is looking soooo good!, I have just tried your new scene file and man I am drooling all over the floor!!! You are awesome :rock: :rock: I will start packing this together now and all subsim users wait till you see this...! :cool:
Some last teasers before release.... http://img234.imageshack.us/img234/8...2135203ow8.jpg http://img216.imageshack.us/img216/1...3045281va4.jpg http://img234.imageshack.us/img234/1...3023843su0.jpg http://img511.imageshack.us/img511/6482/newye7.jpg http://img511.imageshack.us/img511/6...366797f47f.jpg |
well, it's a bit unfortunate and starting a new career. i'm up to jan45 and i'ld hate to start over cuz that would mean delaying starting SH3 and STALKER:-? . but, oh well. i'll likely have won the war singlehanded by the time of the final release anyway:D
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Capt. Shark Bait
like I said only nessasary for the lightning work so just keep going with what your doing in your game then do it when you are ready for a new Campaign. This is just an Alpha release and we will now be counting on all of you to make it a beta and Final release.
Just didn't see the point in making all of you wait longer to see and experience most of what was done. Almost every bug is worked out but there is a ton of stuff we still want to do to add onto it. So more will be there for all of you come the Beta release of the mod. So there will be the Alpha on Friday Then a Beta once we work out things the community notices for problems or what ever and what they and you might like to have for the Beta release. Then the final release with everything that can be done and added to the game will be done. I am on my 14th Campaign in the game and never finished one of them myself. |
Hey Leo
Mmmm..it's almost 9.40 in the evening here in Belgium (that's P.M i believe isn't it). So ...2.20 to go and it's friday the 21th....do we europeans get the mod earl...naaah!..just kidding . Little question Leo ...i play T.M. (latest) and this mod is a MUST have (i'll start a new career ..n.p. ...want to see those lightnings for sure) But i am also intrested in the mod Mav87th Real Navigation Mod v.1.3 that he released resently (hope it can be made JSGME btw) Is it possible to install this mod with ROW Leo ? Or will there be conflicts ..thank you ? |
I sent a message to Mav
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But is was through his work and research that I was able to find out that the game perfectly simulates the celestrial rotation of all the objects in the game. Something that Bill Nichols pointed out for me early on in this mod work that helped me out. But in his scene file he has only the first release of LBO set up in it not the second rework of it from what I noticed at a glance through it. And the camera mod that l3th4l made for this mod will not work with MAV87's navigation mod either. |
No, I'm not using the Real Navigation Mod. I am using a mod (don't recall where it came from) that gives a smaller, more realistic moon.
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ooopppsss my bad Bill thought you were using it LOL!!
BTW Bill I didn't use that mod moon and went with Kriller's instead because I could easily match up the sun and Moon's size perfectly with his so that they are always the same size where as I could not do it with the moon you asked me to look at and consider. I busted Kriller2's butt for a while to make me a moon that I needed to make it work right in the game and he managed to get it done for me.
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Anyway looking forward to tomorrow, thanks for all the hard work Leo, Kriller and co!:up: |
mrbeast
just do what I did. I set up the game so the first choice of name's and matching SS numbers for the sub is always the one I want. I put that one as null in time frames and the others as a later date so no matter what I get the names of the sub's I want. I did that to the Balao and Gato as well! Found a name I liked and made it so that name is always the one the game uses. But have to be in port to make the change or the game will not load properly if at all. Date changes only work from in port on for all ship's and sub's and plane's.
May not be historicly accurate but have some cool names to go along with the new sub's when I accept them. |
As a quick note to something I notice for game slow down's
With Window's XP as I am sure most of you know it dosn't always release ram both physicle and vritual as it should. When SHIV starts to reach half of my availabe ram being used the game starts to slow down and do funny things in all effect's and ranges.
Once you save then shut off the game and then restart the game and load up all the problems go away. I have a program that shows me at all times what kind of draw is being put on my PC from CPU usage to hard drive work and ram of all types that are set up. Everytime the game screws up on me half of my ram is being used. I hope this helps people to understand and fix problems that start to happen after long periods of game play. Once all that ram is released the game works great. BTW half of my ram is 2 gig's and once I let the game keep going to see how far it will go and it actualy reached 3.5 gig's of ram so the game can demand a lot over time. |
Thanks for the info Leo might give that a whirl:up:
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BTW as a packaged up deal the mod is 156 mb
But once it is unpacked the total size of the mod is 354 mb just to give a slight indication of how much work went into this.
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Could someone write up a quick note on "making sh4 look better for dummies"? I haven't been able to follow all of this, and it's confusing... there's kriller's mod that seems to contain LBO, reflections on the water, and seemingly half a dozen others that all overwrite parts of each other.
I'd really like to see JGSME screenshots of how y'all install these mods. It may seem simple to release a JGSME compatible mod and trust that it's all good, but there's a lot of stuff out there. Right now, I think I install the old LBO and then Kriller's 1.1 which overwrites scene.dat, which I think matches LBO. And of course, all this will change Friday it seems. My impression is that ROTW replaces LBO and adds new stuff, Kriller's has some additional things, but it's all very confusing to be honest. |
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